diff --git a/dayz_code/actions/buy_db.sqf b/dayz_code/actions/buy_db.sqf
index 8f6bb0ad1..97b6be0e7 100644
--- a/dayz_code/actions/buy_db.sqf
+++ b/dayz_code/actions/buy_db.sqf
@@ -44,12 +44,12 @@ diag_log format["DEBUG Buy: %1", dayzTraderMenuResult];
_out = 1;
_in = _cost;
- _textCurrency = getText(configFile >> "CfgMagazines" >> _part_in >> "displayName");
+ _textCurrency = getText(configFile >> _stype >> _part_in >> "displayName");
- _Display = "Buy " + _textPart + " for " + str(_cost) + " " + _textCurrency;
-
- // trade_items.sqf | [part_out, part_in, qty_out, qty_in,];
- _part = player addAction [_Display, _File,[_part_out,_part_in,_out,_in], _order, true, true, "",""];
+ _Display = format["Buy %1 for %2 %3", _textPart, _cost, _textCurrency];
+
+ // trade_items.sqf | [part_out, part_in, qty_out, qty_in,_textPart,_textCurrency];
+ _part = player addAction [_Display, _File,[_part_out,_part_in,_out,_in,"buy",_textPart,_textCurrency], _order, true, true, "",""];
diag_log format["DEBUG TRADER: %1", _part];
s_player_parts set [count s_player_parts,_part];
diff --git a/dayz_code/actions/lock_veh.sqf b/dayz_code/actions/lock_veh.sqf
new file mode 100644
index 000000000..c37f5de9d
--- /dev/null
+++ b/dayz_code/actions/lock_veh.sqf
@@ -0,0 +1,6 @@
+private["_vehicle"];
+_vehicle = _this select 3;
+
+_vehicle setVehicleInit "this lock true";
+_vehicle setVehicleInit "this lockCargo true";
+processInitCommands;
diff --git a/dayz_code/actions/player_wearClothes.sqf b/dayz_code/actions/player_wearClothes.sqf
index 5457a82e3..df562ed57 100644
--- a/dayz_code/actions/player_wearClothes.sqf
+++ b/dayz_code/actions/player_wearClothes.sqf
@@ -45,20 +45,11 @@ switch (_item) do {
};
case "Skin_Survivor2_DZ": {
_model = "Survivor2_DZ";
- if (_isFemale) then {
- _model = "SurvivorW2_DZ";
- };
if (_isBandit) then {
_model = "Bandit1_DZ";
- if (_isFemale) then {
- _model = "BanditW1_DZ";
- };
};
if (_isHero) then {
_model = "Survivor3_DZ";
- if (_isFemale) then {
- _model = "SurvivorW2_DZ";
- };
};
};
};
diff --git a/dayz_code/actions/sell_db.sqf b/dayz_code/actions/sell_db.sqf
index a79b9d35c..3f0a6dc74 100644
--- a/dayz_code/actions/sell_db.sqf
+++ b/dayz_code/actions/sell_db.sqf
@@ -35,7 +35,7 @@ diag_log format["DEBUG Sell: %1", dayzTraderMenuResult];
_tid = _x select 12;
_actionFile = _x select 13;
- _textPart = getText(configFile >> _stype >> _name >> "displayName");
+ _textPart = getText(configFile >> _stype >> _scurrency >> "displayName");
_File = "\z\addons\dayz_code\actions\" + _actionFile + ".sqf";
@@ -44,12 +44,12 @@ diag_log format["DEBUG Sell: %1", dayzTraderMenuResult];
_out = _sell;
_in = 1;
- _textCurrency = getText(configFile >> "CfgMagazines" >> _part_out >> "displayName");
+ _textCurrency = getText(configFile >> _btype >> _part_in >> "displayName");
- _Display = "Sell " + _textPart + " for " + str(_sell) + " " + _textCurrency;
+ _Display = format["Sell %1 for %2 %3", _textPart, _sell, _textCurrency];
- // trade_items.sqf | [part_out, part_in, qty_out, qty_in,];
- _part = player addAction [_Display, _File,[_part_out,_part_in,_out,_in], _order, true, true, "",""];
+ // trade_items.sqf | [part_out, part_in, qty_out, qty_in,"buy",_textPart,_textCurrency];
+ _part = player addAction [_Display, _File,[_part_out,_part_in,_out,_in,"sell",_textPart,_textCurrency], _order, true, true, "",""];
//diag_log format["DEBUG TRADER: %1", _part];
s_player_parts set [count s_player_parts,_part];
diff --git a/dayz_code/actions/trade_any_vehicle.sqf b/dayz_code/actions/trade_any_vehicle.sqf
new file mode 100644
index 000000000..4e12ee6bd
--- /dev/null
+++ b/dayz_code/actions/trade_any_vehicle.sqf
@@ -0,0 +1,79 @@
+private["_position","_veh","_location","_isOk","_backpack","_vehType","_trg","_key","_part_out","_part_in","_qty_out","_qty_in","_qty","_buy_o_sell","_obj","_objectID","_objectUID"];
+
+// [part_out,part_in, qty_out, qty_in, loc];
+
+_part_out = (_this select 3) select 0;
+_part_in = (_this select 3) select 1;
+_qty_out = (_this select 3) select 2;
+_qty_in = (_this select 3) select 3;
+_buy_o_sell = (_this select 3) select 4;
+_textPartIn = (_this select 3) select 5;
+_textPartOut = (_this select 3) select 6;
+
+if(_buy_o_sell == "buy") then {
+ _qty = {_x == _part_in} count magazines player;
+} else {
+ _obj = nearestObjects [(getPosATL player), [_part_in], 10];
+ _qty = count _obj;
+};
+
+
+if (_qty >= _qty_in) then {
+
+ if(_buy_o_sell == "buy") then {
+ for "_x" from 1 to _qty_in do {
+ player removeMagazine _part_in;
+ };
+
+ _dir = 90;
+
+ _location = [(position player),0,20,1,0,20,0] call BIS_fnc_findSafePos;
+
+ //place tent (local)
+ _veh = createVehicle [_part_out, _location, [], 0, "CAN_COLLIDE"];
+ _veh setdir _dir;
+ _veh setpos _location;
+
+ //_veh setPosATL _position;
+
+ player reveal _veh;
+ _location = getPosATL _veh;
+
+ _veh setVariable ["characterID",dayz_characterID,true];
+
+ // server_publishVeh [_veh,[_dir,_objPosition],_vehicle,true,dayz_characterID]
+ dayzPublishVeh = [_veh,[_dir,_location],_part_out,false,dayz_characterID];
+
+ publicVariable "dayzPublishVeh";
+ if (isServer) then {
+ dayzPublishVeh spawn server_publishVeh;
+ };
+
+ cutText [format[("Bought %1 %2 for %3 %4"),_qty_in,_textPartIn,_qty_out,_textPartOut], "PLAIN DOWN"];
+ } else {
+ // Sell Vehicle
+ for "_x" from 1 to _qty_out do {
