Files
DayZ-Epoch/dayz_server/compile/server_onPlayerDisconnect.sqf
2012-11-15 12:26:14 -06:00

39 lines
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/*
*/
private ["_object","_myGroup","_id","_playerID","_playerName","_characterID","_playerIDtoarray","_timeout"];
_playerID = _this select 0;
_playerName = _this select 1;
_object = call compile format["player%1",_playerID];
_characterID = _object getVariable ["characterID","0"];
_timeout = _object getVariable["combattimeout",0];
_playerIDtoarray = [];
_playerIDtoarray = toArray _playerID;
if (59 in _playerIDtoarray) exitWith {};
if ((_timeout - time) > 0) then {
diag_log("DEBUG: COMBAT LOG TIMER: " + str(_timeout));
_playerName call player_combatLogged;
};
if (vehicle _object != _object) then {
_object action ["eject", vehicle _object];
};
diag_log format["DISCONNECT: %1 (%2) Object: %3, _characterID: %4", _playerName,_playerID,_object,_characterID];
dayz_disco = dayz_disco - [_playerID];
if (!isNull _object) then {
//Update Vehicle
{ [_x,"gear"] call server_updateObject } foreach
(nearestObjects [getPosATL _object, ["Car", "Helicopter", "Motorcycle", "Ship", "TentStorage"], 10]);
if (alive _object) then {
[_object,[],true] call server_playerSync;
_id = [_playerID,_characterID,2] spawn dayz_recordLogin;
_myGroup = group _object;
deleteVehicle _object;
deleteGroup _myGroup;
};
};