Files
DayZ-Epoch/SQF/dayz_code/Configs/CfgVehicles/Helicopter/CH47.hpp
A Man 4ba6fa326a Set missing side and faction for vehicles
This sets the missing side and faction to every vehicle. Thx to iben for explaining. Also set every epoch vehicle to side west and faction USMC to avoid AI problems. As far as Ive tested there are no problems with these settings. This needs some more testing with AI helicopters. Non militarized servers are not affected by this change at all.
2021-06-26 11:25:17 +02:00

307 lines
8.8 KiB
C++

class CH_47F_EP1;
class CH_47F_EP1_DZ : CH_47F_EP1 {
vehicleClass = "DayZ Epoch Vehicles";
side = 1;
faction = "USMC";
displayName = "$STR_VEH_NAME_CH47_GREEN";
crew = "";
typicalCargo[] = {};
class TransportMagazines {};
class TransportWeapons {};
commanderCanSee = 2+16+32;
gunnerCanSee = 2+16+32;
driverCanSee = 2+16+32;
transportMaxWeapons = 40;
transportMaxMagazines = 300;
transportmaxbackpacks = 10;
class Turrets;
class MainTurret;
class RightDoorGun;
class BackDoorGun;
maxSpeed = 293;
fuelCapacity = 4043;
radartype = 0;
supplyRadius = 1.3;
};
class CH_47F_EP1_DZE: CH_47F_EP1_DZ
{
cargoCompartments[] = {"Compartment1","Compartment2","Compartment3"};
class Turrets: Turrets
{
class MainTurret: MainTurret
{
body = "mainTurret";
gun = "mainGun";
minElev = -50;
maxElev = 30;
initElev = -30;
minTurn = -3;
maxTurn = 173;
initTurn = 0;
soundServo[] = {"",0.01,1};
animationSourceHatch = "";
stabilizedInAxes = "StabilizedInAxesNone";
gunBeg = "muzzle_1";
gunEnd = "chamber_1";
weapons[] = {"M134"};
magazines[] = {};
gunnerName = $STR_POSITION_CREWCHIEF;
gunnerOpticsModel = "\ca\weapons\optika_empty";
gunnerOutOpticsShowCursor = 1;
gunnerOpticsShowCursor = 1;
gunnerAction = "CH47_Gunner_EP1";
gunnerInAction = "CH47_Gunner_EP1";
commanding = -2;
primaryGunner = 0;
class ViewOptics
{
initAngleX = 0;
minAngleX = -30;
maxAngleX = 30;
initAngleY = 0;
minAngleY = -100;
maxAngleY = 100;
initFov = 0.7;
minFov = 0.25;
maxFov = 1.1;
};
gunnerCompartments = "Compartment3";
memoryPointsGetInGunner = "pos gunner";
memoryPointsGetInGunnerDir = "pos gunner dir";
};
class RightDoorGun: MainTurret
{
body = "Turret2";
gun = "Gun_2";
minElev = -60;
maxElev = 30;
initElev = -30;
minTurn = -173;
maxTurn = 3;
initTurn = 0;
animationSourceBody = "Turret_2";
animationSourceGun = "Gun_2";
stabilizedInAxes = "StabilizedInAxesNone";
selectionFireAnim = "zasleh_1";
proxyIndex = 2;
gunnerName = $STR_POSITION_DOORGUNNER;
commanding = -3;
weapons[] = {"M134_2"};
gunBeg = "muzzle_2";
gunEnd = "chamber_2";
primaryGunner = 0;
memoryPointGun = "machinegun_2";
memoryPointGunnerOptics = "gunnerview_2";
};
class BackDoorGun: MainTurret
{
discreteDistance[] = {100, 200, 300, 400, 500, 600, 700, 800};
discreteDistanceInitIndex = 2;
body = "Turret3";
gun = "Gun_3";
minTurn = 130;
maxTurn = 230;
initTurn = 180;
minElev = -50;
maxElev = 50;
initElev = 0;
animationSourceBody = "Turret_3";
animationSourceGun = "Gun_3";
stabilizedInAxes = "StabilizedInAxesNone";
selectionFireAnim = "zasleh_3";