+ player addMagazine _part_out;
+ };
+
+ _obj = _obj select 0;
+ _objectID = _obj getVariable ["ObjectID","0"];
+ _objectUID = _obj getVariable ["ObjectUID","0"];
+
+ dayzDeleteObj = [_objectID,_objectUID];
+ publicVariableServer "dayzDeleteObj";
+ if (isServer) then {
+ dayzDeleteObj call local_deleteObj;
+ };
+
+ deleteVehicle _obj;
+
+ cutText [format[("Sold %1 %2 for %3 %4"),_qty_in,_textPartIn,_qty_out,_textPartOut], "PLAIN DOWN"];
+ };
+
+ {player removeAction _x} forEach s_player_parts;s_player_parts = [];
+ s_player_parts_crtl = -1;
+
+} else {
+ cutText [format[("Need %1 More %2"),_needed,_textPartIn] , "PLAIN DOWN"];
+};
\ No newline at end of file
diff --git a/dayz_code/actions/trade_cancel.sqf b/dayz_code/actions/trade_cancel.sqf
index eba622cd7..d6ff9413a 100644
--- a/dayz_code/actions/trade_cancel.sqf
+++ b/dayz_code/actions/trade_cancel.sqf
@@ -1,4 +1,4 @@
-private["none"];
+private["_none"];
{player removeAction _x} forEach s_player_parts;s_player_parts = [];
//{player removeAction _x} forEach s_player_bank;s_player_bank = [];
diff --git a/dayz_code/actions/trade_items.sqf b/dayz_code/actions/trade_items.sqf
index 2bf4f33c1..90c8197f2 100644
--- a/dayz_code/actions/trade_items.sqf
+++ b/dayz_code/actions/trade_items.sqf
@@ -1,23 +1,16 @@
-private["_iarray","_part_out","_part_in","_qty_out","_qty_in","_qty"];
+private["_iarray","_part_out","_part_in","_qty_out","_qty_in","_qty","_buy_o_sell","_textPartIn","_textPartOut"];
// [part_out,part_in, qty_out, qty_in,];
_part_out = (_this select 3) select 0;
_part_in = (_this select 3) select 1;
_qty_out = (_this select 3) select 2;
_qty_in = (_this select 3) select 3;
-
-
-_textPartIn = getText(configFile >> "CfgMagazines" >> _part_in >> "displayName");
-_textPartOut = getText(configFile >> "CfgMagazines" >> _part_out >> "displayName");
-
-
-// not portable yet
-//{player removeAction _x} forEach s_player_metals;s_player_metals = [];
-//s_player_metal_crtl = -1;
+_buy_o_sell = (_this select 3) select 4;
+_textPartIn = (_this select 3) select 5;
+_textPartOut = (_this select 3) select 6;
_qty = {_x == _part_in} count magazines player;
-
if (_qty >= _qty_in) then {
for "_x" from 1 to _qty_in do {
@@ -28,8 +21,11 @@ if (_qty >= _qty_in) then {
player addMagazine _part_out;
};
- [player,"repair",0,false] call dayz_zombieSpeak;
+ // [player,"repair",0,false] call dayz_zombieSpeak;
cutText [format[("Traded %1 %2 for %3 %4"),_qty_in,_textPartIn,_qty_out,_textPartOut], "PLAIN DOWN"];
+
+ {player removeAction _x} forEach s_player_parts;s_player_parts = [];
+ s_player_parts_crtl = -1;
} else {
_needed = _qty_in - _qty;
cutText [format[("Need %1 More %2"),_needed,_textPartIn] , "PLAIN DOWN"];
diff --git a/dayz_code/actions/trade_weapons.sqf b/dayz_code/actions/trade_weapons.sqf
new file mode 100644
index 000000000..c5957693a
--- /dev/null
+++ b/dayz_code/actions/trade_weapons.sqf
@@ -0,0 +1,47 @@
+private["_iarray","_part_out","_part_in","_qty_out","_qty_in","_qty","_buy_o_sell"];
+// [part_out,part_in, qty_out, qty_in,"buy"];
+
+_part_out = (_this select 3) select 0;
+_part_in = (_this select 3) select 1;
+_qty_out = (_this select 3) select 2;
+_qty_in = (_this select 3) select 3;
+_buy_o_sell = (_this select 3) select 4;
+_textPartIn = (_this select 3) select 5;
+_textPartOut = (_this select 3) select 6;
+
+if(_buy_o_sell == "buy") then {
+ _qty = {_x == _part_in} count magazines player;
+} else {
+ _qty = {_x == _part_in} count weapons player;
+};
+
+if (_qty >= _qty_in) then {
+
+ for "_x" from 1 to _qty_in do {
+ if(_buy_o_sell == "buy") then {
+ player removeMagazine _part_in;
+ } else {
+ player removeWeapon _part_in;
+ };
+ };
+
+ for "_x" from 1 to _qty_out do {
+ if(_buy_o_sell == "buy") then {
+ player addWeapon _part_out;
+ } else {
+ player addMagazine _part_out;
+ };
+ };
+
+
+ // [player,"repair",0,false] call dayz_zombieSpeak;
+ cutText [format[("Traded %1 %2 for %3 %4"),_qty_in,_textPartIn,_qty_out,_textPartOut], "PLAIN DOWN"];
+
+ {player removeAction _x} forEach s_player_parts;s_player_parts = [];
+ s_player_parts_crtl = -1;
+
+
+} else {
+ _needed = _qty_in - _qty;
+ cutText [format[("Need %1 More %2"),_needed,_textPartIn] , "PLAIN DOWN"];
+};
\ No newline at end of file
diff --git a/dayz_code/actions/unlock_veh.sqf b/dayz_code/actions/unlock_veh.sqf
new file mode 100644
index 000000000..d2aa55755
--- /dev/null
+++ b/dayz_code/actions/unlock_veh.sqf
@@ -0,0 +1,6 @@
+private["_vehicle"];
+_vehicle = _this select 3;
+
+_vehicle setVehicleInit "this lock false";
+_vehicle setVehicleInit "this lockCargo false";
+processInitCommands;
diff --git a/dayz_code/cfgVehicles.hpp b/dayz_code/cfgVehicles.hpp
index 6c6e02301..f00307da5 100644
--- a/dayz_code/cfgVehicles.hpp
+++ b/dayz_code/cfgVehicles.hpp
@@ -194,12 +194,9 @@ class CfgVehicles {
gunnerCanSee = 2+16+32;
driverCanSee = 2+16+32;
};
- //HMMWV_Ambulance_CZ_DES_EP1
- class HMMWV_Ambulance;
- class HMMWV_Ambulance_DZ: HMMWV_Ambulance
+ //Mi17_TK_EP1
+ class Mi17_TK_EP1
{
- radartype = 0;
- displayName = "HMMWV_Ambulance_DZ";
scope = 2;
side = 2;
crew = "";
@@ -210,29 +207,17 @@ class CfgVehicles {
weapons[] = {};
magazines[] = {};
gunnerHasFlares = false;
+ commanderCanSee = 2+16+32;
+ gunnerCanSee = 2+16+32;
+ driverCanSee = 2+16+32;
};
- //Mi17_Civilian
- class Mi17_Civilian;
