This commit is contained in:
A Clark
2012-11-15 12:26:14 -06:00
parent 039f1eb8da
commit 08e1942175
33 changed files with 396 additions and 265 deletions

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@@ -44,12 +44,12 @@ diag_log format["DEBUG Buy: %1", dayzTraderMenuResult];
_out = 1; _out = 1;
_in = _cost; _in = _cost;
_textCurrency = getText(configFile >> "CfgMagazines" >> _part_in >> "displayName"); _textCurrency = getText(configFile >> _stype >> _part_in >> "displayName");
_Display = "Buy " + _textPart + " for " + str(_cost) + " " + _textCurrency; _Display = format["Buy %1 for %2 %3", _textPart, _cost, _textCurrency];
// trade_items.sqf | [part_out, part_in, qty_out, qty_in,]; // trade_items.sqf | [part_out, part_in, qty_out, qty_in,_textPart,_textCurrency];
_part = player addAction [_Display, _File,[_part_out,_part_in,_out,_in], _order, true, true, "",""]; _part = player addAction [_Display, _File,[_part_out,_part_in,_out,_in,"buy",_textPart,_textCurrency], _order, true, true, "",""];
diag_log format["DEBUG TRADER: %1", _part]; diag_log format["DEBUG TRADER: %1", _part];
s_player_parts set [count s_player_parts,_part]; s_player_parts set [count s_player_parts,_part];

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@@ -0,0 +1,6 @@
private["_vehicle"];
_vehicle = _this select 3;
_vehicle setVehicleInit "this lock true";
_vehicle setVehicleInit "this lockCargo true";
processInitCommands;

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@@ -45,20 +45,11 @@ switch (_item) do {
}; };
case "Skin_Survivor2_DZ": { case "Skin_Survivor2_DZ": {
_model = "Survivor2_DZ"; _model = "Survivor2_DZ";
if (_isFemale) then {
_model = "SurvivorW2_DZ";
};
if (_isBandit) then { if (_isBandit) then {
_model = "Bandit1_DZ"; _model = "Bandit1_DZ";
if (_isFemale) then {
_model = "BanditW1_DZ";
};
}; };
if (_isHero) then { if (_isHero) then {
_model = "Survivor3_DZ"; _model = "Survivor3_DZ";
if (_isFemale) then {
_model = "SurvivorW2_DZ";
};
}; };
}; };
}; };

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@@ -35,7 +35,7 @@ diag_log format["DEBUG Sell: %1", dayzTraderMenuResult];
_tid = _x select 12; _tid = _x select 12;
_actionFile = _x select 13; _actionFile = _x select 13;
_textPart = getText(configFile >> _stype >> _name >> "displayName"); _textPart = getText(configFile >> _stype >> _scurrency >> "displayName");
_File = "\z\addons\dayz_code\actions\" + _actionFile + ".sqf"; _File = "\z\addons\dayz_code\actions\" + _actionFile + ".sqf";
@@ -44,12 +44,12 @@ diag_log format["DEBUG Sell: %1", dayzTraderMenuResult];
_out = _sell; _out = _sell;
_in = 1; _in = 1;
_textCurrency = getText(configFile >> "CfgMagazines" >> _part_out >> "displayName"); _textCurrency = getText(configFile >> _btype >> _part_in >> "displayName");
_Display = "Sell " + _textPart + " for " + str(_sell) + " " + _textCurrency; _Display = format["Sell %1 for %2 %3", _textPart, _sell, _textCurrency];
// trade_items.sqf | [part_out, part_in, qty_out, qty_in,]; // trade_items.sqf | [part_out, part_in, qty_out, qty_in,"buy",_textPart,_textCurrency];
_part = player addAction [_Display, _File,[_part_out,_part_in,_out,_in], _order, true, true, "",""]; _part = player addAction [_Display, _File,[_part_out,_part_in,_out,_in,"sell",_textPart,_textCurrency], _order, true, true, "",""];
//diag_log format["DEBUG TRADER: %1", _part]; //diag_log format["DEBUG TRADER: %1", _part];
s_player_parts set [count s_player_parts,_part]; s_player_parts set [count s_player_parts,_part];

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@@ -0,0 +1,79 @@
private["_position","_veh","_location","_isOk","_backpack","_vehType","_trg","_key","_part_out","_part_in","_qty_out","_qty_in","_qty","_buy_o_sell","_obj","_objectID","_objectUID"];
// [part_out,part_in, qty_out, qty_in, loc];
_part_out = (_this select 3) select 0;
_part_in = (_this select 3) select 1;
_qty_out = (_this select 3) select 2;
_qty_in = (_this select 3) select 3;
_buy_o_sell = (_this select 3) select 4;
_textPartIn = (_this select 3) select 5;
_textPartOut = (_this select 3) select 6;
if(_buy_o_sell == "buy") then {
_qty = {_x == _part_in} count magazines player;
} else {
_obj = nearestObjects [(getPosATL player), [_part_in], 10];
_qty = count _obj;
};
if (_qty >= _qty_in) then {
if(_buy_o_sell == "buy") then {
for "_x" from 1 to _qty_in do {
player removeMagazine _part_in;
};
_dir = 90;
_location = [(position player),0,20,1,0,20,0] call BIS_fnc_findSafePos;
//place tent (local)
_veh = createVehicle [_part_out, _location, [], 0, "CAN_COLLIDE"];
_veh setdir _dir;
_veh setpos _location;
//_veh setPosATL _position;
player reveal _veh;
_location = getPosATL _veh;
_veh setVariable ["characterID",dayz_characterID,true];
// server_publishVeh [_veh,[_dir,_objPosition],_vehicle,true,dayz_characterID]
dayzPublishVeh = [_veh,[_dir,_location],_part_out,false,dayz_characterID];
publicVariable "dayzPublishVeh";
if (isServer) then {
dayzPublishVeh spawn server_publishVeh;
};
cutText [format[("Bought %1 %2 for %3 %4"),_qty_in,_textPartIn,_qty_out,_textPartOut], "PLAIN DOWN"];
} else {
// Sell Vehicle
for "_x" from 1 to _qty_out do {
player addMagazine _part_out;
};
_obj = _obj select 0;
_objectID = _obj getVariable ["ObjectID","0"];
_objectUID = _obj getVariable ["ObjectUID","0"];
dayzDeleteObj = [_objectID,_objectUID];
publicVariableServer "dayzDeleteObj";
if (isServer) then {
dayzDeleteObj call local_deleteObj;
};
deleteVehicle _obj;
cutText [format[("Sold %1 %2 for %3 %4"),_qty_in,_textPartIn,_qty_out,_textPartOut], "PLAIN DOWN"];
};
{player removeAction _x} forEach s_player_parts;s_player_parts = [];
s_player_parts_crtl = -1;
} else {
cutText [format[("Need %1 More %2"),_needed,_textPartIn] , "PLAIN DOWN"];
};

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@@ -1,4 +1,4 @@
private["none"]; private["_none"];
{player removeAction _x} forEach s_player_parts;s_player_parts = []; {player removeAction _x} forEach s_player_parts;s_player_parts = [];
//{player removeAction _x} forEach s_player_bank;s_player_bank = []; //{player removeAction _x} forEach s_player_bank;s_player_bank = [];

