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Increase preview offset for BagFenceRound and Safe
Collisions with the player caused sliding when the safe was pitched forward. It was the same issue with proning against the sandbag. #1945 Note the player can still cause collision sliding by using snap to get the preview closer to them.
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@@ -249,7 +249,7 @@ class BagFenceRound_DZ: BuiltItems
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cost = 100;
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model = "\ca\misc2\BagFenceRound.p3d";
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icon = "\Ca\misc3\data\Icons\icon_bagFenceRound_ca.paa";
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offset[] = {0,2.25,0.5};
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offset[] = {0,3,0.5};
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mapSize = 2;
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armor = 400;
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displayName = $STR_EQUIP_NAME_21_ROUND;
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@@ -21,7 +21,7 @@ class VaultStorageLocked: Land_A_tent {
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transportMaxMagazines = 0;
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transportMaxWeapons = 0;
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transportMaxBackpacks = 0;
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offset[] = {0,1.5,0};
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offset[] = {0,2.5,0};
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lockable = 4;
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unlockedClass = "VaultStorage";
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requireplot = 0;
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