- class Mi17_DZ: Mi17_Civilian
+ class Mi17_DZ: Mi17_TK_EP1
{
- radartype = 0;
displayName = "Mi17_DZ";
- scope = 2;
- side = 2;
- crew = "";
- typicalCargo[] = {};
- hiddenSelections[] = {};
- class TransportMagazines{};
- class TransportWeapons{};
- weapons[] = {};
- magazines[] = {};
- gunnerHasFlares = false;
};
//An2_TK_EP1
- class An2_TK_EP1;
- class AN2_DZ: An2_TK_EP1 {
- radartype = 0;
- displayName = "AN2_DZ";
+ class An2_TK_EP1
+ {
scope = 2;
side = 2;
crew = "";
@@ -243,28 +228,17 @@ class CfgVehicles {
weapons[] = {};
magazines[] = {};
gunnerHasFlares = false;
+ commanderCanSee = 2+16+32;
+ gunnerCanSee = 2+16+32;
+ driverCanSee = 2+16+32;
};
- //UH60M_MEV_EP1
- class UH60M_MEV_EP1;
- class UH60M_DZ: UH60M_MEV_EP1 {
- radartype = 0;
- displayName = "UH60M_DZ";
- scope = 2;
- side = 2;
- crew = "";
- typicalCargo[] = {};
- hiddenSelections[] = {};
- class TransportMagazines{};
- class TransportWeapons{};
- weapons[] = {};
- magazines[] = {};
- gunnerHasFlares = false;
+ class AN2_DZ: An2_TK_EP1
+ {
+ displayName = "AN2_DZ";
};
//AH6X_EP1
- class AH6X_EP1;
- class AH6X_DZ: AH6X_EP1 {
- radartype = 0;
- displayName = "AH6X_DZ";
+ class AH6X_EP1
+ {
scope = 2;
side = 2;
crew = "";
@@ -275,6 +249,13 @@ class CfgVehicles {
weapons[] = {};
magazines[] = {};
gunnerHasFlares = false;
+ commanderCanSee = 2+16+32;
+ gunnerCanSee = 2+16+32;
+ driverCanSee = 2+16+32;
+ };
+ class AH6X_DZ: AH6X_EP1
+ {
+ displayName = "AH6X_DZ";
};
class House {
class DestructionEffects;
diff --git a/dayz_code/compile/building_spawnLoot.sqf b/dayz_code/compile/building_spawnLoot.sqf
index 280221650..cc7d0b043 100644
--- a/dayz_code/compile/building_spawnLoot.sqf
+++ b/dayz_code/compile/building_spawnLoot.sqf
@@ -19,7 +19,7 @@ _itemChance = [] + getArray (_config >> "itemChance");
{
private["_iPos2"];
_iPos2 = _obj modelToWorld _x;
- _rnd = random 3;
+ _rnd = random 1;
//Place something at each position
if (player distance _iPos2 > 5) then {
if (_rnd < _lootChance) then {
diff --git a/dayz_code/compile/fn_damageHandler.sqf b/dayz_code/compile/fn_damageHandler.sqf
index a6fa774a6..904c94f39 100644
--- a/dayz_code/compile/fn_damageHandler.sqf
+++ b/dayz_code/compile/fn_damageHandler.sqf
@@ -46,6 +46,10 @@ if (_isPlayer) then {
if (_unit == player) then {
if (_hit == "") then {
if ((_source != player) and _isPlayer) then {
+ //Enable aggressor Actions
+ if (_source isKindOf "CAManBase") then {
+ _source setVariable["startcombattimer",1];
+ };
_canHitFree = player getVariable ["freeTarget",false];
_isBandit = (typeOf player) == "Bandit1_DZ";
if (!_canHitFree and !_isBandit) then {
diff --git a/dayz_code/compile/fn_selfActions.sqf b/dayz_code/compile/fn_selfActions.sqf
index 0bcdbf16f..29cd0ab9b 100644
--- a/dayz_code/compile/fn_selfActions.sqf
+++ b/dayz_code/compile/fn_selfActions.sqf
@@ -4,7 +4,7 @@ scriptName "Functions\misc\fn_selfActions.sqf";
- Function
- [] call fnc_usec_selfActions;
************************************************************/
-private["_menClose","_hasBandage","_hasEpi","_hasMorphine","_hasBlood","_vehicle","_inVehicle","_color","_part"];
+private["_menClose","_hasBandage","_hasEpi","_hasMorphine","_hasBlood","_vehicle","_inVehicle","_color","_part","_traderType"];
_vehicle = vehicle player;
_inVehicle = (_vehicle != player);
@@ -46,6 +46,7 @@ if (!isNull cursorTarget and !_inVehicle and (player distance cursorTarget < 4))
_isHarvested = cursorTarget getVariable["meatHarvested",false];
_isVehicle = cursorTarget isKindOf "AllVehicles";
_isMan = cursorTarget isKindOf "Man";
+ _traderType = typeOf cursorTarget;
_ownerID = cursorTarget getVariable ["characterID","0"];
_isAnimal = cursorTarget isKindOf "Animal";
_isZombie = cursorTarget isKindOf "zZombie_base";
@@ -70,7 +71,7 @@ if (!isNull cursorTarget and !_inVehicle and (player distance cursorTarget < 4))
};
// Bank Vault Code Misc_cargo_cont_tiny
- if (!_isMan and _type == "Misc_cargo_cont_tiny") then {
+ if (!_isMan and _traderType == bank_atm) then {
if (s_player_bankvault_crtl < 0) then {
@@ -226,11 +227,6 @@ if (!isNull cursorTarget and !_inVehicle and (player distance cursorTarget < 4))
_string = format["Repair%1",_cmpt,_color]; //Repair - Part
_handle = dayz_myCursorTarget addAction [_string, "\z\addons\dayz_code\actions\repair.sqf",[_vehicle,_part,_x], 0, false, true, "",""];
s_player_repairActions set [count s_player_repairActions,_handle];
- } else {
- _color = "color='#70bf44'"; //green
- _string = format["Take%1",_cmpt,_color]; //Take - Part
- _handle = dayz_myCursorTarget addAction [_string, "\z\addons\dayz_code\actions\repair.sqf",[_vehicle,_part,_x], 0, false, true, "",""];
- s_player_repairActions set [count s_player_repairActions,_handle];
};
} forEach _hitpoints;
@@ -240,7 +236,7 @@ if (!isNull cursorTarget and !_inVehicle and (player distance cursorTarget < 4))
};
// Parts Trader Worker3
- if (_isMan and cursorTarget == parts_trader_1) then {
+ if (_isMan and _traderType == parts_trader) then {
if (s_player_parts_crtl < 0) then {
@@ -256,16 +252,90 @@ if (!isNull cursorTarget and !_inVehicle and (player distance cursorTarget < 4))
};
- // Dr_Hladik_EP1
- if (_isMan and cursorTarget == mad_sci) then {
+ // hintSilent format["DEBUG TRADER TARGET: %1 %2", cursorTarget,weapon_trader_1];
+
+ //weapon_trader_1