View File

@@ -1,23 +1,16 @@
private["_iarray","_part_out","_part_in","_qty_out","_qty_in","_qty"]; private["_iarray","_part_out","_part_in","_qty_out","_qty_in","_qty","_buy_o_sell","_textPartIn","_textPartOut"];
// [part_out,part_in, qty_out, qty_in,]; // [part_out,part_in, qty_out, qty_in,];
_part_out = (_this select 3) select 0; _part_out = (_this select 3) select 0;
_part_in = (_this select 3) select 1; _part_in = (_this select 3) select 1;
_qty_out = (_this select 3) select 2; _qty_out = (_this select 3) select 2;
_qty_in = (_this select 3) select 3; _qty_in = (_this select 3) select 3;
_buy_o_sell = (_this select 3) select 4;
_textPartIn = (_this select 3) select 5;
_textPartIn = getText(configFile >> "CfgMagazines" >> _part_in >> "displayName"); _textPartOut = (_this select 3) select 6;
_textPartOut = getText(configFile >> "CfgMagazines" >> _part_out >> "displayName");
// not portable yet
//{player removeAction _x} forEach s_player_metals;s_player_metals = [];
//s_player_metal_crtl = -1;
_qty = {_x == _part_in} count magazines player; _qty = {_x == _part_in} count magazines player;
if (_qty >= _qty_in) then { if (_qty >= _qty_in) then {
for "_x" from 1 to _qty_in do { for "_x" from 1 to _qty_in do {
@@ -28,8 +21,11 @@ if (_qty >= _qty_in) then {
player addMagazine _part_out; player addMagazine _part_out;
}; };
[player,"repair",0,false] call dayz_zombieSpeak; // [player,"repair",0,false] call dayz_zombieSpeak;
cutText [format[("Traded %1 %2 for %3 %4"),_qty_in,_textPartIn,_qty_out,_textPartOut], "PLAIN DOWN"]; cutText [format[("Traded %1 %2 for %3 %4"),_qty_in,_textPartIn,_qty_out,_textPartOut], "PLAIN DOWN"];
{player removeAction _x} forEach s_player_parts;s_player_parts = [];
s_player_parts_crtl = -1;
} else { } else {
_needed = _qty_in - _qty; _needed = _qty_in - _qty;
cutText [format[("Need %1 More %2"),_needed,_textPartIn] , "PLAIN DOWN"]; cutText [format[("Need %1 More %2"),_needed,_textPartIn] , "PLAIN DOWN"];

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@@ -0,0 +1,47 @@
private["_iarray","_part_out","_part_in","_qty_out","_qty_in","_qty","_buy_o_sell"];
// [part_out,part_in, qty_out, qty_in,"buy"];
_part_out = (_this select 3) select 0;
_part_in = (_this select 3) select 1;
_qty_out = (_this select 3) select 2;
_qty_in = (_this select 3) select 3;
_buy_o_sell = (_this select 3) select 4;
_textPartIn = (_this select 3) select 5;
_textPartOut = (_this select 3) select 6;
if(_buy_o_sell == "buy") then {
_qty = {_x == _part_in} count magazines player;
} else {
_qty = {_x == _part_in} count weapons player;
};
if (_qty >= _qty_in) then {
for "_x" from 1 to _qty_in do {
if(_buy_o_sell == "buy") then {
player removeMagazine _part_in;
} else {
player removeWeapon _part_in;
};
};
for "_x" from 1 to _qty_out do {
if(_buy_o_sell == "buy") then {
player addWeapon _part_out;
} else {
player addMagazine _part_out;
};
};
// [player,"repair",0,false] call dayz_zombieSpeak;
cutText [format[("Traded %1 %2 for %3 %4"),_qty_in,_textPartIn,_qty_out,_textPartOut], "PLAIN DOWN"];
{player removeAction _x} forEach s_player_parts;s_player_parts = [];
s_player_parts_crtl = -1;
} else {
_needed = _qty_in - _qty;
cutText [format[("Need %1 More %2"),_needed,_textPartIn] , "PLAIN DOWN"];
};

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@@ -0,0 +1,6 @@
private["_vehicle"];
_vehicle = _this select 3;
_vehicle setVehicleInit "this lock false";
_vehicle setVehicleInit "this lockCargo false";
processInitCommands;

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@@ -194,12 +194,9 @@ class CfgVehicles {
gunnerCanSee = 2+16+32; gunnerCanSee = 2+16+32;
driverCanSee = 2+16+32; driverCanSee = 2+16+32;
}; };
//HMMWV_Ambulance_CZ_DES_EP1 //Mi17_TK_EP1
class HMMWV_Ambulance; class Mi17_TK_EP1
class HMMWV_Ambulance_DZ: HMMWV_Ambulance
{ {
radartype = 0;
displayName = "HMMWV_Ambulance_DZ";
scope = 2; scope = 2;
side = 2; side = 2;
crew = ""; crew = "";
@@ -210,29 +207,17 @@ class CfgVehicles {
weapons[] = {}; weapons[] = {};
magazines[] = {}; magazines[] = {};
gunnerHasFlares = false; gunnerHasFlares = false;
commanderCanSee = 2+16+32;
gunnerCanSee = 2+16+32;
driverCanSee = 2+16+32;
}; };
//Mi17_Civilian class Mi17_DZ: Mi17_TK_EP1
class Mi17_Civilian;
class Mi17_DZ: Mi17_Civilian
{ {
radartype = 0;
displayName = "Mi17_DZ"; displayName = "Mi17_DZ";
scope = 2;
side = 2;
crew = "";
typicalCargo[] = {};
hiddenSelections[] = {};
class TransportMagazines{};
class TransportWeapons{};
weapons[] = {};
magazines[] = {};
gunnerHasFlares = false;
}; };
//An2_TK_EP1 //An2_TK_EP1
class An2_TK_EP1; class An2_TK_EP1
class AN2_DZ: An2_TK_EP1 { {
radartype = 0;
displayName = "AN2_DZ";
scope = 2; scope = 2;
side = 2; side = 2;
crew = ""; crew = "";
@@ -243,28 +228,17 @@ class CfgVehicles {
weapons[] = {}; weapons[] = {};
magazines[] = {}; magazines[] = {};
gunnerHasFlares = false; gunnerHasFlares = false;
commanderCanSee = 2+16+32;
gunnerCanSee = 2+16+32;
driverCanSee = 2+16+32;
}; };
//UH60M_MEV_EP1 class AN2_DZ: An2_TK_EP1
class UH60M_MEV_EP1; {
class UH60M_DZ: UH60M_MEV_EP1 { displayName = "AN2_DZ";
radartype = 0;
displayName = "UH60M_DZ";
scope = 2;
side = 2;
crew = "";
typicalCargo[] = {};
hiddenSelections[] = {};
class TransportMagazines{};
class TransportWeapons{};
weapons[] = {};
magazines[] = {};
gunnerHasFlares = false;
}; };
//AH6X_EP1 //AH6X_EP1
class AH6X_EP1; class AH6X_EP1
class AH6X_DZ: AH6X_EP1 { {
radartype = 0;
displayName = "AH6X_DZ";
scope = 2; scope = 2;
side = 2; side = 2;
crew = ""; crew = "";
@@ -275,6 +249,13 @@ class CfgVehicles {
weapons[] = {}; weapons[] = {};
magazines[] = {}; magazines[] = {};
gunnerHasFlares = false; gunnerHasFlares = false;
commanderCanSee = 2+16+32;
gunnerCanSee = 2+16+32;
driverCanSee = 2+16+32;
};
class AH6X_DZ: AH6X_EP1
{
displayName = "AH6X_DZ";
}; };
class House { class House {
class DestructionEffects; class DestructionEffects;

