Increase headshot damage for non-zombie hits

A single headshot with a DMR from ~500m will now kill instead of doing
~8k blood as it did previously.
This commit is contained in:
ebaydayz
2017-01-27 17:43:29 -05:00
parent cc720f95b7
commit 028924770f
2 changed files with 2 additions and 1 deletions

View File

@@ -239,7 +239,7 @@ if (_damage > 0.4) then {
if (!(player == _source) && (_isPlayer or (_isMan && !_isZombieHit))) then { //Scale shots from AI units the same as shots from players
_scale = _scale + 800;
if (_isHeadHit) then {
_scale = _scale + 500;
_scale = _scale + 1180;
};
};