+ if (_isMan and _traderType == weapon_trader) then {
- if (s_player_madsci_crtl < 0) then {
+ if (s_player_parts_crtl < 0) then {
+
+ // [_trader_id, _category, ];
+ _buy = player addAction ["Buy Weapons", "\z\addons\dayz_code\actions\buy_db.sqf",[4,"Weapons"], 99, true, false, "",""];
+ _sell = player addAction ["Sell Weapons", "\z\addons\dayz_code\actions\sell_db.sqf",[4,"Weapons"], 98, true, false, "",""];
+
+ s_player_parts set [count s_player_parts,_buy];
+ s_player_parts set [count s_player_parts,_sell];
+
+ s_player_parts_crtl = 1;
+ };
+
+ };
+
+ // can_trader_1
+ if (_isMan and _traderType == can_trader) then {
+
+ if (s_player_parts_crtl < 0) then {
+
+ // [_trader_id, _category, ];
+ _buy = player addAction ["Buy Food", "\z\addons\dayz_code\actions\buy_db.sqf",[5,"Food"], 99, true, false, "",""];
+ _sell = player addAction ["Sell Food", "\z\addons\dayz_code\actions\sell_db.sqf",[5,"Food"], 98, true, false, "",""];
+
+ s_player_parts set [count s_player_parts,_buy];
+ s_player_parts set [count s_player_parts,_sell];
+
+ s_player_parts_crtl = 1;
+ };
+
+ };
+
+ //ammo_trader_1
+ if (_isMan and _traderType == ammo_trader) then {
+
+ if (s_player_parts_crtl < 0) then {
+
+ // [_trader_id, _category, ];
+ _buy = player addAction ["Buy Ammo", "\z\addons\dayz_code\actions\buy_db.sqf",[2,"Ammo"], 99, true, false, "",""];
+ _sell = player addAction ["Sell Ammo", "\z\addons\dayz_code\actions\sell_db.sqf",[2,"Ammo"], 98, true, false, "",""];
+
+ s_player_parts set [count s_player_parts,_buy];
+ s_player_parts set [count s_player_parts,_sell];
+
+ s_player_parts_crtl = 1;
+ };
+
+ };
+
+ //auto_trader_1
+ if (_isMan and _traderType == auto_trader) then {
+
+ if (s_player_parts_crtl < 0) then {
+
+ // [_trader_id, _category, ];
+ _buy = player addAction ["Buy Vehicle", "\z\addons\dayz_code\actions\buy_db.sqf",[6,"Vehicle"], 99, true, false, "",""];
+ _sell = player addAction ["Sell Vehicle", "\z\addons\dayz_code\actions\sell_db.sqf",[6,"Vehicle"], 98, true, false, "",""];
+
+ s_player_parts set [count s_player_parts,_buy];
+ s_player_parts set [count s_player_parts,_sell];
+
+ s_player_parts_crtl = 1;
+ };
+
+ };
+
+ // mad_sci
+ if (_isMan and _traderType == mad_sci) then {
+
+ if (s_player_parts_crtl < 0) then {
// [part_out, part_in, qty_out, qty_in,];
- _zparts1 = player addAction ["Trade Zombie Parts for Bio Meat", "\z\addons\dayz_code\actions\trade_items.sqf",["FoodBioMeat","ItemZombieParts",2,1], 99, true, true, "",""];
+ _zparts1 = player addAction ["Trade Zombie Parts for Bio Meat", "\z\addons\dayz_code\actions\trade_items.sqf",["FoodBioMeat","ItemZombieParts",1,1], 99, true, true, "",""];
+ _zparts2 = player addAction ["Buy Medical", "\z\addons\dayz_code\actions\buy_db.sqf",[3,"Medical"], 97, true, false, "",""];
+ _zparts3 = player addAction ["Sell Medical", "\z\addons\dayz_code\actions\sell_db.sqf",[3,"Medical"], 96, true, false, "",""];
- s_player_madsci set [count s_player_madsci,_zparts1];
- s_player_madsci_crtl = 1;
+ s_player_parts set [count s_player_parts,_zparts1];
+ s_player_parts set [count s_player_parts,_zparts2];
+ s_player_parts set [count s_player_parts,_zparts3];
+ s_player_parts_crtl = 1;
};
};
diff --git a/dayz_code/compile/player_animalCheck.sqf b/dayz_code/compile/player_animalCheck.sqf
index ff83b46dd..1dc147617 100644
--- a/dayz_code/compile/player_animalCheck.sqf
+++ b/dayz_code/compile/player_animalCheck.sqf
@@ -4,13 +4,30 @@ _list = getposATL player nearEntities [["CAAnimalBase"],dayz_animalDistance];
if (count _list < dayz_maxAnimals) then {
//Find where animal likes
- _animalssupported = ["hen","Cow","Sheep","WildBoar","WildBoar","WildBoar","Goat","Rabbit","Rabbit","DZ_Fin","DZ_Pastor"];
- //_animalssupported = ["DZ_Fin","DZ_Pastor"];
+ _animalssupported = ["Chicken","Cow","Sheep","WildBoar","WildBoar","WildBoar","Goat","Rabbit","Rabbit","Dog"];
+
_type = (_animalssupported select floor(random(count _animalssupported)));
if (_type == "Cow") then {
- _animalssupported = ["Cow01","Cow02","Cow03","Cow04"];
+ _animalssupported = ["Cow01","Cow02","Cow03","Cow04","Cow01_EP1"];
_type = (_animalssupported select floor(random(count _animalssupported)));
};
+ if (_type == "Goat") then {
+ _animalssupported = ["Goat01_EP1","Goat02_EP1","Goat"];
+ _type = (_animalssupported select floor(random(count _animalssupported)));
+ };
+ if (_type == "Sheep") then {
+ _animalssupported = ["Sheep","Sheep02_EP1","Sheep01_EP1"];
+ _type = (_animalssupported select floor(random(count _animalssupported)));
+ };
+ if (_type == "Chicken") then {
+ _animalssupported = ["Hen","Cock"];
+ _type = (_animalssupported select floor(random(count _animalssupported)));
+ };
+ if (_type == "Dog") then {
+ _animalssupported = ["DZ_Fin","DZ_Pastor"];
+ _type = (_animalssupported select floor(random(count _animalssupported)));
+ };
+
_root = configFile >> "CfgVehicles" >> _type;
_favouritezones = getText ( _root >> "favouritezones");
diff --git a/dayz_code/compile/player_gearSync.sqf b/dayz_code/compile/player_gearSync.sqf
index a511a0609..1e015013e 100644
--- a/dayz_code/compile/player_gearSync.sqf
+++ b/dayz_code/compile/player_gearSync.sqf
@@ -5,46 +5,9 @@ _objects = nearestObjects [getPosATL player, ["Car", "Helicopter", "Motorcycle",
publicVariableServer "dayzUpdateVehicle";
} foreach _objects;
