Files
DayZ-Epoch/SQF/dayz_code/Configs/CfgVehicles/Helicopter/AH6.hpp
ebayShopper e2a410b95a Update AH6X config
This partially reverts commit 95310b9.

Update for model change in commit 43d349c

Turret animation source errors have been fixed in Streatman's new model,
so this is no longer necessary.
2017-12-05 15:16:36 -05:00

89 lines
2.2 KiB
C++

class AH6J_EP1_DZ: AH6_Base_EP1
{
scope = public;
side = 2;
displayName = "AH6J_DZ";
crew = "";
typicalCargo[] = {};
weapons[] = {"TwinM134","CMFlareLauncher"};
magazines[] = {"4000Rnd_762x51_M134","60Rnd_CMFlareMagazine"};
threat[] = {0.6,0.4,0.1};
gunBeg[] = {"muzzle_1","muzzle_2"};
gunEnd[] = {"chamber_1","chamber_2"};
radarType = 0;
class TransportMagazines {};
class TransportWeapons {};
class Turrets {};
class AnimationSources
{
class Gatling_1
{
source = "revolving";
weapon = "TwinM134";
};
class Gatling_2
{
source = "revolving";
weapon = "TwinM134";
};
};
hiddenSelections[] = {"camo1","camo2"};
hiddenSelectionsTextures[] = {"ca\air_e\ah6j\data\ah6_merge1_co.paa","ca\air_e\ah6j\data\default_co.paa"};
commanderCanSee = 2+16+32;
gunnerCanSee = 2+16+32;
driverCanSee = 2+16+32;
transportMaxWeapons = 3;
transportMaxMagazines = 10;
transportmaxbackpacks = 2;
class DefaultEventhandlers;
class EventHandlers: DefaultEventhandlers
{
killed = "_this call BIS_Effects_EH_Killed;";
fired = "_this call BIS_Effects_EH_Fired;";
};
};
class AH6J_EP1_DZE: AH6J_EP1_DZ
{
scope = public;
side = 2;
displayName = "AH6J_DZE";
magazines[] = {"60Rnd_CMFlareMagazine"};
};
class AH6X_DZ: AH6_Base_EP1 {
displayname = $STR_VEH_NAME_AH6X;
displaynameshort = $STR_EP1_DN_AH6X;
model = "dayz_vehicles\helicopters\greybird\greybird.p3d";
//cargoAction[] = {"AH6j_Cargo_EP1","UH1Y_Cargo01","UH1Y_Cargo01"};
audible = 6;
enablemanualfire = 0;
scope = public;
side = 2;
crew = "";
typicalCargo[] = {};
hiddenselections[] = {"camo1"};
hiddenselectionstextures[] = {"ca\air_e\ah6j\data\ah6_merge1_co.paa"};
icon = "\ca\air_e\data\UI\Icon_ah6x_CA.paa";
picture = "\ca\air_e\data\UI\Picture_ah6x_CA.paa";
isuav = 0;
radartype = 0;
class TransportMagazines{};
class TransportWeapons{};
weapons[] = {};
magazines[] = {};
commanderCanSee = 2+16+32;
gunnerCanSee = 2+16+32;
driverCanSee = 2+16+32;
transportMaxWeapons = 3;
transportMaxMagazines = 30;
transportmaxbackpacks = 2;
fuelCapacity = 242;
class Turrets {};
class DefaultEventhandlers;
class EventHandlers: DefaultEventhandlers
{
killed = "_this call BIS_Effects_EH_Killed;";
};
};