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Increase preview offset for BagFenceRound and Safe
Collisions with the player caused sliding when the safe was pitched forward. It was the same issue with proning against the sandbag. #1945 Note the player can still cause collision sliding by using snap to get the preview closer to them.
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@@ -21,7 +21,7 @@ class VaultStorageLocked: Land_A_tent {
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transportMaxMagazines = 0;
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transportMaxWeapons = 0;
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transportMaxBackpacks = 0;
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offset[] = {0,1.5,0};
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offset[] = {0,2.5,0};
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lockable = 4;
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unlockedClass = "VaultStorage";
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requireplot = 0;
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