-private ["_backpackWpnQtys","_backpackWpnTypes","_backpackWpn","_backpackMag","_countr"];
-dayz_myBackpack = unitBackpack player;
-_backpackWpn = getWeaponCargo unitBackpack player;
-_backpackMag = getMagazineCargo unitBackpack player;
-
-clearWeaponCargoGlobal unitBackpack player;
-clearMagazineCargoGlobal unitBackpack player;
-
-//Fill backpack contents
-//Weapons
-_backpackWpnTypes = [];
-_backpackWpnQtys = [];
-if (count _backpackWpn > 0) then {
- _backpackWpnTypes = _backpackWpn select 0;
- _backpackWpnQtys = _backpackWpn select 1;
-};
-_countr = 0;
-{
- dayz_myBackpack addWeaponCargoGlobal [_x,(_backpackWpnQtys select _countr)];
- _countr = _countr + 1;
-} forEach _backpackWpnTypes;
-//magazines
-_backpackmagTypes = [];
-_backpackmagQtys = [];
-if (count _backpackmag > 0) then {
- _backpackmagTypes = _backpackMag select 0;
- _backpackmagQtys = _backpackMag select 1;
-};
-_countr = 0;
-{
- dayz_myBackpack addmagazineCargoGlobal [_x,(_backpackmagQtys select _countr)];
- _countr = _countr + 1;
-} forEach _backpackmagTypes;
-
private["_dialog","_magazineArray","_control","_item","_val","_max"];
-diag_log ("REQUESTING GEAR SYNC");
-disableSerialization;
-//if (!dayzGearSave) exitWith {};
-diag_log ("CONDUCTING GEAR SYNC");
+disableSerialization;
_dialog = _this select 0;
_magazineArray = [];
diff --git a/dayz_code/compile/player_weaponFiredNear.sqf b/dayz_code/compile/player_weaponFiredNear.sqf
index 25e2e0922..36498f205 100644
--- a/dayz_code/compile/player_weaponFiredNear.sqf
+++ b/dayz_code/compile/player_weaponFiredNear.sqf
@@ -19,10 +19,10 @@ private["_unit","_magazine","_used","_quantity","_magsNet","_magsWhole","_key","
_evType = "";
_recordable = false;
- // Both the firer and those nearby (<=15m) go into "combat" to prevent ALT-F4
+ // Both the firer and those nearby (<=8m) go into "combat" to prevent ALT-F4
_firer setVariable["startcombattimer", 1, true];
- if (_distance <= 15) then {
+ if (_distance <= 8) then {
_unit setVariable["startcombattimer", 1, true];
};
diff --git a/dayz_code/config.cpp b/dayz_code/config.cpp
index 38372fa72..2549a0076 100644
--- a/dayz_code/config.cpp
+++ b/dayz_code/config.cpp
@@ -33,7 +33,7 @@ class CfgMods
hidePicture = 0;
hideName = 0;
action = "http://www.dayzmod.com";
- version = "1.7.4";
+ version = "1.7.4-D8";
hiveVersion = 0.96; //0.93
};
};
@@ -755,7 +755,7 @@ class CfgBuildingLoot {
}; //Qty: 2
class Land_A_TVTower_Base: Industrial {
lootPos[] = {{-0.982422,-1.92627,-2.21573},{-2.01782,-4.2417,-2.21918},{-0.759277,1.42139,-2.21573}};
- }
+ };
class Land_Mil_House: Military {
vehPos[] = {{13.439,3.25244,-5.71244,84}};
lootPos[] = {{12.457,1.4248,-5.81439},{11.0391,4.85278,-5.81439},{13.667,4.42139,-5.81439}};
diff --git a/dayz_code/init/compiles.sqf b/dayz_code/init/compiles.sqf
index 866e35fed..d3edd639a 100644
--- a/dayz_code/init/compiles.sqf
+++ b/dayz_code/init/compiles.sqf
@@ -98,7 +98,7 @@ if (!isDedicated) then {
[] spawn {
private["_timeOut"];
_timeOut = 0;
- while { _timeOut < 90 } do {
+ while { _timeOut < 60 } do {
_timeOut = _timeOut + 1;
sleep 1;
};
diff --git a/dayz_code/init/publicEH.sqf b/dayz_code/init/publicEH.sqf
index 6954a33dd..6b10d85e3 100644
--- a/dayz_code/init/publicEH.sqf
+++ b/dayz_code/init/publicEH.sqf
@@ -27,8 +27,9 @@ if (isServer) then {
"dayzDiscoRem" addPublicVariableEventHandler {dayz_disco = dayz_disco - [(_this select 1)];};
"dayzPlayerSave" addPublicVariableEventHandler {_id = (_this select 1) spawn server_playerSync;};
"dayzPublishObj" addPublicVariableEventHandler {(_this select 1) call server_publishObj};
+ "dayzPublishVeh" addPublicVariableEventHandler {(_this select 1) call server_publishVeh}; // for vehicle traders
// "dayzPublishBank" addPublicVariableEventHandler {(_this select 1) call server_publishBank};
- "dayzTraderMenu" addPublicVariableEventHandler {(_this select 1) call server_traders};
+ "dayzTraderMenu" addPublicVariableEventHandler {(_this select 1) call server_traders}; // for all traders
"dayzUpdateVehicle" addPublicVariableEventHandler {_id = (_this select 1) spawn server_updateObject};
"dayzDeleteObj" addPublicVariableEventHandler {_id = (_this select 1) spawn local_deleteObj};
"dayzLogin" addPublicVariableEventHandler {_id = (_this select 1) spawn server_playerLogin};
diff --git a/dayz_code/init/variables.sqf b/dayz_code/init/variables.sqf
index b791939bc..51c5b787e 100644
--- a/dayz_code/init/variables.sqf
+++ b/dayz_code/init/variables.sqf
@@ -170,7 +170,7 @@ dayz_zombieTargetList = [
dayzHit = [];
dayzPublishObj = []; //used for eventhandler to spawn a mirror of players tent
dayzHideBody = objNull;
-
+dayzPublishVeh = []; // for vehicle traders
// dayzPublishBank = [];
dayzTraderMenu = [];
diff --git a/dayz_code/rscTitles.hpp b/dayz_code/rscTitles.hpp
index bc1d56d4d..7ec78d5dc 100644
--- a/dayz_code/rscTitles.hpp
+++ b/dayz_code/rscTitles.hpp
@@ -87,7 +87,7 @@ class RscDisplayMain : RscStandardDisplay
class DAYZ_Version : CA_Version
{
idc = -1;
- text = "DayZ 1.7.4";
+ text = "DayZ 1.7.4-D8";
y = "(SafeZoneH + SafeZoneY) - (1 - 0.95)";
};
class CA_TitleMainMenu;
diff --git a/dayz_equip/stringtable.xml b/dayz_equip/stringtable.xml
index 067951210..fcf6f21be 100644
--- a/dayz_equip/stringtable.xml
+++ b/dayz_equip/stringtable.xml
@@ -326,8 +326,8 @@
Банка консервированных сардин. Срок хранения до 5 лет.