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@@ -19,7 +19,7 @@ _itemChance = [] + getArray (_config >> "itemChance");
{ {
private["_iPos2"]; private["_iPos2"];
_iPos2 = _obj modelToWorld _x; _iPos2 = _obj modelToWorld _x;
_rnd = random 3; _rnd = random 1;
//Place something at each position //Place something at each position
if (player distance _iPos2 > 5) then { if (player distance _iPos2 > 5) then {
if (_rnd < _lootChance) then { if (_rnd < _lootChance) then {

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@@ -46,6 +46,10 @@ if (_isPlayer) then {
if (_unit == player) then { if (_unit == player) then {
if (_hit == "") then { if (_hit == "") then {
if ((_source != player) and _isPlayer) then { if ((_source != player) and _isPlayer) then {
//Enable aggressor Actions
if (_source isKindOf "CAManBase") then {
_source setVariable["startcombattimer",1];
};
_canHitFree = player getVariable ["freeTarget",false]; _canHitFree = player getVariable ["freeTarget",false];
_isBandit = (typeOf player) == "Bandit1_DZ"; _isBandit = (typeOf player) == "Bandit1_DZ";
if (!_canHitFree and !_isBandit) then { if (!_canHitFree and !_isBandit) then {

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@@ -4,7 +4,7 @@ scriptName "Functions\misc\fn_selfActions.sqf";
- Function - Function
- [] call fnc_usec_selfActions; - [] call fnc_usec_selfActions;
************************************************************/ ************************************************************/
private["_menClose","_hasBandage","_hasEpi","_hasMorphine","_hasBlood","_vehicle","_inVehicle","_color","_part"]; private["_menClose","_hasBandage","_hasEpi","_hasMorphine","_hasBlood","_vehicle","_inVehicle","_color","_part","_traderType"];
_vehicle = vehicle player; _vehicle = vehicle player;
_inVehicle = (_vehicle != player); _inVehicle = (_vehicle != player);
@@ -46,6 +46,7 @@ if (!isNull cursorTarget and !_inVehicle and (player distance cursorTarget < 4))
_isHarvested = cursorTarget getVariable["meatHarvested",false]; _isHarvested = cursorTarget getVariable["meatHarvested",false];
_isVehicle = cursorTarget isKindOf "AllVehicles"; _isVehicle = cursorTarget isKindOf "AllVehicles";
_isMan = cursorTarget isKindOf "Man"; _isMan = cursorTarget isKindOf "Man";
_traderType = typeOf cursorTarget;
_ownerID = cursorTarget getVariable ["characterID","0"]; _ownerID = cursorTarget getVariable ["characterID","0"];
_isAnimal = cursorTarget isKindOf "Animal"; _isAnimal = cursorTarget isKindOf "Animal";
_isZombie = cursorTarget isKindOf "zZombie_base"; _isZombie = cursorTarget isKindOf "zZombie_base";
@@ -70,7 +71,7 @@ if (!isNull cursorTarget and !_inVehicle and (player distance cursorTarget < 4))
}; };
// Bank Vault Code Misc_cargo_cont_tiny // Bank Vault Code Misc_cargo_cont_tiny
if (!_isMan and _type == "Misc_cargo_cont_tiny") then { if (!_isMan and _traderType == bank_atm) then {
if (s_player_bankvault_crtl < 0) then { if (s_player_bankvault_crtl < 0) then {
@@ -226,11 +227,6 @@ if (!isNull cursorTarget and !_inVehicle and (player distance cursorTarget < 4))
_string = format["<t %2>Repair%1</t>",_cmpt,_color]; //Repair - Part _string = format["<t %2>Repair%1</t>",_cmpt,_color]; //Repair - Part
_handle = dayz_myCursorTarget addAction [_string, "\z\addons\dayz_code\actions\repair.sqf",[_vehicle,_part,_x], 0, false, true, "",""]; _handle = dayz_myCursorTarget addAction [_string, "\z\addons\dayz_code\actions\repair.sqf",[_vehicle,_part,_x], 0, false, true, "",""];
s_player_repairActions set [count s_player_repairActions,_handle]; s_player_repairActions set [count s_player_repairActions,_handle];
} else {
_color = "color='#70bf44'"; //green
_string = format["<t %2>Take%1</t>",_cmpt,_color]; //Take - Part
_handle = dayz_myCursorTarget addAction [_string, "\z\addons\dayz_code\actions\repair.sqf",[_vehicle,_part,_x], 0, false, true, "",""];
s_player_repairActions set [count s_player_repairActions,_handle];
}; };
} forEach _hitpoints; } forEach _hitpoints;
@@ -240,7 +236,7 @@ if (!isNull cursorTarget and !_inVehicle and (player distance cursorTarget < 4))
}; };
// Parts Trader Worker3 // Parts Trader Worker3
if (_isMan and cursorTarget == parts_trader_1) then { if (_isMan and _traderType == parts_trader) then {
if (s_player_parts_crtl < 0) then { if (s_player_parts_crtl < 0) then {
@@ -256,16 +252,90 @@ if (!isNull cursorTarget and !_inVehicle and (player distance cursorTarget < 4))
}; };
// Dr_Hladik_EP1 // hintSilent format["DEBUG TRADER TARGET: %1 %2", cursorTarget,weapon_trader_1];
if (_isMan and cursorTarget == mad_sci) then {
if (s_player_madsci_crtl < 0) then { //weapon_trader_1
if (_isMan and _traderType == weapon_trader) then {
if (s_player_parts_crtl < 0) then {
// [_trader_id, _category, ];
_buy = player addAction ["Buy Weapons", "\z\addons\dayz_code\actions\buy_db.sqf",[4,"Weapons"], 99, true, false, "",""];
_sell = player addAction ["Sell Weapons", "\z\addons\dayz_code\actions\sell_db.sqf",[4,"Weapons"], 98, true, false, "",""];
s_player_parts set [count s_player_parts,_buy];
s_player_parts set [count s_player_parts,_sell];
s_player_parts_crtl = 1;
};
};
// can_trader_1
if (_isMan and _traderType == can_trader) then {
if (s_player_parts_crtl < 0) then {
// [_trader_id, _category, ];
_buy = player addAction ["Buy Food", "\z\addons\dayz_code\actions\buy_db.sqf",[5,"Food"], 99, true, false, "",""];
_sell = player addAction ["Sell Food", "\z\addons\dayz_code\actions\sell_db.sqf",[5,"Food"], 98, true, false, "",""];
s_player_parts set [count s_player_parts,_buy];
s_player_parts set [count s_player_parts,_sell];
s_player_parts_crtl = 1;
};
};
//ammo_trader_1
if (_isMan and _traderType == ammo_trader) then {
if (s_player_parts_crtl < 0) then {
// [_trader_id, _category, ];
_buy = player addAction ["Buy Ammo", "\z\addons\dayz_code\actions\buy_db.sqf",[2,"Ammo"], 99, true, false, "",""];
_sell = player addAction ["Sell Ammo", "\z\addons\dayz_code\actions\sell_db.sqf",[2,"Ammo"], 98, true, false, "",""];
s_player_parts set [count s_player_parts,_buy];
s_player_parts set [count s_player_parts,_sell];
s_player_parts_crtl = 1;
};
};
//auto_trader_1
if (_isMan and _traderType == auto_trader) then {
if (s_player_parts_crtl < 0) then {
// [_trader_id, _category, ];
_buy = player addAction ["Buy Vehicle", "\z\addons\dayz_code\actions\buy_db.sqf",[6,"Vehicle"], 99, true, false, "",""];
_sell = player addAction ["Sell Vehicle", "\z\addons\dayz_code\actions\sell_db.sqf",[6,"Vehicle"], 98, true, false, "",""];
s_player_parts set [count s_player_parts,_buy];
s_player_parts set [count s_player_parts,_sell];
s_player_parts_crtl = 1;
};
};
// mad_sci
if (_isMan and _traderType == mad_sci) then {
if (s_player_parts_crtl < 0) then {
// [part_out, part_in, qty_out, qty_in,]; // [part_out, part_in, qty_out, qty_in,];
_zparts1 = player addAction ["Trade Zombie Parts for Bio Meat", "\z\addons\dayz_code\actions\trade_items.sqf",["FoodBioMeat","ItemZombieParts",2,1], 99, true, true, "",""]; _zparts1 = player addAction ["Trade Zombie Parts for Bio Meat", "\z\addons\dayz_code\actions\trade_items.sqf",["FoodBioMeat","ItemZombieParts",1,1], 99, true, true, "",""];
_zparts2 = player addAction ["Buy Medical", "\z\addons\dayz_code\actions\buy_db.sqf",[3,"Medical"], 97, true, false, "",""];
_zparts3 = player addAction ["Sell Medical", "\z\addons\dayz_code\actions\sell_db.sqf",[3,"Medical"], 96, true, false, "",""];
s_player_madsci set [count s_player_madsci,_zparts1]; s_player_parts set [count s_player_parts,_zparts1];
s_player_madsci_crtl = 1; s_player_parts set [count s_player_parts,_zparts2];
s_player_parts set [count s_player_parts,_zparts3];
s_player_parts_crtl = 1;
}; };
}; };

