class 1Rnd_Arrow_Wood : CA_Magazine { scope = 2; model = "\dayz_weapons\models\bolt_gear"; picture = "\z\addons\dayz_communityassets\pictures\equip_warrow_ca.paa"; displayName = $STR_ITEMWOODENARROW_CODE_NAME; descriptionShort = $STR_ITEMWOODENARROW_CODE_DESC; count = 1; initSpeed = 150; ammo = "WoodenArrow"; class ItemActions { class CreateQuiver { text = $STR_ACTION_CREATEQUIVER; script = "spawn player_createquiver"; }; }; }; class 12Rnd_Quiver_Wood : 1Rnd_Arrow_Wood { type = WeaponSlotItem * 2; model = "\z\addons\dayz_communityassets\models\quiver"; picture = "\z\addons\dayz_communityassets\pictures\equip_quiver_ca.paa"; descriptionShort = $STR_ITEMQUIVER_CODE_DESC; displayName = $STR_ITEMQUIVER_CODE_NAME; count = 12; class ItemActions { COMBINE_MAG class FillQuiver { text = $STR_ACTION_FILLQUIVER; script = "spawn player_fillquiver;"; }; }; }; class 1Rnd_Bolt_Tranquilizer : CA_Magazine { scope = 2; type = WeaponSlotItem; count = 1; model = "z\addons\community_crossbow\models\ammo.p3d"; picture = "\z\addons\community_crossbow\textures\bolt_tranq.paa"; displayName = $STR_DZ_MAG_BOLT_TRQ_NAME; descriptionShort = $STR_DZ_MAG_BOLT_TRQ_DESC; ammo = "tranquiliser_bolt"; }; class 1Rnd_Bolt_Explosive : CA_Magazine { scope = 2; type = WeaponSlotItem; count = 1; picture = "\z\addons\community_crossbow\textures\bolt_expl.paa"; model = "z\addons\community_crossbow\models\ammo.p3d"; displayName = $STR_DZ_MAG_BOLT_EXP_NAME; descriptionShort = $STR_DZ_MAG_BOLT_EXP_DESC; ammo = "explosive_bolt"; }; //TODO: Remove legacy class WoodenArrow : 1Rnd_Arrow_Wood {}; class Quiver : 12Rnd_Quiver_Wood {}; class Tranquiliser_Bolt : 1Rnd_Bolt_Tranquilizer {}; class Crossbow_EX_Bolt : 1Rnd_Bolt_Explosive {};