- Can (Frank & Beans)
- Can (Frank & Beans)
+ Can (Frank n Beans)
+ Can (Frank n Beans)
Dose (Bohnen und Würste)
Банка (Фасоль с мясом)
diff --git a/dayz_server/compile/server_gutObject.sqf b/dayz_server/compile/server_gutObject.sqf
index 2c94d4934..29238486d 100644
--- a/dayz_server/compile/server_gutObject.sqf
+++ b/dayz_server/compile/server_gutObject.sqf
@@ -1,4 +1,4 @@
-private["_qty","_item","_meat"];
+private ["_qty","_item","_meat","_loop","_timer"];
_item = _this select 0;
_qty = _this select 1;
_meat = 0;
diff --git a/dayz_server/compile/server_onPlayerDisconnect.sqf b/dayz_server/compile/server_onPlayerDisconnect.sqf
index 3d64e2afe..8fd64b054 100644
--- a/dayz_server/compile/server_onPlayerDisconnect.sqf
+++ b/dayz_server/compile/server_onPlayerDisconnect.sqf
@@ -1,11 +1,22 @@
/*
*/
-private["_hasDel","_serial","_object","_objects","_updates","_myGroup","_nearVeh"];
+private ["_object","_myGroup","_id","_playerID","_playerName","_characterID","_playerIDtoarray","_timeout"];
_playerID = _this select 0;
_playerName = _this select 1;
_object = call compile format["player%1",_playerID];
_characterID = _object getVariable ["characterID","0"];
+_timeout = _object getVariable["combattimeout",0];
+
+_playerIDtoarray = [];
+_playerIDtoarray = toArray _playerID;
+
+if (59 in _playerIDtoarray) exitWith {};
+
+if ((_timeout - time) > 0) then {
+ diag_log("DEBUG: COMBAT LOG TIMER: " + str(_timeout));
+ _playerName call player_combatLogged;
+};
if (vehicle _object != _object) then {
_object action ["eject", vehicle _object];
diff --git a/dayz_server/compile/server_playerDied.sqf b/dayz_server/compile/server_playerDied.sqf
index f065b1694..88b786fea 100644
--- a/dayz_server/compile/server_playerDied.sqf
+++ b/dayz_server/compile/server_playerDied.sqf
@@ -1,4 +1,4 @@
-private["_characterID","_minutes","_newObject","_playerID","_playerName","_playerID","_myGroup","_group"];
+private ["_characterID","_minutes","_newObject","_playerID","_key"];
//[unit, weapon, muzzle, mode, ammo, magazine, projectile]
_characterID = _this select 0;
_minutes = _this select 1;
@@ -16,9 +16,12 @@ diag_log ("DW_DEBUG: _newObject: " + str(_newObject));
};
*/
+_characterID = parseNumber _characterID;
+_minutes = parseNumber "_minutes";
+
if !(isnil "_characterID") then {
-if (_characterID != "0") then {
+if (_characterID != 0) then {
_key = format["CHILD:202:%1:%2:",_characterID,_minutes];
//diag_log ("HIVE: WRITE: "+ str(_key));
_key call server_hiveWrite;
diff --git a/dayz_server/compile/server_playerLogin.sqf b/dayz_server/compile/server_playerLogin.sqf
index e6e21b9ee..3f76e2f21 100644
--- a/dayz_server/compile/server_playerLogin.sqf
+++ b/dayz_server/compile/server_playerLogin.sqf
@@ -56,6 +56,10 @@ if (isNull _playerObj or !isPlayer _playerObj) exitWith {
diag_log ("LOGIN RESULT: Exiting, player object null: " + str(_playerObj));
};
+if ((_primary select 0) == "ERROR") exitWith {
+ diag_log format ["LOGIN RESULT: Exiting, failed to load _primary: %1 for player: %2 ",_primary,_playerID];
+};
+
//Process request
_newPlayer = _primary select 1;
_isNew = count _primary < 6; //_result select 1;
diff --git a/dayz_server/compile/server_playerSetup.sqf b/dayz_server/compile/server_playerSetup.sqf
index 5c2481443..b0a79d28d 100644
--- a/dayz_server/compile/server_playerSetup.sqf
+++ b/dayz_server/compile/server_playerSetup.sqf
@@ -1,11 +1,10 @@
-private["_int","_characterID","_doLoop","_newModel","_wait","_playerID","_playerObj","_randomSpot","_publishTo","_primary","_secondary","_key","_result","_charID","_playerObj","_playerName","_finished","_spawnPos","_spawnDir","_items","_counter","_magazines","_weapons","_group","_backpack","_worldspace","_direction","_newUnit","_score","_position","_pos","_isIsland","_isNew","_inventory","_backpack","_medical","_survival","_stats","_state","_lastinstance"];
-//Set Variables
+private ["_characterID","_doLoop","_playerID","_playerObj","_randomSpot","_primary","_key","_worldspace","_score","_position","_pos","_isIsland","_medical","_stats","_state","_dummy","_debug","_distance","_hit","_fractures","_w","_findSpot","_humanity","_clientID","_lastinstance"];
//Wait for HIVE to be free
//diag_log ("SETUP: attempted with " + str(_this));
_characterID = _this select 0;
_playerObj = _this select 1;
-_playerID = _this select 2;
+_playerID = getPlayerUID _playerObj;
if (isNull _playerObj) exitWith {
diag_log ("SETUP INIT FAILED: Exiting, player object null: " + str(_playerObj));
@@ -28,8 +27,7 @@ if ( _playerID != _dummy ) then {
//Variables
_worldspace = [];
-_survival = [0,0,0];
-_tent = [];
+
_state = [];
//Do Connection Attempt
@@ -65,7 +63,7 @@ _randomSpot = false;
//diag_log ("WORLDSPACE: " + str(_worldspace));
if (count _worldspace > 0) then {
- _direction = _worldspace select 0;
+
_position = _worldspace select 1;
if (count _position < 3) then {
//prevent debug world!
@@ -88,7 +86,6 @@ if (count _worldspace > 0) then {
}
//_playerObj setPosATL _position;
- //_playerObj setDir _direction;
} else {
_randomSpot = true;
};
diff --git a/dayz_server/compile/server_playerSync.sqf b/dayz_server/compile/server_playerSync.sqf
index fac8ecb36..2e0e2928f 100644
--- a/dayz_server/compile/server_playerSync.sqf
+++ b/dayz_server/compile/server_playerSync.sqf
@@ -1,4 +1,4 @@
-private["_characterID","_currentModelCheck","_temp","_isSync","_currentWpn","_currentMag","_magazines","_force","_qty","_qtyT","_val","_isNewPos","_isNewBackp","_humanity","_isNewGear","_doUpdate","_currentModel","_modelChk","_playerPos","_playerGear","_playerBackp","_backpack","_updates","_killsB","_killsH","_medical","_isNewMed","_character","_timeSince","_charPos","_isInVehicle","_justAte","_justDrank","_distanceFoot","_lastPos","_legs","_arms","_kills","_headShots","_killsCHK","_headShotsCHK","_timeGross","_timeLeft","_onLadder","_isTerminal"];
+private ["_characterID","_temp","_currentWpn","_magazines","_force","_isNewPos","_humanity","_isNewGear","_currentModel","_modelChk","_playerPos","_playerGear","_playerBackp","_backpack","_killsB","_killsH","_medical","_isNewMed","_character","_timeSince","_charPos","_isInVehicle","_distanceFoot","_lastPos","_kills","_headShots","_timeGross","_timeLeft","_onLadder","_isTerminal","_currentAnim","_muzzles","_array","_key","_lastTime","_config","_currentState","_pos"];
//[player,array]
//diag_log ("UPDATE: " + str(_this) );
@@ -19,7 +19,7 @@ _magazines = _this select 1;
_force = _this select 2;
_force = true;
-_doUpdate = false;
+
_characterID = _character getVariable ["characterID","0"];
_charPos = getPosATL _character;
_isInVehicle = vehicle _character != _character;
@@ -45,6 +45,13 @@ if (_characterID == "0") exitWith {
diag_log ("ERROR: Cannot Sync Character " + (name _character) + " as no characterID");
};
+private["_debug","_distance"];
+_debug = getMarkerpos "respawn_west";
+_distance = _debug distance _charPos;
+if (_distance < 2000) exitWith {
+ diag_log format["ERROR: server_playerSync: Cannot Sync Player %1 [%2]. Position in debug! %3",name _character,_characterID,_charPos];
+};
+
//Check for server initiated updates
_isNewMed = _character getVariable["medForceUpdate",false]; //Med Update is forced when a player receives some kind of med incident
_isNewPos = _character getVariable["posForceUpdate",false]; //Med Update is forced when a player receives some kind of med incident
@@ -92,7 +99,6 @@ if (_characterID != "0") then {
};
if (_isNewMed or _force) then {
//diag_log ("medical..."); sleep 0.05;
- _wounds = [];