View File

@@ -4,13 +4,30 @@ _list = getposATL player nearEntities [["CAAnimalBase"],dayz_animalDistance];
if (count _list < dayz_maxAnimals) then { if (count _list < dayz_maxAnimals) then {
//Find where animal likes //Find where animal likes
_animalssupported = ["hen","Cow","Sheep","WildBoar","WildBoar","WildBoar","Goat","Rabbit","Rabbit","DZ_Fin","DZ_Pastor"]; _animalssupported = ["Chicken","Cow","Sheep","WildBoar","WildBoar","WildBoar","Goat","Rabbit","Rabbit","Dog"];
//_animalssupported = ["DZ_Fin","DZ_Pastor"];
_type = (_animalssupported select floor(random(count _animalssupported))); _type = (_animalssupported select floor(random(count _animalssupported)));
if (_type == "Cow") then { if (_type == "Cow") then {
_animalssupported = ["Cow01","Cow02","Cow03","Cow04"]; _animalssupported = ["Cow01","Cow02","Cow03","Cow04","Cow01_EP1"];
_type = (_animalssupported select floor(random(count _animalssupported))); _type = (_animalssupported select floor(random(count _animalssupported)));
}; };
if (_type == "Goat") then {
_animalssupported = ["Goat01_EP1","Goat02_EP1","Goat"];
_type = (_animalssupported select floor(random(count _animalssupported)));
};
if (_type == "Sheep") then {
_animalssupported = ["Sheep","Sheep02_EP1","Sheep01_EP1"];
_type = (_animalssupported select floor(random(count _animalssupported)));
};
if (_type == "Chicken") then {
_animalssupported = ["Hen","Cock"];
_type = (_animalssupported select floor(random(count _animalssupported)));
};
if (_type == "Dog") then {
_animalssupported = ["DZ_Fin","DZ_Pastor"];
_type = (_animalssupported select floor(random(count _animalssupported)));
};
_root = configFile >> "CfgVehicles" >> _type; _root = configFile >> "CfgVehicles" >> _type;
_favouritezones = getText ( _root >> "favouritezones"); _favouritezones = getText ( _root >> "favouritezones");

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@@ -5,46 +5,9 @@ _objects = nearestObjects [getPosATL player, ["Car", "Helicopter", "Motorcycle",
publicVariableServer "dayzUpdateVehicle"; publicVariableServer "dayzUpdateVehicle";
} foreach _objects; } foreach _objects;
private ["_backpackWpnQtys","_backpackWpnTypes","_backpackWpn","_backpackMag","_countr"];
dayz_myBackpack = unitBackpack player;
_backpackWpn = getWeaponCargo unitBackpack player;
_backpackMag = getMagazineCargo unitBackpack player;
clearWeaponCargoGlobal unitBackpack player;
clearMagazineCargoGlobal unitBackpack player;
//Fill backpack contents
//Weapons
_backpackWpnTypes = [];
_backpackWpnQtys = [];
if (count _backpackWpn > 0) then {
_backpackWpnTypes = _backpackWpn select 0;
_backpackWpnQtys = _backpackWpn select 1;
};
_countr = 0;
{
dayz_myBackpack addWeaponCargoGlobal [_x,(_backpackWpnQtys select _countr)];
_countr = _countr + 1;
} forEach _backpackWpnTypes;
//magazines
_backpackmagTypes = [];
_backpackmagQtys = [];
if (count _backpackmag > 0) then {
_backpackmagTypes = _backpackMag select 0;
_backpackmagQtys = _backpackMag select 1;
};
_countr = 0;
{
dayz_myBackpack addmagazineCargoGlobal [_x,(_backpackmagQtys select _countr)];
_countr = _countr + 1;
} forEach _backpackmagTypes;
private["_dialog","_magazineArray","_control","_item","_val","_max"]; private["_dialog","_magazineArray","_control","_item","_val","_max"];
diag_log ("REQUESTING GEAR SYNC");
disableSerialization;
//if (!dayzGearSave) exitWith {};
diag_log ("CONDUCTING GEAR SYNC"); disableSerialization;
_dialog = _this select 0; _dialog = _this select 0;
_magazineArray = []; _magazineArray = [];

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@@ -19,10 +19,10 @@ private["_unit","_magazine","_used","_quantity","_magsNet","_magsWhole","_key","
_evType = ""; _evType = "";
_recordable = false; _recordable = false;
// Both the firer and those nearby (<=15m) go into "combat" to prevent ALT-F4 // Both the firer and those nearby (<=8m) go into "combat" to prevent ALT-F4
_firer setVariable["startcombattimer", 1, true]; _firer setVariable["startcombattimer", 1, true];
if (_distance <= 15) then { if (_distance <= 8) then {
_unit setVariable["startcombattimer", 1, true]; _unit setVariable["startcombattimer", 1, true];
}; };

