private ["_part_out","_part_in","_qty_out","_qty_in","_textPartIn","_textPartOut","_qty","_needed","_started","_finished","_animState","_isMedic","_abort","_removed","_tradeCounter","_total_trades","_humanityGain","_humanity"]; // [part_out,part_in, qty_out, qty_in,]; if (DZE_ActionInProgress) exitWith {cutText [localize "str_epoch_player_103","PLAIN DOWN"];}; DZE_ActionInProgress = true; //_activatingPlayer = [player] call FNC_GetPlayerUID; _part_out = (_this select 3) select 0; _part_in = (_this select 3) select 1; _qty_out = (_this select 3) select 2; _qty_in = (_this select 3) select 3; // _buy_o_sell = (_this select 3) select 4; _textPartIn = (_this select 3) select 5; _textPartOut = (_this select 3) select 6; //_traderID = (_this select 3) select 7; _qty = {_x == _part_in} count magazines player; // find total number of possible trades _total_trades = floor (_qty / _qty_in); if(_total_trades < 1) exitWith { _needed = _qty_in - _qty; cutText [format[(localize "str_epoch_player_184"),_needed,_textPartIn] , "PLAIN DOWN"]; DZE_ActionInProgress = false; }; _abort = false; _tradeCounter = 0; // trade all items for "_x" from 1 to _total_trades do { _removed = 0; _tradeCounter = _tradeCounter + 1; if(_total_trades == 1) then { cutText [format[(localize "str_epoch_player_105"),_tradeCounter,_total_trades] , "PLAIN DOWN"]; } else { cutText [format[(localize "str_epoch_player_187"),_tradeCounter,_total_trades] , "PLAIN DOWN"]; }; ["Working",0,[3,2,8,0]] call dayz_NutritionSystem; player playActionNow "Medic"; r_interrupt = false; _animState = animationState player; r_doLoop = true; _started = false; _finished = false; while {r_doLoop} do { _animState = animationState player; _isMedic = ["medic",_animState] call fnc_inString; if (_isMedic) then { _started = true; }; if (_started && !_isMedic) then { r_doLoop = false; _finished = true; }; if (r_interrupt) then { r_doLoop = false; }; uiSleep 0.1; }; r_doLoop = false; if (!_finished) exitWith { r_interrupt = false; if (vehicle player == player) then { [objNull, player, rSwitchMove,""] call RE; player playActionNow "stop"; }; cutText [localize "str_epoch_player_106","PLAIN DOWN"]; }; _qty = {_x == _part_in} count magazines player; if (_qty >= _qty_in) then { _removed = _removed + ([player,_part_in,_qty_in] call BIS_fnc_invRemove); if (_removed == _qty_in) then { _humanityGain = 0; for "_x" from 1 to _qty_out do { player addMagazine _part_out; if(_part_out == "FoodBioMeat") then { _humanityGain = _humanityGain + 20; }; }; if(_humanityGain > 0) then { // Increase humanity for turning in bio meat _humanity = player getVariable["humanity",0]; _humanity = _humanity + _humanityGain; player setVariable["humanity",_humanity,true]; }; cutText [format[(localize "str_epoch_player_186"),_qty_in,_textPartIn,_qty_out,_textPartOut], "PLAIN DOWN"]; } else { // Return items from botched trade. for "_x" from 1 to _removed do { player addMagazine _part_in; }; _abort = true; }; } else { _needed = _qty_in - _qty; cutText [format[(localize "str_epoch_player_184"),_needed,_textPartIn] , "PLAIN DOWN"]; }; uiSleep 1; if(_abort) exitWith {}; }; DZE_ActionInProgress = false;