private ["_newWealth","_target","_objectClasses","_range","_objects","_count","_option","_objects_filtered","_ctrl","_theCost","_wealth"]; disableSerialization; if (DZE_ActionInProgress) exitWith {localize "STR_EPOCH_ACTIONS_2" call dayz_rollingMessages;}; DZE_ActionInProgress = true; player removeAction s_player_maintain_area; s_player_maintain_area = 1; player removeAction s_player_maintain_area_preview; s_player_maintain_area_preview = 1; _target = nearestObject [[player] call FNC_getPos,"Plastic_Pole_EP1_DZ"]; _objectClasses = DZE_maintainClasses; _range = DZE_maintainRange; // set the max range for the maintain area _objects = nearestObjects [_target, _objectClasses, _range]; _objects_filtered = []; _count = 0; { if (damage _x >= DZE_DamageBeforeMaint) then { _objectUID = _x getVariable ["ObjectUID","0"]; _objectID = _x getVariable ["ObjectID","0"]; _objects_filtered set [count _objects_filtered, [_x, _objectID, _objectUID]]; _count = _count + 1; }; } count _objects; _objects = _objects_filtered; // TODO dynamic requirements based on used building parts? if (_count == 0) exitWith { _ctrl = ((uiNamespace getVariable "PlotManagement") displayCtrl 7012); _ctrl ctrlSetText format[localize "STR_EPOCH_PLOTMANAGEMENT_MAINTAIN_OBJECTS", _count]; _ctrl = ((uiNamespace getVariable "PlotManagement") displayCtrl 7013); _ctrl ctrlSetText format[localize "STR_EPOCH_PLOTMANAGEMENT_NO_MONEY_NEEDED", " "]; DZE_ActionInProgress = false; s_player_maintain_area = -1; s_player_maintain_area_preview = -1; }; _theCost = _count * 100; _option = _this select 0; switch _option do { case "maintain": { _wealth = player getVariable[Z_MoneyVariable,0]; systemChat format ["_wealth: %1 _theCost: %2",_wealth,_theCost]; if (_theCost <= _wealth) then { _newWealth = (_wealth - _theCost); player playActionNow "Medic"; [player,_range,true,(getPosATL player)] spawn player_alertZombies; player setVariable[Z_MoneyVariable,_newWealth,true]; call player_forceSave; PVDZE_maintainArea = [player,1,_objects]; publicVariableServer "PVDZE_maintainArea"; systemChat format[localize "STR_EPOCH_ACTIONS_4", _count]; _ctrl = ((uiNamespace getVariable "PlotManagement") displayCtrl 7012); _ctrl ctrlSetText format[localize "STR_EPOCH_PLOTMANAGEMENT_OBJECTS_MAINTAINED_SUCCESS", _count]; _ctrl = ((uiNamespace getVariable "PlotManagement") displayCtrl 7013); _ctrl ctrlSetText format[localize "STR_EPOCH_PLOTMANAGEMENT_PRICE_MAINTAINED_SUCCESS",_theCost, CurrencyName]; } else { _ctrl = ((uiNamespace getVariable "PlotManagement") displayCtrl 7012); _ctrl ctrlSetText format[localize "STR_EPOCH_PLOTMANAGEMENT_OBJECTS_MAINTAINED_FAILED", _count]; _ctrl = ((uiNamespace getVariable "PlotManagement") displayCtrl 7013); _ctrl ctrlSetText format[localize "STR_EPOCH_PLOTMANAGEMENT_MONEY_NEEDED_FAILED", _theCost, CurrencyName]; }; }; case "preview": { _ctrl = ((uiNamespace getVariable "PlotManagement") displayCtrl 7012); _ctrl ctrlSetText format[localize "STR_EPOCH_PLOTMANAGEMENT_MAINTAIN_OBJECTS", _count]; _ctrl = ((uiNamespace getVariable "PlotManagement") displayCtrl 7013); _ctrl ctrlSetText format[localize "STR_EPOCH_PLOTMANAGEMENT_MAINTAIN_PRICE", _theCost, CurrencyName]; }; }; DZE_ActionInProgress = false; s_player_maintain_area = -1; s_player_maintain_area_preview = -1;