proxyIndex = 3;
gunnerName = $STR_POSITION_REARGUNNER;
gunnerOpticsShowCursor = 0;
commanding = -1;
gunnerAction = "CH47_Gunner01_EP1";
gunnerInAction = "CH47_Gunner01_EP1";
turretInfoType = "RscWeaponZeroing";
weapons[] = {"M240BC_veh"};
magazines[] = {};
gunBeg = "muzzle_3";
gunEnd = "chamber_3";
primaryGunner = 1;
memoryPointGun = "machinegun_3";
memoryPointGunnerOptics = "gunnerview_3";
};
};
class Upgrades
{
ItemHeliAVE[] = {"CH_47F_EP1_DZE1",{"ItemToolbox","ItemSolder_DZE"},{},{{"ItemHeliAVE",1},{"equip_metal_sheet",5},{"ItemScrews",1},{"ItemTinBar",1},{"equip_scrapelectronics",2},{"equip_floppywire",2}}};
};
};
class CH_47F_EP1_DZE1: CH_47F_EP1_DZE
{
displayName = "$STR_VEH_NAME_CH47_GREEN+";
original = "CH_47F_EP1_DZE";
armor = 80;
damageResistance = 0.02078;
class Upgrades
{
ItemHeliLRK[] = {"CH_47F_EP1_DZE2",{"ItemToolbox","ItemSolder_DZE"},{},{{"ItemHeliLRK",1},{"PartGeneric",2},{"ItemScrews",1},{"ItemWoodCrateKit",1},{"ItemGunRackKit",1},{"ItemTinBar",1},{"equip_scrapelectronics",2},{"equip_floppywire",2}}};
};
};
class CH_47F_EP1_DZE2: CH_47F_EP1_DZE1
{
displayName = "$STR_VEH_NAME_CH47_GREEN++";
transportMaxWeapons = 80;
transportMaxMagazines = 600;
transportmaxbackpacks = 20;
class Upgrades
{
ItemHeliTNK[] = {"CH_47F_EP1_DZE3",{"ItemToolbox","ItemSolder_DZE"},{},{{"ItemHeliTNK",1},{"PartFueltank",2},{"PartGeneric",2},{"ItemFuelBarrel",1},{"ItemTinBar",1},{"equip_scrapelectronics",1},{"equip_floppywire",1}}};
};
};
class CH_47F_EP1_DZE3: CH_47F_EP1_DZE2
{
displayName = "$STR_VEH_NAME_CH47_GREEN+++";
fuelCapacity = 8300;
};
class CH_47F_EP1_Black_DZ : CH_47F_EP1_DZ {
displayName = "$STR_VEH_NAME_CH47_BLACK";
model = "C1987_ch47\ca\air_e\CH47\CH_47F.p3d";
};
class CH_47F_EP1_Black_DZE : CH_47F_EP1_DZE {
displayName = "$STR_VEH_NAME_CH47_BLACK";
model = "C1987_ch47\ca\air_e\CH47\CH_47F.p3d";
class Upgrades
{
ItemHeliAVE[] = {"CH_47F_EP1_Black_DZE1",{"ItemToolbox","ItemSolder_DZE"},{},{{"ItemHeliAVE",1},{"equip_metal_sheet",5},{"ItemScrews",1},{"ItemTinBar",1},{"equip_scrapelectronics",2},{"equip_floppywire",2}}};
};
};
class CH_47F_EP1_Black_DZE1: CH_47F_EP1_Black_DZE
{
displayName = "$STR_VEH_NAME_CH47_BLACK+";
original = "CH_47F_EP1_Black_DZE";
armor = 80;
damageResistance = 0.02078;
class Upgrades
{
ItemHeliLRK[] = {"CH_47F_EP1_Black_DZE2",{"ItemToolbox","ItemSolder_DZE"},{},{{"ItemHeliLRK",1},{"PartGeneric",2},{"ItemScrews",1},{"ItemWoodCrateKit",1},{"ItemGunRackKit",1},{"ItemTinBar",1},{"equip_scrapelectronics",2},{"equip_floppywire",2}}};
};
};
class CH_47F_EP1_Black_DZE2: CH_47F_EP1_Black_DZE1
{
displayName = "$STR_VEH_NAME_CH47_BLACK++";
transportMaxWeapons = 80;
transportMaxMagazines = 600;
transportmaxbackpacks = 20;
class Upgrades
{
ItemHeliTNK[] = {"CH_47F_EP1_Black_DZE3",{"ItemToolbox","ItemSolder_DZE"},{},{{"ItemHeliTNK",1},{"PartFueltank",2},{"PartGeneric",2},{"ItemFuelBarrel",1},{"ItemTinBar",1},{"equip_scrapelectronics",1},{"equip_floppywire",1}}};
};
};
class CH_47F_EP1_Black_DZE3: CH_47F_EP1_Black_DZE2
{
