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https://github.com/EpochModTeam/DayZ-Epoch.git
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7857272d82
Vanilla commits: https://github.com/DayZMod/DayZ/commit/578e0f5c0a5cc984e14124bb5efac0b3e41b9e18 https://github.com/DayZMod/DayZ/commit/18d1852b56afa7e6e97510ab78b7b3f6cf92d299 https://github.com/DayZMod/DayZ/commit/bbebc561028d0d9272045662ab37eb12aa80d6b0 https://github.com/DayZMod/DayZ/commit/e70074e44fd14fed6efce5baf7e60ec1737691d0 https://github.com/DayZMod/DayZ/commit/56d0ab54cbe78afea38b938d76c7b01a74c4ad66 https://github.com/DayZMod/DayZ/commit/fa8c01bae4ec175b1e3b4a2d40c1b5b7d6be4a83 Added some new building types. No existing buildings were removed or changed, just moved around to sync order.
To customize the loot tables copy this CfgLoot folder to your mission. Then in description.ext replace this line: #include "\z\addons\dayz_code\Configs\CfgLoot\CfgLoot.hpp" with this: #include "CfgLoot\CfgLoot.hpp" If you do not change anything in the \Buildings\ folder you can delete it and CfgBuildingPos.hpp. Then in CfgLoot.hpp replace: #include "CfgBuildingPos.hpp" with: #include "\z\addons\dayz_code\Configs\CfgLoot\CfgBuildingPos.hpp" If you do not change anything in the \Groups\Buildings\ folder you can delete it and CfgBuildingLoot.hpp. Then in CfgLoot.hpp replace: #include "CfgBuildingLoot.hpp" with: #include "\z\addons\dayz_code\Configs\CfgLoot\CfgBuildingLoot.hpp"