mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 04:02:37 +03:00
Increase headshot damage for non-zombie hits
A single headshot with a DMR from ~500m will now kill instead of doing ~8k blood as it did previously.
This commit is contained in:
@@ -239,7 +239,7 @@ if (_damage > 0.4) then {
|
|||||||
if (!(player == _source) && (_isPlayer or (_isMan && !_isZombieHit))) then { //Scale shots from AI units the same as shots from players
|
if (!(player == _source) && (_isPlayer or (_isMan && !_isZombieHit))) then { //Scale shots from AI units the same as shots from players
|
||||||
_scale = _scale + 800;
|
_scale = _scale + 800;
|
||||||
if (_isHeadHit) then {
|
if (_isHeadHit) then {
|
||||||
_scale = _scale + 500;
|
_scale = _scale + 1180;
|
||||||
};
|
};
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|||||||
@@ -603,6 +603,7 @@ if (!isDedicated) then {
|
|||||||
death_1 = format["<t size='.8' align='left' color='#a81e13'>%1 </t><img align='left' image='%2'/><t size='.8' align='left' color='#3FB07D'> %3 (%4m)</t>",_playerName,_icon,_sourceName,_distance];
|
death_1 = format["<t size='.8' align='left' color='#a81e13'>%1 </t><img align='left' image='%2'/><t size='.8' align='left' color='#3FB07D'> %3 (%4m)</t>",_playerName,_icon,_sourceName,_distance];
|
||||||
death_1_time = diag_ticktime;
|
death_1_time = diag_ticktime;
|
||||||
|
|
||||||
|
//Prevent covering vehicle health bar HUD
|
||||||
_offset = if (vehicle player == player) then {0} else {0.1};
|
_offset = if (vehicle player == player) then {0} else {0.1};
|
||||||
[(format ["%1<br />%2<br />%3<br />%4",death_1,death_2,death_3,death_4]),(safeZoneX + _offset),safeZoneY,10,0,0,8000] spawn BIS_fnc_dynamicText;
|
[(format ["%1<br />%2<br />%3<br />%4",death_1,death_2,death_3,death_4]),(safeZoneX + _offset),safeZoneY,10,0,0,8000] spawn BIS_fnc_dynamicText;
|
||||||
};
|
};
|
||||||
|
|||||||
Reference in New Issue
Block a user