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DayZ-Epoch/SQF/dayz_code/Configs/CfgVehicles/Graves.hpp
2021-01-07 16:45:12 +01:00

58 lines
1.1 KiB
C++

class GraveDZE: Land_A_tent
{
scope = 2;
vehicleClass = "DayZ Epoch Misc";
displayName = $STR_EPOCH_BONES_GRAVE;
destrType = "DestructNo";
model = "\z\addons\dayz_epoch\models\skeleton.p3d";
transportMaxMagazines = 80;
transportMaxWeapons = 20;
transportMaxBackpacks = 1;
};
class Mass_grave;
class Mass_grave_DZ: Mass_grave
{
vehicleClass = "DayZ Epoch Misc";
};
class Mass_grave_DZE: Mass_grave_DZ
{
transportMaxMagazines = 200;
transportMaxWeapons = 50;
transportMaxBackpacks = 10;
};
class Wreck_Base;
class Body1 : Wreck_Base
{
scope = 2;
mapSize = 2;
displayName = $STR_EPOCH_DEAD_SOLDIER;
model = "\dayz\objects\dead_soldier_0";
vehicleClass = "DayZ Epoch Misc";
};
class Body1_DZE : Body1
{
transportMaxMagazines = 80;
transportMaxWeapons = 20;
transportMaxBackpacks = 5;
};
class Body2 : Wreck_Base
{
scope = 2;
mapSize = 2;
displayName = $STR_EPOCH_DEAD_SOLDIER;
model = "\dayz\objects\dead_soldier_1";
vehicleClass = "DayZ Epoch Misc";
};
class Body2_DZE : Body2
{
transportMaxMagazines = 80;
transportMaxWeapons = 20;
transportMaxBackpacks = 5;
};