Files
DayZ-Epoch/SQF/dayz_code/Configs/CfgMagazines/Magazines/Arrows.hpp
2016-02-21 13:14:03 -05:00

79 lines
1.8 KiB
C++

class 1Rnd_Arrow_Wood : CA_Magazine
{
scope = 2;
model = "\dayz_weapons\models\bolt_gear";
picture = "\z\addons\dayz_communityassets\pictures\equip_warrow_ca.paa";
displayName = $STR_ITEMWOODENARROW_CODE_NAME;
descriptionShort = $STR_ITEMWOODENARROW_CODE_DESC;
count = 1;
initSpeed = 150;
ammo = "WoodenArrow";
class ItemActions
{
class CreateQuiver
{
text = $STR_ACTION_CREATEQUIVER;
script = "spawn player_createquiver";
};
};
};
class 12Rnd_Quiver_Wood : 1Rnd_Arrow_Wood
{
type = WeaponSlotItem * 2;
model = "\z\addons\dayz_communityassets\models\quiver";
picture = "\z\addons\dayz_communityassets\pictures\equip_quiver_ca.paa";
descriptionShort = $STR_ITEMQUIVER_CODE_DESC;
displayName = $STR_ITEMQUIVER_CODE_NAME;
count = 12;
class ItemActions
{
COMBINE_MAG
class FillQuiver
{
text = $STR_ACTION_FILLQUIVER;
script = "spawn player_fillquiver;";
};
};
};
class 1Rnd_Bolt_Tranquilizer : CA_Magazine
{
scope = 2;
type = WeaponSlotItem;
count = 1;
model = "z\addons\community_crossbow\models\ammo.p3d";
picture = "\z\addons\community_crossbow\textures\bolt_tranq.paa";
displayName = $STR_DZ_MAG_BOLT_TRQ_NAME;
descriptionShort = $STR_DZ_MAG_BOLT_TRQ_DESC;
ammo = "tranquiliser_bolt";
};
class 1Rnd_Bolt_Explosive : CA_Magazine
{
scope = 2;
type = WeaponSlotItem;
count = 1;
picture = "\z\addons\community_crossbow\textures\bolt_expl.paa";
model = "z\addons\community_crossbow\models\ammo.p3d";
displayName = $STR_DZ_MAG_BOLT_EXP_NAME;
descriptionShort = $STR_DZ_MAG_BOLT_EXP_DESC;
ammo = "explosive_bolt";
};
//TODO: Remove legacy
class WoodenArrow : 1Rnd_Arrow_Wood {};
class Quiver : 12Rnd_Quiver_Wood {};
class Tranquiliser_Bolt : 1Rnd_Bolt_Tranquilizer {};
class Crossbow_EX_Bolt : 1Rnd_Bolt_Explosive {};