if (!(_character getVariable["USEC_isDead",false])) then {
//diag_log ("medical check..."); sleep 0.05;
_medical = _character call player_sumMedical;
diff --git a/dayz_server/compile/server_publishObject.sqf b/dayz_server/compile/server_publishObject.sqf
index 1eefe7a6d..03428a22a 100644
--- a/dayz_server/compile/server_publishObject.sqf
+++ b/dayz_server/compile/server_publishObject.sqf
@@ -1,18 +1,16 @@
-private["_type","_location","_dir","_character","_tent","_class","_id","_uid"];
+private ["_class","_uid","_charID","_object","_worldspace","_key"];
//[dayz_characterID,_tent,[_dir,_location],"TentStorage"]
_charID = _this select 0;
_object = _this select 1;
_worldspace = _this select 2;
_class = _this select 3;
-_id = 0;
+
if (!(_object isKindOf "Building")) exitWith {
deleteVehicle _object;
};
//diag_log ("PUBLISH: Attempt " + str(_object));
-_dir = _worldspace select 0;
-_location = _worldspace select 1;
//get UID
_uid = _worldspace call dayz_objectUID2;
diff --git a/dayz_server/compile/server_publishVehicle.sqf b/dayz_server/compile/server_publishVehicle.sqf
index b9c03705b..4e0f466d2 100644
--- a/dayz_server/compile/server_publishVehicle.sqf
+++ b/dayz_server/compile/server_publishVehicle.sqf
@@ -1,11 +1,12 @@
-private["_object","_worldspace","_location","_dir","_character","_tent","_class","_id","_uid","_dam","_hitpoints","_selection","_array","_damage","_randFuel","_fuel","_key","_result","_outcome","_totaldam","_parts","_retry","_done"];
-//[_veh,[_dir,_location],"V3S_Civ"]
+private["_object","_worldspace","_location","_dir","_character","_tent","_class","_id","_uid","_dam","_hitpoints","_selection","_array","_damage","_randFuel","_fuel","_key","_result","_outcome","_totaldam","_parts","_retry","_done","_spawnDMG"];
+//[_veh,[_dir,_location],"V3S_Civ",true]
_object = _this select 0;
_worldspace = _this select 1;
_class = _this select 2;
-_uid = _this select 3;
+_spawnDMG = _this select 3;
+_characterID = _this select 4;
-_fuel = 0;
+_fuel = 1;
_damage = 0;
_array = [];
@@ -17,64 +18,65 @@ _location = _worldspace select 1;
_uid = _worldspace call dayz_objectUID2;
// _uid = format["%1%2",dayZ_instance,_uid];
-if (getNumber(configFile >> "CfgVehicles" >> _class >> "isBicycle") != 1) then {
+if (_spawnDMG) then {
+ _fuel = 0;
+ if (getNumber(configFile >> "CfgVehicles" >> _class >> "isBicycle") != 1) then {
- // Create randomly damaged parts
+ // Create randomly damaged parts
- _totaldam = 0;
- _hitpoints = _object call vehicle_getHitpoints;
- {
- _dam = 0;
- if(["Body",_x,false] call fnc_inString) then {
- _dam = call generate_new_damage;
- };
- if(["Engine",_x,false] call fnc_inString) then {
- _dam = call generate_exp_damage;
- };
- if(["HRotor",_x,false] call fnc_inString) then {
- _dam = call generate_new_damage;
- };
- if(["Fuel",_x,false] call fnc_inString) then {
- _dam = call generate_exp_damage;
- };
- if(["Wheel",_x,false] call fnc_inString) then {
- _dam = call generate_new_damage;
- };
- if(["Glass",_x,false] call fnc_inString) then {
- _dam = call generate_new_damage;
- };
+ _totaldam = 0;
+ _hitpoints = _object call vehicle_getHitpoints;
+ {
+ _dam = 0;
+ if(["Body",_x,false] call fnc_inString) then {
+ _dam = call generate_new_damage;
+ };
+ if(["Engine",_x,false] call fnc_inString) then {
+ _dam = call generate_exp_damage;
+ };
+ if(["HRotor",_x,false] call fnc_inString) then {
+ _dam = call generate_new_damage;
+ };
+ if(["Fuel",_x,false] call fnc_inString) then {
+ _dam = call generate_exp_damage;
+ };
+ if(["Wheel",_x,false] call fnc_inString) then {
+ _dam = call generate_new_damage;
+ };
+ if(["Glass",_x,false] call fnc_inString) then {
+ _dam = call generate_new_damage;
+ };
- _selection = getText(configFile >> "cfgVehicles" >> _class >> "HitPoints" >> _x >> "name");
+ _selection = getText(configFile >> "cfgVehicles" >> _class >> "HitPoints" >> _x >> "name");
- if (_dam > 0) then {
- _array set [count _array,[_selection,_dam]];
- _totaldam = _totaldam + _dam;
+ if (_dam > 0) then {
+ _array set [count _array,[_selection,_dam]];
+ _totaldam = _totaldam + _dam;
+ };
+ } forEach _hitpoints;
+
+
+ // just set low base dmg - may change later
+ _damage = 0;
+
+ // 50% chance that vehicle will have a little gas
+ _randFuel = random(1);
+ if(_randFuel > 0.5) then {
+ _fuel = random(0.5);
};
- } forEach _hitpoints;
-
- // just set low base dmg - may change later
- _damage = 0;
-
- // 50% chance that vehicle will have a little gas
- _randFuel = random(1);
- if(_randFuel > 0.5) then {
- _fuel = random(0.5);
};
-
};
//Send request
-_key = format["CHILD:308:%1:%2:%3:%4:%5:%6:%7:%8:%9:",dayZ_instance, _class, _damage , 0, _worldspace, [], _array, _fuel,_uid]; // Change this to dynamic parts damage and fuel
+_key = format["CHILD:308:%1:%2:%3:%4:%5:%6:%7:%8:%9:",dayZ_instance, _class, _damage , _characterID, _worldspace, [], _array, _fuel,_uid]; // Change this to dynamic parts damage and fuel
diag_log ("HIVE: WRITE: "+ str(_key));
_key call server_hiveWrite;
-// Wait just a little
-sleep 0.1;
-
_done = false;
_retry = 0;
-while{not _done} do {
+// TODO: Needs major overhaul
+while {_retry < 99} do {
// GET DB ID
_key = format["CHILD:388:%1:",_uid];
@@ -86,16 +88,17 @@ while{not _done} do {
_object setVariable ["ObjectID", _oid, true];
diag_log("CUSTOM: Selected " + str(_oid));
_done = true;
+ _retry = 100;
} else {
diag_log("CUSTOM: trying again to get id for: " + str(_uid));
_done = false;
_retry = _retry + 1;
- sleep 0.1;
};
- if(_retry == 5) exitWith { deleteVehicle _object; diag_log("CUSTOM: failed to get id for : " + str(_uid)); };
};
+if(!_done) exitWith { deleteVehicle _object; diag_log("CUSTOM: failed to get id for : " + str(_uid)); };
+
// disable marker later
//_marker = createMarker [str(_location) , _location];
//_marker setMarkerShape "ICON";
@@ -107,7 +110,7 @@ while{not _done} do {
// _object setVariable ["ObjectUID", _uid, true];
_object setVariable ["lastUpdate",time];
-_object setVariable ["CharacterID", "0", true];
+_object setVariable ["CharacterID", _characterID, true];
_object setDamage _damage;
diff --git a/dayz_server/compile/server_traders.sqf b/dayz_server/compile/server_traders.sqf
index 7be92ec64..dc0a100a1 100644
--- a/dayz_server/compile/server_traders.sqf
+++ b/dayz_server/compile/server_traders.sqf
@@ -21,7 +21,7 @@ _myArray = [];
if (_status == "ObjectStreamStart") then {
_val = _result select 1;
//Stream Objects
- diag_log ("HIVE: Commence Object Streaming...");
+ diag_log ("HIVE: Commence Menu Streaming...");
for "_i" from 1 to _val do {
_data = "HiveEXT" callExtension _key;
_result = call compile format ["%1",_data];
diff --git a/dayz_server/compile/server_updateNearbyObjects.sqf b/dayz_server/compile/server_updateNearbyObjects.sqf
index d8c77c6c4..3cac4bef4 100644
--- a/dayz_server/compile/server_updateNearbyObjects.sqf
+++ b/dayz_server/compile/server_updateNearbyObjects.sqf
@@ -1,4 +1,4 @@
-private["_pos","_objects"];
+private["_pos"];
_pos = _this select 0;
{
diff --git a/dayz_server/init/server_functions.sqf b/dayz_server/init/server_functions.sqf
index 99d82b4ca..39e67ed02 100644
--- a/dayz_server/init/server_functions.sqf
+++ b/dayz_server/init/server_functions.sqf
@@ -150,71 +150,19 @@ BuildingList = MarkerPosition nearObjects ["House",DynamicVehicleArea];
spawn_vehicles = {
private["_vehicle","_isAir","_isShip","_position","_roadlist","_buildinglist","_istoomany","_marker","_veh","_objPosition","_weights","_index","_uid"];
- // TODO: change this part either to DB or mission config.
