/* DayZ Lock Safe Usage: [_obj] spawn player_unlockVault; Made for DayZ Epoch please ask permission to use/edit/distrubute email vbawol@veteranbastards.com. */ private ["_objectID","_objectUID","_obj","_ownerID","_dir","_pos","_holder","_weapons","_magazines","_backpacks","_objWpnTypes","_objWpnQty","_countr","_alreadyPacking","_playerNear","_playerID","_claimedBy","_unlockedClass","_text","_nul","_objType"]; if (DZE_ActionInProgress) exitWith {cutText [localize "str_epoch_player_21","PLAIN DOWN"];}; DZE_ActionInProgress = true; {player removeAction _x} count s_player_combi; s_player_combi = []; s_player_unlockvault = 1; _obj = _this; _objType = typeOf _obj; if !(_objType in DZE_LockedStorage) exitWith { s_player_unlockvault = -1; DZE_ActionInProgress = false; }; _playerNear = _obj call dze_isnearest_player; if (_playerNear) exitWith {DZE_ActionInProgress = false; cutText [localize "str_epoch_player_20","PLAIN DOWN"];}; // Silently exit if object no longer exists || alive if (isNull _obj || !(alive _obj)) exitWith { DZE_ActionInProgress = false; }; _unlockedClass = getText (configFile >> "CfgVehicles" >> _objType >> "unlockedClass"); _text = getText (configFile >> "CfgVehicles" >> _objType >> "displayName"); _alreadyPacking = _obj getVariable["packing",0]; _claimedBy = _obj getVariable["claimed","0"]; _ownerID = _obj getVariable["CharacterID","0"]; if (_alreadyPacking == 1) exitWith {DZE_ActionInProgress = false; cutText [format[(localize "str_epoch_player_124"),_text], "PLAIN DOWN"]}; // Promt user for password if _ownerID != dayz_playerUID if ((_ownerID == dayz_combination) || (_ownerID == dayz_playerUID)) then { // Check if any players are nearby if not allow player to claim item. _playerNear = {isPlayer _x} count (player nearEntities ["CAManBase", 6]) > 1; _playerID = [player] call FNC_GetPlayerUID; // Only allow if not already claimed. if (_claimedBy == "0" || !_playerNear) then { // Since item was not claimed proceed with claiming it. _obj setVariable["claimed",_playerID,true]; }; _dir = direction _obj; _pos = _obj getVariable["OEMPos",getPosATL _obj]; _objectID = _obj getVariable["ObjectID","0"]; _objectUID = _obj getVariable["ObjectUID","0"]; _claimedBy = _obj getVariable["claimed","0"]; if (_claimedBy == _playerID) then { if(!isNull _obj && alive _obj) then { dze_waiting = nil; PVDZE_log_lockUnlock = [player, _obj, false]; publicVariableServer "PVDZE_log_lockUnlock"; //wait for response from server to verify safe was logged before proceeding waitUntil {!isNil "dze_waiting"}; _obj setVariable["packing",1]; ["Working",0,[3,2,8,0]] call dayz_NutritionSystem; _weapons = _obj getVariable["WeaponCargo",[]]; _magazines = _obj getVariable["MagazineCargo",[]]; _backpacks = _obj getVariable["BackpackCargo",[]]; player playActionNow "Medic"; uiSleep 1; [player,"tentpack",0,false] call dayz_zombieSpeak; uiSleep 5; _holder = createVehicle [_unlockedClass,_pos,[], 0, "CAN_COLLIDE"]; // Remove locked vault deleteVehicle _obj; _holder setdir _dir; _holder setPosATL _pos; player reveal _holder; _holder setVariable["CharacterID",_ownerID,true]; _holder setVariable["ObjectID",_objectID,true]; _holder setVariable["ObjectUID",_objectUID,true]; _holder setVariable ["OEMPos", _pos, true]; if (count _weapons > 0) then { //Add weapons _objWpnTypes = _weapons select 0; _objWpnQty = _weapons select 1; _countr = 0; { _holder addweaponcargoGlobal [_x,(_objWpnQty select _countr)]; _countr = _countr + 1; } count _objWpnTypes; }; if (count _magazines > 0) then { //Add Magazines _objWpnTypes = _magazines select 0; _objWpnQty = _magazines select 1; _countr = 0; { if (_x != "CSGAS") then { _holder addmagazinecargoGlobal [_x,(_objWpnQty select _countr)]; _countr = _countr + 1; }; } count _objWpnTypes; }; if (count _backpacks > 0) then { //Add Backpacks _objWpnTypes = _backpacks select 0; _objWpnQty = _backpacks select 1; _countr = 0; { _holder addbackpackcargoGlobal [_x,(_objWpnQty select _countr)]; _countr = _countr + 1; } count _objWpnTypes; }; cutText [format[(localize "str_epoch_player_125"),_text], "PLAIN DOWN"]; }; } else { DZE_ActionInProgress = false; cutText [format[(localize "str_player_beinglooted"),_text] , "PLAIN DOWN"]; }; } else { ["Working",0,[100,15,10,0]] call dayz_NutritionSystem; player playActionNow "Medic"; uiSleep 1; [player,"repair",0,false] call dayz_zombieSpeak; [player,25,true,(getPosATL player)] spawn player_alertZombies; uiSleep 5; cutText [format[(localize "str_epoch_player_126"),_text], "PLAIN DOWN"]; }; s_player_unlockvault = -1; DZE_ActionInProgress = false;