From 048caa56f4169f589a7ac823eb442a9c847d50a8 Mon Sep 17 00:00:00 2001 From: ebayShopper Date: Wed, 10 Jan 2018 15:46:24 -0500 Subject: [PATCH] Fix another zero_building too high to enter Vanilla commit: https://github.com/DayZMod/DayZ/commit/d6bf213fd1911e613511aa1467243219e7f58ce0 --- CHANGE LOG 1.0.6.3.txt | 2 +- SQF/dayz_code/system/mission/chernarus/hideGlitchObjects.sqf | 2 ++ 2 files changed, 3 insertions(+), 1 deletion(-) diff --git a/CHANGE LOG 1.0.6.3.txt b/CHANGE LOG 1.0.6.3.txt index 36be238d7..b7786d89a 100644 --- a/CHANGE LOG 1.0.6.3.txt +++ b/CHANGE LOG 1.0.6.3.txt @@ -4,4 +4,4 @@ [UPDATED] Spawning of Zombies and Loot in Safe Zones can now be toggled, disabled by default, see configVariables.sqf/DZE_SafeZoneZombieLoot @oiad @_Lance_ -[INFO] Synced with DayZMod upstream up to commit ebad05f \ No newline at end of file +[INFO] Synced with DayZMod upstream up to commit d6bf213 \ No newline at end of file diff --git a/SQF/dayz_code/system/mission/chernarus/hideGlitchObjects.sqf b/SQF/dayz_code/system/mission/chernarus/hideGlitchObjects.sqf index b1f4ad8d5..29e29cafc 100644 --- a/SQF/dayz_code/system/mission/chernarus/hideGlitchObjects.sqf +++ b/SQF/dayz_code/system/mission/chernarus/hideGlitchObjects.sqf @@ -26,6 +26,7 @@ private "_object"; [[3672,2435,0],327675], //kbud.p3d outhouse //Custom building interiors too high/low above/below terrain level to enter + [[6079,4911,0],223850], //Land_Shed_W4 zero_building [[7261,2799,0],342775], //Land_Shed_W4 zero_building [[12871,8031,0],294946], //Land_HouseV_3I3 zero_building [[12971,8022,0],295117], //Land_HouseV_3I3 zero_building @@ -37,6 +38,7 @@ private "_object"; //Respawn at correct position [[ + ["Land_Shed_W4",[6078.64,4911.5,-0.55],0], ["Land_Shed_W4",[7261.45,2799.33,0],317.308], ["Fence_corrugated_plate",[7262.15,2805.85,0],142.308], //Cover floating fences nearby ["Fence_corrugated_plate",[7265.2,2808.42,0],137.308],