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@@ -33,7 +33,7 @@ class CfgMods
hidePicture = 0; hidePicture = 0;
hideName = 0; hideName = 0;
action = "http://www.dayzmod.com"; action = "http://www.dayzmod.com";
version = "1.7.4"; version = "1.7.4-D8";
hiveVersion = 0.96; //0.93 hiveVersion = 0.96; //0.93
}; };
}; };
@@ -755,7 +755,7 @@ class CfgBuildingLoot {
}; //Qty: 2 }; //Qty: 2
class Land_A_TVTower_Base: Industrial { class Land_A_TVTower_Base: Industrial {
lootPos[] = {{-0.982422,-1.92627,-2.21573},{-2.01782,-4.2417,-2.21918},{-0.759277,1.42139,-2.21573}}; lootPos[] = {{-0.982422,-1.92627,-2.21573},{-2.01782,-4.2417,-2.21918},{-0.759277,1.42139,-2.21573}};
} };
class Land_Mil_House: Military { class Land_Mil_House: Military {
vehPos[] = {{13.439,3.25244,-5.71244,84}}; vehPos[] = {{13.439,3.25244,-5.71244,84}};
lootPos[] = {{12.457,1.4248,-5.81439},{11.0391,4.85278,-5.81439},{13.667,4.42139,-5.81439}}; lootPos[] = {{12.457,1.4248,-5.81439},{11.0391,4.85278,-5.81439},{13.667,4.42139,-5.81439}};

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@@ -98,7 +98,7 @@ if (!isDedicated) then {
[] spawn { [] spawn {
private["_timeOut"]; private["_timeOut"];
_timeOut = 0; _timeOut = 0;
while { _timeOut < 90 } do { while { _timeOut < 60 } do {
_timeOut = _timeOut + 1; _timeOut = _timeOut + 1;
sleep 1; sleep 1;
}; };

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@@ -27,8 +27,9 @@ if (isServer) then {
"dayzDiscoRem" addPublicVariableEventHandler {dayz_disco = dayz_disco - [(_this select 1)];}; "dayzDiscoRem" addPublicVariableEventHandler {dayz_disco = dayz_disco - [(_this select 1)];};
"dayzPlayerSave" addPublicVariableEventHandler {_id = (_this select 1) spawn server_playerSync;}; "dayzPlayerSave" addPublicVariableEventHandler {_id = (_this select 1) spawn server_playerSync;};
"dayzPublishObj" addPublicVariableEventHandler {(_this select 1) call server_publishObj}; "dayzPublishObj" addPublicVariableEventHandler {(_this select 1) call server_publishObj};
"dayzPublishVeh" addPublicVariableEventHandler {(_this select 1) call server_publishVeh}; // for vehicle traders
// "dayzPublishBank" addPublicVariableEventHandler {(_this select 1) call server_publishBank}; // "dayzPublishBank" addPublicVariableEventHandler {(_this select 1) call server_publishBank};
"dayzTraderMenu" addPublicVariableEventHandler {(_this select 1) call server_traders}; "dayzTraderMenu" addPublicVariableEventHandler {(_this select 1) call server_traders}; // for all traders
"dayzUpdateVehicle" addPublicVariableEventHandler {_id = (_this select 1) spawn server_updateObject}; "dayzUpdateVehicle" addPublicVariableEventHandler {_id = (_this select 1) spawn server_updateObject};
"dayzDeleteObj" addPublicVariableEventHandler {_id = (_this select 1) spawn local_deleteObj}; "dayzDeleteObj" addPublicVariableEventHandler {_id = (_this select 1) spawn local_deleteObj};
"dayzLogin" addPublicVariableEventHandler {_id = (_this select 1) spawn server_playerLogin}; "dayzLogin" addPublicVariableEventHandler {_id = (_this select 1) spawn server_playerLogin};

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@@ -170,7 +170,7 @@ dayz_zombieTargetList = [
dayzHit = []; dayzHit = [];
dayzPublishObj = []; //used for eventhandler to spawn a mirror of players tent dayzPublishObj = []; //used for eventhandler to spawn a mirror of players tent
dayzHideBody = objNull; dayzHideBody = objNull;
dayzPublishVeh = []; // for vehicle traders
// dayzPublishBank = []; // dayzPublishBank = [];
dayzTraderMenu = []; dayzTraderMenu = [];

View File

@@ -87,7 +87,7 @@ class RscDisplayMain : RscStandardDisplay
class DAYZ_Version : CA_Version class DAYZ_Version : CA_Version
{ {
idc = -1; idc = -1;
text = "DayZ 1.7.4"; text = "DayZ 1.7.4-D8";
y = "(SafeZoneH + SafeZoneY) - (1 - 0.95)"; y = "(SafeZoneH + SafeZoneY) - (1 - 0.95)";
}; };
class CA_TitleMainMenu; class CA_TitleMainMenu;

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@@ -326,8 +326,8 @@
<Russian>Банка консервированных сардин. Срок хранения до 5 лет.</Russian> <Russian>Банка консервированных сардин. Срок хранения до 5 лет.</Russian>
</Key> </Key>
<Key ID="STR_EQUIP_NAME_28"> <Key ID="STR_EQUIP_NAME_28">
<Original>Can (Frank &amp; Beans)</Original> <Original>Can (Frank n Beans)</Original>
<English>Can (Frank &amp; Beans)</English> <English>Can (Frank n Beans)</English>
<German>Dose (Bohnen und Würste)</German> <German>Dose (Bohnen und Würste)</German>
<Russian>Банка (Фасоль с мясом)</Russian> <Russian>Банка (Фасоль с мясом)</Russian>
</Key> </Key>

View File

@@ -1,4 +1,4 @@
private["_qty","_item","_meat"]; private ["_qty","_item","_meat","_loop","_timer"];
_item = _this select 0; _item = _this select 0;
_qty = _this select 1; _qty = _this select 1;
_meat = 0; _meat = 0;

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@@ -1,11 +1,22 @@
/* /*
*/ */
private["_hasDel","_serial","_object","_objects","_updates","_myGroup","_nearVeh"]; private ["_object","_myGroup","_id","_playerID","_playerName","_characterID","_playerIDtoarray","_timeout"];
_playerID = _this select 0; _playerID = _this select 0;
_playerName = _this select 1; _playerName = _this select 1;
_object = call compile format["player%1",_playerID]; _object = call compile format["player%1",_playerID];
_characterID = _object getVariable ["characterID","0"]; _characterID = _object getVariable ["characterID","0"];
_timeout = _object getVariable["combattimeout",0];
_playerIDtoarray = [];
_playerIDtoarray = toArray _playerID;
if (59 in _playerIDtoarray) exitWith {};
if ((_timeout - time) > 0) then {
diag_log("DEBUG: COMBAT LOG TIMER: " + str(_timeout));
_playerName call player_combatLogged;
};
if (vehicle _object != _object) then { if (vehicle _object != _object) then {
_object action ["eject", vehicle _object]; _object action ["eject", vehicle _object];

View File

@@ -1,4 +1,4 @@
private["_characterID","_minutes","_newObject","_playerID","_playerName","_playerID","_myGroup","_group"]; private ["_characterID","_minutes","_newObject","_playerID","_key"];
//[unit, weapon, muzzle, mode, ammo, magazine, projectile] //[unit, weapon, muzzle, mode, ammo, magazine, projectile]
_characterID = _this select 0; _characterID = _this select 0;
_minutes = _this select 1; _minutes = _this select 1;
@@ -16,9 +16,12 @@ diag_log ("DW_DEBUG: _newObject: " + str(_newObject));
}; };
*/ */
_characterID = parseNumber _characterID;
_minutes = parseNumber "_minutes";
if !(isnil "_characterID") then { if !(isnil "_characterID") then {
if (_characterID != "0") then { if (_characterID != 0) then {
_key = format["CHILD:202:%1:%2:",_characterID,_minutes]; _key = format["CHILD:202:%1:%2:",_characterID,_minutes];
//diag_log ("HIVE: WRITE: "+ str(_key)); //diag_log ("HIVE: WRITE: "+ str(_key));
_key call server_hiveWrite; _key call server_hiveWrite;

