mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 04:02:37 +03:00
Duplicate of Epoch one. Also had sliding issues when building because it did not have the proper Epoch offset.
43 lines
1.1 KiB
C++
43 lines
1.1 KiB
C++
/*class ItemCamoNet : CA_Magazine //Duplicate of Epoch forest_net_kit
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{
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scope = public;
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count = 1;
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type = WeaponSlotItem;
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model = "\z\addons\dayz_communityassets\models\packed_net_green.p3d";
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picture = "\z\addons\dayz_communityassets\pictures\equip_packed_net_green_ca.paa";
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displayName = $STR_ITEM_NAME_CAMONET;
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descriptionShort = $STR_ITEM_DESC_CAMONET;
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class ItemActions
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{
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class Build
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{
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text = $STR_BUILD_CAMONET;
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script = "spawn player_build;";
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require[] = {"ItemToolbox"};
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consume[] = {"ItemCamoNet"};
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create = "CamoNet_DZ";
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};
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};
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};*/
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/*class ItemCamoNetGrey : ItemCamoNet
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{
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model = "\z\addons\dayz_communityassets\models\packed_net_gray.p3d";
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picture = "\z\addons\dayz_communityassets\pictures\equip_packed_net_gray_ca.paa";
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displayName = $STR_ITEM_NAME_CAMONET;
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descriptionShort = $STR_ITEM_DESC_CAMONET;
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class ItemActions
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{
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class Build
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{
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text = $STR_BUILD_CAMONET;
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script = "; ['ItemCamoNetGrey','Build'] spawn player_build;";
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require[] = {"ItemToolbox"};
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consume[] = {"ItemCamoNetGrey"};
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create = "CamoNet_DZ";
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};
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};
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};*/ |