displayName = "$STR_VEH_NAME_CH47_BLACK+++";
fuelCapacity = 8300;
};
class CH_47F_EP1_GREY_DZ : CH_47F_EP1_DZ {
displayName = "$STR_VEH_NAME_CH47_GREY";
model = "C1987_ch47\ca\air_e\CH47\CH_47F2.p3d";
};
class CH_47F_EP1_GREY_DZE : CH_47F_EP1_DZE {
displayName = "$STR_VEH_NAME_CH47_GREY";
model = "C1987_ch47\ca\air_e\CH47\CH_47F2.p3d";
class Upgrades
{
ItemHeliAVE[] = {"CH_47F_EP1_GREY_DZE1",{"ItemToolbox","ItemSolder_DZE"},{},{{"ItemHeliAVE",1},{"equip_metal_sheet",5},{"ItemScrews",1},{"ItemTinBar",1},{"equip_scrapelectronics",2},{"equip_floppywire",2}}};
};
};
class CH_47F_EP1_GREY_DZE1: CH_47F_EP1_GREY_DZE
{
displayName = "$STR_VEH_NAME_CH47_GREY+";
original = "CH_47F_EP1_GREY_DZE";
armor = 80;
damageResistance = 0.02078;
class Upgrades
{
ItemHeliLRK[] = {"CH_47F_EP1_GREY_DZE2",{"ItemToolbox","ItemSolder_DZE"},{},{{"ItemHeliLRK",1},{"PartGeneric",2},{"ItemScrews",1},{"ItemWoodCrateKit",1},{"ItemGunRackKit",1},{"ItemTinBar",1},{"equip_scrapelectronics",2},{"equip_floppywire",2}}};
};
};
class CH_47F_EP1_GREY_DZE2: CH_47F_EP1_GREY_DZE1
{
displayName = "$STR_VEH_NAME_CH47_GREY++";
transportMaxWeapons = 80;
transportMaxMagazines = 600;
transportmaxbackpacks = 20;
class Upgrades
{
ItemHeliTNK[] = {"CH_47F_EP1_GREY_DZE3",{"ItemToolbox","ItemSolder_DZE"},{},{{"ItemHeliTNK",1},{"PartFueltank",2},{"PartGeneric",2},{"ItemFuelBarrel",1},{"ItemTinBar",1},{"equip_scrapelectronics",1},{"equip_floppywire",1}}};
};
};
class CH_47F_EP1_GREY_DZE3: CH_47F_EP1_GREY_DZE2
{
displayName = "$STR_VEH_NAME_CH47_GREY+++";
fuelCapacity = 8300;
};
class CH_47F_EP1_DES_DZ : CH_47F_EP1_DZ {
displayName = "$STR_VEH_NAME_CH47_DESERT";
model = "C1987_ch47\ca\air_e\CH47\CH_47F3.p3d";
};
class CH_47F_EP1_DES_DZE : CH_47F_EP1_DZE {
displayName = "$STR_VEH_NAME_CH47_DESERT";
model = "C1987_ch47\ca\air_e\CH47\CH_47F3.p3d";
class Upgrades
{
ItemHeliAVE[] = {"CH_47F_EP1_DES_DZE1",{"ItemToolbox","ItemSolder_DZE"},{},{{"ItemHeliAVE",1},{"equip_metal_sheet",5},{"ItemScrews",1},{"ItemTinBar",1},{"equip_scrapelectronics",2},{"equip_floppywire",2}}};
};
};
class CH_47F_EP1_DES_DZE1: CH_47F_EP1_DES_DZE
{
displayName = "$STR_VEH_NAME_CH47_DESERT+";
original = "CH_47F_EP1_DES_DZE";
armor = 80;
damageResistance = 0.02078;
class Upgrades
{
ItemHeliLRK[] = {"CH_47F_EP1_DES_DZE2",{"ItemToolbox","ItemSolder_DZE"},{},{{"ItemHeliLRK",1},{"PartGeneric",2},{"ItemScrews",1},{"ItemWoodCrateKit",1},{"ItemGunRackKit",1},{"ItemTinBar",1},{"equip_scrapelectronics",2},{"equip_floppywire",2}}};
};
};
class CH_47F_EP1_DES_DZE2: CH_47F_EP1_DES_DZE1
{
displayName = "$STR_VEH_NAME_CH47_DESERT++";
transportMaxWeapons = 80;
transportMaxMagazines = 600;
transportmaxbackpacks = 20;
class Upgrades
{
ItemHeliTNK[] = {"CH_47F_EP1_DES_DZE3",{"ItemToolbox","ItemSolder_DZE"},{},{{"ItemHeliTNK",1},{"PartFueltank",2},{"PartGeneric",2},{"ItemFuelBarrel",1},{"ItemTinBar",1},{"equip_scrapelectronics",1},{"equip_floppywire",1}}};
};
};
class CH_47F_EP1_DES_DZE3: CH_47F_EP1_DES_DZE2
{
displayName = "$STR_VEH_NAME_CH47_DESERT+++";
fuelCapacity = 8300;
};