View File

@@ -56,6 +56,10 @@ if (isNull _playerObj or !isPlayer _playerObj) exitWith {
diag_log ("LOGIN RESULT: Exiting, player object null: " + str(_playerObj)); diag_log ("LOGIN RESULT: Exiting, player object null: " + str(_playerObj));
}; };
if ((_primary select 0) == "ERROR") exitWith {
diag_log format ["LOGIN RESULT: Exiting, failed to load _primary: %1 for player: %2 ",_primary,_playerID];
};
//Process request //Process request
_newPlayer = _primary select 1; _newPlayer = _primary select 1;
_isNew = count _primary < 6; //_result select 1; _isNew = count _primary < 6; //_result select 1;

View File

@@ -1,11 +1,10 @@
private["_int","_characterID","_doLoop","_newModel","_wait","_playerID","_playerObj","_randomSpot","_publishTo","_primary","_secondary","_key","_result","_charID","_playerObj","_playerName","_finished","_spawnPos","_spawnDir","_items","_counter","_magazines","_weapons","_group","_backpack","_worldspace","_direction","_newUnit","_score","_position","_pos","_isIsland","_isNew","_inventory","_backpack","_medical","_survival","_stats","_state","_lastinstance"]; private ["_characterID","_doLoop","_playerID","_playerObj","_randomSpot","_primary","_key","_worldspace","_score","_position","_pos","_isIsland","_medical","_stats","_state","_dummy","_debug","_distance","_hit","_fractures","_w","_findSpot","_humanity","_clientID","_lastinstance"];
//Set Variables
//Wait for HIVE to be free //Wait for HIVE to be free
//diag_log ("SETUP: attempted with " + str(_this)); //diag_log ("SETUP: attempted with " + str(_this));
_characterID = _this select 0; _characterID = _this select 0;
_playerObj = _this select 1; _playerObj = _this select 1;
_playerID = _this select 2; _playerID = getPlayerUID _playerObj;
if (isNull _playerObj) exitWith { if (isNull _playerObj) exitWith {
diag_log ("SETUP INIT FAILED: Exiting, player object null: " + str(_playerObj)); diag_log ("SETUP INIT FAILED: Exiting, player object null: " + str(_playerObj));
@@ -28,8 +27,7 @@ if ( _playerID != _dummy ) then {
//Variables //Variables
_worldspace = []; _worldspace = [];
_survival = [0,0,0];
_tent = [];
_state = []; _state = [];
//Do Connection Attempt //Do Connection Attempt
@@ -65,7 +63,7 @@ _randomSpot = false;
//diag_log ("WORLDSPACE: " + str(_worldspace)); //diag_log ("WORLDSPACE: " + str(_worldspace));
if (count _worldspace > 0) then { if (count _worldspace > 0) then {
_direction = _worldspace select 0;
_position = _worldspace select 1; _position = _worldspace select 1;
if (count _position < 3) then { if (count _position < 3) then {
//prevent debug world! //prevent debug world!
@@ -88,7 +86,6 @@ if (count _worldspace > 0) then {
} }
//_playerObj setPosATL _position; //_playerObj setPosATL _position;
//_playerObj setDir _direction;
} else { } else {
_randomSpot = true; _randomSpot = true;
}; };

View File

@@ -1,4 +1,4 @@
private["_characterID","_currentModelCheck","_temp","_isSync","_currentWpn","_currentMag","_magazines","_force","_qty","_qtyT","_val","_isNewPos","_isNewBackp","_humanity","_isNewGear","_doUpdate","_currentModel","_modelChk","_playerPos","_playerGear","_playerBackp","_backpack","_updates","_killsB","_killsH","_medical","_isNewMed","_character","_timeSince","_charPos","_isInVehicle","_justAte","_justDrank","_distanceFoot","_lastPos","_legs","_arms","_kills","_headShots","_killsCHK","_headShotsCHK","_timeGross","_timeLeft","_onLadder","_isTerminal"]; private ["_characterID","_temp","_currentWpn","_magazines","_force","_isNewPos","_humanity","_isNewGear","_currentModel","_modelChk","_playerPos","_playerGear","_playerBackp","_backpack","_killsB","_killsH","_medical","_isNewMed","_character","_timeSince","_charPos","_isInVehicle","_distanceFoot","_lastPos","_kills","_headShots","_timeGross","_timeLeft","_onLadder","_isTerminal","_currentAnim","_muzzles","_array","_key","_lastTime","_config","_currentState","_pos"];
//[player,array] //[player,array]
//diag_log ("UPDATE: " + str(_this) ); //diag_log ("UPDATE: " + str(_this) );
@@ -19,7 +19,7 @@ _magazines = _this select 1;
_force = _this select 2; _force = _this select 2;
_force = true; _force = true;
_doUpdate = false;
_characterID = _character getVariable ["characterID","0"]; _characterID = _character getVariable ["characterID","0"];
_charPos = getPosATL _character; _charPos = getPosATL _character;
_isInVehicle = vehicle _character != _character; _isInVehicle = vehicle _character != _character;
@@ -45,6 +45,13 @@ if (_characterID == "0") exitWith {
diag_log ("ERROR: Cannot Sync Character " + (name _character) + " as no characterID"); diag_log ("ERROR: Cannot Sync Character " + (name _character) + " as no characterID");
}; };
private["_debug","_distance"];
_debug = getMarkerpos "respawn_west";
_distance = _debug distance _charPos;
if (_distance < 2000) exitWith {
diag_log format["ERROR: server_playerSync: Cannot Sync Player %1 [%2]. Position in debug! %3",name _character,_characterID,_charPos];
};
//Check for server initiated updates //Check for server initiated updates
_isNewMed = _character getVariable["medForceUpdate",false]; //Med Update is forced when a player receives some kind of med incident _isNewMed = _character getVariable["medForceUpdate",false]; //Med Update is forced when a player receives some kind of med incident
_isNewPos = _character getVariable["posForceUpdate",false]; //Med Update is forced when a player receives some kind of med incident _isNewPos = _character getVariable["posForceUpdate",false]; //Med Update is forced when a player receives some kind of med incident
@@ -92,7 +99,6 @@ if (_characterID != "0") then {
}; };
if (_isNewMed or _force) then { if (_isNewMed or _force) then {
//diag_log ("medical..."); sleep 0.05; //diag_log ("medical..."); sleep 0.05;
_wounds = [];
if (!(_character getVariable["USEC_isDead",false])) then { if (!(_character getVariable["USEC_isDead",false])) then {
//diag_log ("medical check..."); sleep 0.05; //diag_log ("medical check..."); sleep 0.05;
_medical = _character call player_sumMedical; _medical = _character call player_sumMedical;

