Files
DayZ-Epoch/SQF/dayz_code/Configs/CfgVehicles/CfgVehicles.hpp
icomrade ba751dad4a Fix Generator
Not sure what differences BuiltItems will have as opposed to using the
SkodaBase class.

Switch Off/On are removed because they do nothing anyway (the start/stop
options are in fn_selfAction anyway)
2016-04-30 19:04:52 -04:00

16 KiB