Files
DayZ-Epoch/SQF/dayz_code/Configs/CfgWeapons/Melee/BaseballBat.hpp
A Man 8315d8999b Remove DayZ Mod crafting and replace it with epoch crafting
- All dayz mod recipe were moved to epoch crafting.
- This disables the craft dialog in the diary too.
- The player_craftitem got updated and can handle all dayz mod recipes now.
- A few wooden recipes got updated with an need nails now.
- player_craftitem shows all items that are needed for crafting now, no longer only one missing part.
- Add a systemchat text for missing tools, so it can be checked later in the chat.
2020-05-11 19:55:28 +02:00

82 lines
2.1 KiB
C++

class MeleeBaseBallBat : MeleeWeapon
{
scope = public;
model = "\z\addons\dayz_communityassets\models\baseball_bat_weaponized.p3d";
picture = "\z\addons\dayz_communityassets\pictures\equip_baseball_bat_ca.paa";
displayName = $STR_EQUIP_NAME_BASEBALLBAT;
descriptionShort = $STR_EQUIP_DESC_BASEBALLBAT;
magazines[] = {"Bat_Swing"};
droppeditem = "MeleeBaseBallBat";
class Library
{
libTextDesc = $STR_EQUIP_DESC_BASEBALLBAT;
};
class ItemActions
{
class Crafting
{
text = $STR_CRAFTING_NAILEDBASEBALLBAT;
script = ";['Crafting','CfgWeapons', _id] spawn player_craftItem;";
neednearby[] = {};
requiretools[] = {"ItemToolbox"};
output[] = {};
outputweapons[] = {"MeleeBaseBallBatNails"};
input[] = {{"equip_nails",1}};
inputweapons[] = {"MeleeBaseBallBat"};
};
class Crafting1
{
text = $STR_CRAFTING_BASEBALLBATBARBED;
script = ";['Crafting1','CfgWeapons', _id] spawn player_craftItem;";
neednearby[] = {};
requiretools[] = {"ItemToolbox"};
output[] = {};
outputweapons[] = {"MeleeBaseBallBatBarbed"};
input[] = {{"equip_nails",1},{"ItemWire",1}};
inputweapons[] = {"MeleeBaseBallBat"};
};
};
};
class MeleeBaseBallBatBarbed : MeleeWeapon
{
scope = public;
model="\z\addons\dayz_communityassets\models\baseball_bat_barbed_weaponized.p3d";
picture="\z\addons\dayz_communityassets\pictures\equip_baseball_bat_barbed_ca.paa";
displayName=$STR_EQUIP_NAME_BASEBALLBATBARBED;
descriptionShort=$STR_EQUIP_DESC_BASEBALLBATBARBED;
magazines[] = {"BatBarbed_Swing"};
droppeditem = "MeleeBaseBallBatBarbed";
class Library
{
libTextDesc = $STR_EQUIP_DESC_BASEBALLBATBARBED;
};
};
class MeleeBaseBallBatNails : MeleeWeapon
{
scope = public;
model="\z\addons\dayz_communityassets\models\baseball_bat_nails_weaponized.p3d";
picture="\z\addons\dayz_communityassets\pictures\equip_baseball_bat_nails_ca.paa";
displayName=$STR_EQUIP_NAME_BASEBALLBATNAILS;
descriptionShort=$STR_EQUIP_DESC_BASEBALLBATNAILS;
magazines[] = {"BatNails_Swing"};
droppeditem = "MeleeBaseBallBatNails";
class Library
{
libTextDesc = $STR_EQUIP_DESC_BASEBALLBATNAILS;
};
};