View File

@@ -1,18 +1,16 @@
private["_type","_location","_dir","_character","_tent","_class","_id","_uid"]; private ["_class","_uid","_charID","_object","_worldspace","_key"];
//[dayz_characterID,_tent,[_dir,_location],"TentStorage"] //[dayz_characterID,_tent,[_dir,_location],"TentStorage"]
_charID = _this select 0; _charID = _this select 0;
_object = _this select 1; _object = _this select 1;
_worldspace = _this select 2; _worldspace = _this select 2;
_class = _this select 3; _class = _this select 3;
_id = 0;
if (!(_object isKindOf "Building")) exitWith { if (!(_object isKindOf "Building")) exitWith {
deleteVehicle _object; deleteVehicle _object;
}; };
//diag_log ("PUBLISH: Attempt " + str(_object)); //diag_log ("PUBLISH: Attempt " + str(_object));
_dir = _worldspace select 0;
_location = _worldspace select 1;
//get UID //get UID
_uid = _worldspace call dayz_objectUID2; _uid = _worldspace call dayz_objectUID2;

View File

@@ -1,11 +1,12 @@
private["_object","_worldspace","_location","_dir","_character","_tent","_class","_id","_uid","_dam","_hitpoints","_selection","_array","_damage","_randFuel","_fuel","_key","_result","_outcome","_totaldam","_parts","_retry","_done"]; private["_object","_worldspace","_location","_dir","_character","_tent","_class","_id","_uid","_dam","_hitpoints","_selection","_array","_damage","_randFuel","_fuel","_key","_result","_outcome","_totaldam","_parts","_retry","_done","_spawnDMG"];
//[_veh,[_dir,_location],"V3S_Civ"] //[_veh,[_dir,_location],"V3S_Civ",true]
_object = _this select 0; _object = _this select 0;
_worldspace = _this select 1; _worldspace = _this select 1;
_class = _this select 2; _class = _this select 2;
_uid = _this select 3; _spawnDMG = _this select 3;
_characterID = _this select 4;
_fuel = 0; _fuel = 1;
_damage = 0; _damage = 0;
_array = []; _array = [];
@@ -17,64 +18,65 @@ _location = _worldspace select 1;
_uid = _worldspace call dayz_objectUID2; _uid = _worldspace call dayz_objectUID2;
// _uid = format["%1%2",dayZ_instance,_uid]; // _uid = format["%1%2",dayZ_instance,_uid];
if (getNumber(configFile >> "CfgVehicles" >> _class >> "isBicycle") != 1) then { if (_spawnDMG) then {
_fuel = 0;
if (getNumber(configFile >> "CfgVehicles" >> _class >> "isBicycle") != 1) then {
// Create randomly damaged parts // Create randomly damaged parts
_totaldam = 0; _totaldam = 0;
_hitpoints = _object call vehicle_getHitpoints; _hitpoints = _object call vehicle_getHitpoints;
{ {
_dam = 0; _dam = 0;
if(["Body",_x,false] call fnc_inString) then { if(["Body",_x,false] call fnc_inString) then {
_dam = call generate_new_damage; _dam = call generate_new_damage;
}; };
if(["Engine",_x,false] call fnc_inString) then { if(["Engine",_x,false] call fnc_inString) then {
_dam = call generate_exp_damage; _dam = call generate_exp_damage;
}; };
if(["HRotor",_x,false] call fnc_inString) then { if(["HRotor",_x,false] call fnc_inString) then {
_dam = call generate_new_damage; _dam = call generate_new_damage;
}; };
if(["Fuel",_x,false] call fnc_inString) then { if(["Fuel",_x,false] call fnc_inString) then {
_dam = call generate_exp_damage; _dam = call generate_exp_damage;
}; };
if(["Wheel",_x,false] call fnc_inString) then { if(["Wheel",_x,false] call fnc_inString) then {
_dam = call generate_new_damage; _dam = call generate_new_damage;
}; };
if(["Glass",_x,false] call fnc_inString) then { if(["Glass",_x,false] call fnc_inString) then {
_dam = call generate_new_damage; _dam = call generate_new_damage;
}; };
_selection = getText(configFile >> "cfgVehicles" >> _class >> "HitPoints" >> _x >> "name"); _selection = getText(configFile >> "cfgVehicles" >> _class >> "HitPoints" >> _x >> "name");
if (_dam > 0) then { if (_dam > 0) then {
_array set [count _array,[_selection,_dam]]; _array set [count _array,[_selection,_dam]];
_totaldam = _totaldam + _dam; _totaldam = _totaldam + _dam;
}; };
} forEach _hitpoints; } forEach _hitpoints;
// just set low base dmg - may change later // just set low base dmg - may change later
_damage = 0; _damage = 0;
// 50% chance that vehicle will have a little gas
_randFuel = random(1);
if(_randFuel > 0.5) then {
_fuel = random(0.5);
};
// 50% chance that vehicle will have a little gas
_randFuel = random(1);
if(_randFuel > 0.5) then {
_fuel = random(0.5);
}; };
}; };
//Send request //Send request
_key = format["CHILD:308:%1:%2:%3:%4:%5:%6:%7:%8:%9:",dayZ_instance, _class, _damage , 0, _worldspace, [], _array, _fuel,_uid]; // Change this to dynamic parts damage and fuel _key = format["CHILD:308:%1:%2:%3:%4:%5:%6:%7:%8:%9:",dayZ_instance, _class, _damage , _characterID, _worldspace, [], _array, _fuel,_uid]; // Change this to dynamic parts damage and fuel
diag_log ("HIVE: WRITE: "+ str(_key)); diag_log ("HIVE: WRITE: "+ str(_key));
_key call server_hiveWrite; _key call server_hiveWrite;
// Wait just a little
sleep 0.1;
_done = false; _done = false;
_retry = 0; _retry = 0;
while{not _done} do { // TODO: Needs major overhaul
while {_retry < 99} do {
// GET DB ID // GET DB ID
_key = format["CHILD:388:%1:",_uid]; _key = format["CHILD:388:%1:",_uid];
@@ -86,16 +88,17 @@ while{not _done} do {
_object setVariable ["ObjectID", _oid, true]; _object setVariable ["ObjectID", _oid, true];
diag_log("CUSTOM: Selected " + str(_oid)); diag_log("CUSTOM: Selected " + str(_oid));
_done = true; _done = true;
_retry = 100;
} else { } else {
diag_log("CUSTOM: trying again to get id for: " + str(_uid)); diag_log("CUSTOM: trying again to get id for: " + str(_uid));
_done = false; _done = false;
_retry = _retry + 1; _retry = _retry + 1;
sleep 0.1;
}; };
if(_retry == 5) exitWith { deleteVehicle _object; diag_log("CUSTOM: failed to get id for : " + str(_uid)); };
}; };
if(!_done) exitWith { deleteVehicle _object; diag_log("CUSTOM: failed to get id for : " + str(_uid)); };
// disable marker later // disable marker later
//_marker = createMarker [str(_location) , _location]; //_marker = createMarker [str(_location) , _location];
//_marker setMarkerShape "ICON"; //_marker setMarkerShape "ICON";
@@ -107,7 +110,7 @@ while{not _done} do {
// _object setVariable ["ObjectUID", _uid, true]; // _object setVariable ["ObjectUID", _uid, true];
_object setVariable ["lastUpdate",time]; _object setVariable ["lastUpdate",time];
_object setVariable ["CharacterID", "0", true]; _object setVariable ["CharacterID", _characterID, true];
_object setDamage _damage; _object setDamage _damage;