-
- // 1 : Motocycles
- // 2 : Bicycles, ATV's
- // 3 : Trucks Unarmed
- // 4 : Trucks
- // 5 : Cars
- // 6 : Jeeps
- // 7 : Bus, Tractor, SUV, Vans
- // 8 : Helicopters
- // 9 : Helicopters Unarmed
- // 10: Military Unarmed
- // 11: Military
- // 12: Boat Unarmed
- // 13: Boat
- // 14: Heavy Armor Unarmed
- // 15: Fuel Trucks
-
- _AllowedVehiclesList = ["M1030_US_DES_EP1","TT650_TK_CIV_EP1","Old_moto_TK_Civ_EP1","TT650_Civ","TT650_Ins",
- "MMT_Civ","Old_bike_TK_INS_EP1","ATV_US_EP1","BAF_ATV_D","ATV_CZ_EP1",
- "hilux1_civil_3_open_EP1","hilux1_civil_2_covered","hilux1_civil_1_open","datsun1_civil_3_open","datsun1_civil_2_covered","datsun1_civil_1_open",
- "Pickup_PK_TK_GUE_EP1","Offroad_DSHKM_TK_GUE_EP1","Offroad_SPG9_TK_GUE_EP1","Pickup_PK_GUE","Pickup_PK_INS",
- "policecar","Octavia_ACR","Lada1","Lada2","LadaLM","Skoda","SkodaBlue","SkodaGreen","SkodaRed","VWGolf","car_hatchback","car_sedan","Lada1_TK_CIV_EP1","Lada2_TK_CIV_EP1","VolhaLimo_TK_CIV_EP1","Volha_1_TK_CIV_EP1","Volha_2_TK_CIV_EP1",
- "UAZ_CDF","UAZ_INS","UAZ_RU","UAZ_Unarmed_TK_CIV_EP1","UAZ_Unarmed_TK_EP1","UAZ_Unarmed_UN_EP1",
- "Ikarus","Ikarus_TK_CIV_EP1","tractor","TowingTractor","SUV_TK_CIV_EP1","S1203_TK_CIV_EP1","S1203_ambulance_EP1",
- "UH1H_DZ","UH1H_TK_EP1","CH_47F_EP1","Mi17_TK_EP1","Mi17_UN_CDF_EP1","Mi171Sh_CZ_EP1","UH60M_EP1","Mi17_CDF","MH60S","UH1Y",
- "Mi17_Civilian","MH6J_EP1","UH60M_MEV_EP1","MV22",
- "LandRover_ACR","LandRover_CZ_EP1","LandRover_TK_CIV_EP1","HMMWV","HMMWV_DES_EP1","HMMWV_M1035_DES_EP1","HMMWV_Ambulance","HMMWV_Ambulance_CZ_DES_EP1","GAZ_Vodnik_MedEvac","Ural_TK_CIV_EP1","Ural_UN_EP1","V3S_Open_TK_CIV_EP1","V3S_Open_TK_EP1","MTVR_DES_EP1","Kamaz",
- "HMMWV_M998A2_SOV_DES_EP1","HMMWV_M1151_M2_CZ_DES_EP1","LandRover_Special_CZ_EP1","LandRover_MG_TK_EP1","ArmoredSUV_PMC",
- "Fishing_Boat","PBX","PBX_ACR","Smallboat_1","Smallboat_2","Zodiac",
- "RHIB","RHIB2Turret",
- "M113Ambul_UN_EP1","M113Ambul_TK_EP1","BMP2_Ambul_CDF","BMP2_Ambul_INS",
- "KamazRefuel","MtvrRefuel_DES_EP1","UralRefuel_TK_EP1","V3S_Refuel_TK_GUE_EP1","T810Refuel_Des_ACR","T810Refuel_ACR"];
-
-
- _AllowedVehiclesChance = [0.55,0.65,0.25,0.35,0.45,
- 0.25,0.75,0.45,0.45,0.45,
- 0.40,0.35,0.35,0.25,0.20,0.25,
- 0.25,0.75,0.45,0.45,0.45,
- 0.2,0.25,0.45,0.45,0.45,0.45,0.45,0.45,0.45,0.35,0.40,0.40,0.40,0.25,0.45,0.45,0.45,
- 0.30,0.30,0.30,0.30,0.30,0.30,
- 0.15,0.15,0.15,0.05,0.05,0.30,0.15,
- 0.05,0.05,0.01,0.025,0.025,0.025,0.025,0.02,0.02,0.02,
- 0.09,0.08,0.07,0.01,
- 0.11,0.11,0.11,0.10,0.10,0.10,0.05,0.05,0.05,0.05,0.10,0.10,0.10,0.10,0.10,
- 0.05,0.05,0.01,0.05,0.01,
- 0.15,0.15,0.15,0.15,0.15,0.15,
- 0.01,0.01,
- 0.001,0.001,0.001,0.001,
- 0.001,0.001,0.001,0.001,0.001,0.001];
-
-
if (isDedicated) then {
waituntil {!isnil "fnc_buildWeightedArray"};
_weights = [];
- _weights = [_AllowedVehiclesList,_AllowedVehiclesChance] call fnc_buildWeightedArray;
+ _weights = [AllowedVehiclesList,AllowedVehiclesChance] call fnc_buildWeightedArray;
waitUntil{!isNil "BIS_fnc_selectRandom"};
// get index from fnc_buildWeightedArray
_index = _weights call BIS_fnc_selectRandom;
// select vehicle
- _vehicle = _AllowedVehiclesList select _index;
+ _vehicle = AllowedVehiclesList select _index;
// Find Vehicle Type to better control spawns
_isAir = _vehicle isKindOf "Air";
@@ -287,7 +235,7 @@ spawn_vehicles = {
clearWeaponCargoGlobal _veh;
clearMagazineCargoGlobal _veh;
- [_veh,[_dir,_objPosition],_vehicle,_uid] call server_publishVeh;
+ [_veh,[_dir,_objPosition],_vehicle,true,"0"] call server_publishVeh;
};
};
};