Files
DayZ-Epoch/SQF/dayz_code/Configs/CfgVehicles/DZE/VaultStorage.hpp
ebayShopper 0553f743d5 Increase preview offset for BagFenceRound and Safe
Collisions with the player caused sliding when the safe was pitched
forward. It was the same issue with proning against the sandbag. #1945

Note the player can still cause collision sliding by using snap to get
the preview closer to them.
2017-04-16 14:39:07 -04:00

35 lines
915 B
C++

class VaultStorage: Land_A_tent {
placement = "vertical";
vehicleClass = "Survival";
displayName = $STR_EPOCH_SAFE;
model = "\z\addons\dayz_epoch\models\safe.p3d";
destrType = "DestructNo";
armor = 800;
transportMaxMagazines = 200;
transportMaxWeapons = 25;
transportMaxBackpacks = 10;
lockedClass = "VaultStorageLocked";
packedClass = "WeaponHolder_ItemVault";
};
class VaultStorageLocked: Land_A_tent {
placement = "vertical";
vehicleClass = "Survival";
displayName = $STR_EPOCH_SAFE_LOCKED;
model = "\z\addons\dayz_epoch\models\safe.p3d";
destrType = "DestructNo";
armor = 800;
transportMaxMagazines = 0;
transportMaxWeapons = 0;
transportMaxBackpacks = 0;
offset[] = {0,2.5,0};
lockable = 4;
unlockedClass = "VaultStorage";
requireplot = 0;
nounderground = 0;
};
class WeaponHolder_ItemVault: WeaponHolder {
scope = public;
displayName = $STR_EPOCH_SAFE;
seedItem = "ItemVault";
};