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Increase headshot damage for non-zombie hits
A single headshot with a DMR from ~500m will now kill instead of doing ~8k blood as it did previously.
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@@ -239,7 +239,7 @@ if (_damage > 0.4) then {
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if (!(player == _source) && (_isPlayer or (_isMan && !_isZombieHit))) then { //Scale shots from AI units the same as shots from players
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_scale = _scale + 800;
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if (_isHeadHit) then {
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_scale = _scale + 500;
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_scale = _scale + 1180;
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};
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};
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