Increase preview offset for BagFenceRound and Safe

Collisions with the player caused sliding when the safe was pitched
forward. It was the same issue with proning against the sandbag. #1945

Note the player can still cause collision sliding by using snap to get
the preview closer to them.
This commit is contained in:
ebayShopper
2017-04-16 14:39:07 -04:00
parent 8d3be10e61
commit 0553f743d5
2 changed files with 2 additions and 2 deletions

View File

@@ -249,7 +249,7 @@ class BagFenceRound_DZ: BuiltItems
cost = 100; cost = 100;
model = "\ca\misc2\BagFenceRound.p3d"; model = "\ca\misc2\BagFenceRound.p3d";
icon = "\Ca\misc3\data\Icons\icon_bagFenceRound_ca.paa"; icon = "\Ca\misc3\data\Icons\icon_bagFenceRound_ca.paa";
offset[] = {0,2.25,0.5}; offset[] = {0,3,0.5};
mapSize = 2; mapSize = 2;
armor = 400; armor = 400;
displayName = $STR_EQUIP_NAME_21_ROUND; displayName = $STR_EQUIP_NAME_21_ROUND;

View File

@@ -21,7 +21,7 @@ class VaultStorageLocked: Land_A_tent {
transportMaxMagazines = 0; transportMaxMagazines = 0;
transportMaxWeapons = 0; transportMaxWeapons = 0;
transportMaxBackpacks = 0; transportMaxBackpacks = 0;
offset[] = {0,1.5,0}; offset[] = {0,2.5,0};
lockable = 4; lockable = 4;
unlockedClass = "VaultStorage"; unlockedClass = "VaultStorage";
requireplot = 0; requireplot = 0;