class MeleeBaseBallBat : MeleeWeapon { scope = public; model = "\z\addons\dayz_communityassets\models\baseball_bat_weaponized.p3d"; picture = "\z\addons\dayz_communityassets\pictures\equip_baseball_bat_ca.paa"; displayName = $STR_EQUIP_NAME_BASEBALLBAT; descriptionShort = $STR_EQUIP_DESC_BASEBALLBAT; magazines[] = {"Bat_Swing"}; droppeditem = "MeleeBaseBallBat"; class Library { libTextDesc = $STR_EQUIP_DESC_BASEBALLBAT; }; class ItemActions { class Crafting { text = $STR_CRAFTING_NAILEDBASEBALLBAT; script = ";['Crafting','CfgWeapons', _id] spawn player_craftItem;"; neednearby[] = {}; requiretools[] = {"ItemToolbox"}; output[] = {}; outputweapons[] = {"MeleeBaseBallBatNails"}; input[] = {{"equip_nails",1}}; inputweapons[] = {"MeleeBaseBallBat"}; }; class Crafting1 { text = $STR_CRAFTING_BASEBALLBATBARBED; script = ";['Crafting1','CfgWeapons', _id] spawn player_craftItem;"; neednearby[] = {}; requiretools[] = {"ItemToolbox"}; output[] = {}; outputweapons[] = {"MeleeBaseBallBatBarbed"}; input[] = {{"equip_nails",1},{"ItemWire",1}}; inputweapons[] = {"MeleeBaseBallBat"}; }; }; }; class MeleeBaseBallBatBarbed : MeleeWeapon { scope = public; model="\z\addons\dayz_communityassets\models\baseball_bat_barbed_weaponized.p3d"; picture="\z\addons\dayz_communityassets\pictures\equip_baseball_bat_barbed_ca.paa"; displayName=$STR_EQUIP_NAME_BASEBALLBATBARBED; descriptionShort=$STR_EQUIP_DESC_BASEBALLBATBARBED; magazines[] = {"BatBarbed_Swing"}; droppeditem = "MeleeBaseBallBatBarbed"; class Library { libTextDesc = $STR_EQUIP_DESC_BASEBALLBATBARBED; }; }; class MeleeBaseBallBatNails : MeleeWeapon { scope = public; model="\z\addons\dayz_communityassets\models\baseball_bat_nails_weaponized.p3d"; picture="\z\addons\dayz_communityassets\pictures\equip_baseball_bat_nails_ca.paa"; displayName=$STR_EQUIP_NAME_BASEBALLBATNAILS; descriptionShort=$STR_EQUIP_DESC_BASEBALLBATNAILS; magazines[] = {"BatNails_Swing"}; droppeditem = "MeleeBaseBallBatNails"; class Library { libTextDesc = $STR_EQUIP_DESC_BASEBALLBATNAILS; }; };