diff --git a/SQF/dayz_code/compile/fn_damageHandler.sqf b/SQF/dayz_code/compile/fn_damageHandler.sqf
index 4e00e7488..25817d11a 100644
--- a/SQF/dayz_code/compile/fn_damageHandler.sqf
+++ b/SQF/dayz_code/compile/fn_damageHandler.sqf
@@ -239,7 +239,7 @@ if (_damage > 0.4) then {
if (!(player == _source) && (_isPlayer or (_isMan && !_isZombieHit))) then { //Scale shots from AI units the same as shots from players
_scale = _scale + 800;
if (_isHeadHit) then {
- _scale = _scale + 500;
+ _scale = _scale + 1180;
};
};
diff --git a/SQF/dayz_code/init/compiles.sqf b/SQF/dayz_code/init/compiles.sqf
index d6e695f87..d233dd413 100644
--- a/SQF/dayz_code/init/compiles.sqf
+++ b/SQF/dayz_code/init/compiles.sqf
@@ -603,6 +603,7 @@ if (!isDedicated) then {
death_1 = format["%1
%3 (%4m)",_playerName,_icon,_sourceName,_distance];
death_1_time = diag_ticktime;
+ //Prevent covering vehicle health bar HUD
_offset = if (vehicle player == player) then {0} else {0.1};
[(format ["%1
%2
%3
%4",death_1,death_2,death_3,death_4]),(safeZoneX + _offset),safeZoneY,10,0,0,8000] spawn BIS_fnc_dynamicText;
};