View File

@@ -21,7 +21,7 @@ _myArray = [];
if (_status == "ObjectStreamStart") then { if (_status == "ObjectStreamStart") then {
_val = _result select 1; _val = _result select 1;
//Stream Objects //Stream Objects
diag_log ("HIVE: Commence Object Streaming..."); diag_log ("HIVE: Commence Menu Streaming...");
for "_i" from 1 to _val do { for "_i" from 1 to _val do {
_data = "HiveEXT" callExtension _key; _data = "HiveEXT" callExtension _key;
_result = call compile format ["%1",_data]; _result = call compile format ["%1",_data];

View File

@@ -1,4 +1,4 @@
private["_pos","_objects"]; private["_pos"];
_pos = _this select 0; _pos = _this select 0;
{ {

View File

@@ -150,71 +150,19 @@ BuildingList = MarkerPosition nearObjects ["House",DynamicVehicleArea];
spawn_vehicles = { spawn_vehicles = {
private["_vehicle","_isAir","_isShip","_position","_roadlist","_buildinglist","_istoomany","_marker","_veh","_objPosition","_weights","_index","_uid"]; private["_vehicle","_isAir","_isShip","_position","_roadlist","_buildinglist","_istoomany","_marker","_veh","_objPosition","_weights","_index","_uid"];
// TODO: change this part either to DB or mission config.
// 1 : Motocycles
// 2 : Bicycles, ATV's
// 3 : Trucks Unarmed
// 4 : Trucks
// 5 : Cars
// 6 : Jeeps
// 7 : Bus, Tractor, SUV, Vans
// 8 : Helicopters
// 9 : Helicopters Unarmed
// 10: Military Unarmed
// 11: Military
// 12: Boat Unarmed
// 13: Boat
// 14: Heavy Armor Unarmed
// 15: Fuel Trucks
_AllowedVehiclesList = ["M1030_US_DES_EP1","TT650_TK_CIV_EP1","Old_moto_TK_Civ_EP1","TT650_Civ","TT650_Ins",
"MMT_Civ","Old_bike_TK_INS_EP1","ATV_US_EP1","BAF_ATV_D","ATV_CZ_EP1",
"hilux1_civil_3_open_EP1","hilux1_civil_2_covered","hilux1_civil_1_open","datsun1_civil_3_open","datsun1_civil_2_covered","datsun1_civil_1_open",
"Pickup_PK_TK_GUE_EP1","Offroad_DSHKM_TK_GUE_EP1","Offroad_SPG9_TK_GUE_EP1","Pickup_PK_GUE","Pickup_PK_INS",
"policecar","Octavia_ACR","Lada1","Lada2","LadaLM","Skoda","SkodaBlue","SkodaGreen","SkodaRed","VWGolf","car_hatchback","car_sedan","Lada1_TK_CIV_EP1","Lada2_TK_CIV_EP1","VolhaLimo_TK_CIV_EP1","Volha_1_TK_CIV_EP1","Volha_2_TK_CIV_EP1",
"UAZ_CDF","UAZ_INS","UAZ_RU","UAZ_Unarmed_TK_CIV_EP1","UAZ_Unarmed_TK_EP1","UAZ_Unarmed_UN_EP1",
"Ikarus","Ikarus_TK_CIV_EP1","tractor","TowingTractor","SUV_TK_CIV_EP1","S1203_TK_CIV_EP1","S1203_ambulance_EP1",
"UH1H_DZ","UH1H_TK_EP1","CH_47F_EP1","Mi17_TK_EP1","Mi17_UN_CDF_EP1","Mi171Sh_CZ_EP1","UH60M_EP1","Mi17_CDF","MH60S","UH1Y",
"Mi17_Civilian","MH6J_EP1","UH60M_MEV_EP1","MV22",
"LandRover_ACR","LandRover_CZ_EP1","LandRover_TK_CIV_EP1","HMMWV","HMMWV_DES_EP1","HMMWV_M1035_DES_EP1","HMMWV_Ambulance","HMMWV_Ambulance_CZ_DES_EP1","GAZ_Vodnik_MedEvac","Ural_TK_CIV_EP1","Ural_UN_EP1","V3S_Open_TK_CIV_EP1","V3S_Open_TK_EP1","MTVR_DES_EP1","Kamaz",
"HMMWV_M998A2_SOV_DES_EP1","HMMWV_M1151_M2_CZ_DES_EP1","LandRover_Special_CZ_EP1","LandRover_MG_TK_EP1","ArmoredSUV_PMC",
"Fishing_Boat","PBX","PBX_ACR","Smallboat_1","Smallboat_2","Zodiac",
"RHIB","RHIB2Turret",
"M113Ambul_UN_EP1","M113Ambul_TK_EP1","BMP2_Ambul_CDF","BMP2_Ambul_INS",
"KamazRefuel","MtvrRefuel_DES_EP1","UralRefuel_TK_EP1","V3S_Refuel_TK_GUE_EP1","T810Refuel_Des_ACR","T810Refuel_ACR"];
_AllowedVehiclesChance = [0.55,0.65,0.25,0.35,0.45,
0.25,0.75,0.45,0.45,0.45,
0.40,0.35,0.35,0.25,0.20,0.25,
0.25,0.75,0.45,0.45,0.45,
0.2,0.25,0.45,0.45,0.45,0.45,0.45,0.45,0.45,0.35,0.40,0.40,0.40,0.25,0.45,0.45,0.45,
0.30,0.30,0.30,0.30,0.30,0.30,
0.15,0.15,0.15,0.05,0.05,0.30,0.15,
0.05,0.05,0.01,0.025,0.025,0.025,0.025,0.02,0.02,0.02,
0.09,0.08,0.07,0.01,
0.11,0.11,0.11,0.10,0.10,0.10,0.05,0.05,0.05,0.05,0.10,0.10,0.10,0.10,0.10,
0.05,0.05,0.01,0.05,0.01,
0.15,0.15,0.15,0.15,0.15,0.15,
0.01,0.01,
0.001,0.001,0.001,0.001,
0.001,0.001,0.001,0.001,0.001,0.001];
if (isDedicated) then { if (isDedicated) then {
waituntil {!isnil "fnc_buildWeightedArray"}; waituntil {!isnil "fnc_buildWeightedArray"};
_weights = []; _weights = [];
_weights = [_AllowedVehiclesList,_AllowedVehiclesChance] call fnc_buildWeightedArray; _weights = [AllowedVehiclesList,AllowedVehiclesChance] call fnc_buildWeightedArray;
waitUntil{!isNil "BIS_fnc_selectRandom"}; waitUntil{!isNil "BIS_fnc_selectRandom"};
// get index from fnc_buildWeightedArray // get index from fnc_buildWeightedArray
_index = _weights call BIS_fnc_selectRandom; _index = _weights call BIS_fnc_selectRandom;
// select vehicle // select vehicle
_vehicle = _AllowedVehiclesList select _index; _vehicle = AllowedVehiclesList select _index;
// Find Vehicle Type to better control spawns // Find Vehicle Type to better control spawns
_isAir = _vehicle isKindOf "Air"; _isAir = _vehicle isKindOf "Air";
@@ -287,7 +235,7 @@ spawn_vehicles = {
clearWeaponCargoGlobal _veh; clearWeaponCargoGlobal _veh;
clearMagazineCargoGlobal _veh; clearMagazineCargoGlobal _veh;
[_veh,[_dir,_objPosition],_vehicle,_uid] call server_publishVeh; [_veh,[_dir,_objPosition],_vehicle,true,"0"] call server_publishVeh;
}; };
}; };
}; };