Files
DayZ-Epoch/SQF/dayz_code/Configs/CfgVehicles/LAND/Skoda.hpp
2013-11-29 13:59:27 -06:00

1655 lines
39 KiB
C++

class SkodaBase: Car
{
brakeDistance = 9;
scope = 0;
picture = "\Ca\wheeled\data\ico\skodovka_CA.paa";
Icon = "\Ca\wheeled\data\map_ico\icomap_skoda_CA.paa";
mapSize = 6;
faction = "CIV";
crew = "Citizen2";
typicalCargo[] = {"Citizen2"};
wheelCircumference = 1.988;
maxSpeed = 110;
turnCoef = 2;
steerAheadPlan = 0.24;
side = 3;
displayName = "Car";
accuracy = 0.5;
extCameraPosition[] = {0.5,2,-10};
armor = 20;
damageResistance = 0.01821;
cost = 2000;
fuelCapacity = 50;
transportSoldier = 3;
transportAmmo = 0;
terrainCoef = 6;
soundGear[] = {"",5.62341e-005,1};
soundGetIn[] = {"ca\sounds\vehicles\Wheeled\Car\ext\ext-Car-getout-1",0.316228,1};
soundGetOut[] = {"ca\sounds\vehicles\Wheeled\Car\ext\ext-Car-getout-1",0.316228,1,30};
soundEngineOnInt[] = {"ca\sounds\vehicles\Wheeled\Car\int\int-Car-start-1",0.316228,1};
soundEngineOnExt[] = {"ca\sounds\vehicles\Wheeled\Car\ext\ext-Car-start-1",0.316228,1,200};
soundEngineOffInt[] = {"ca\sounds\vehicles\Wheeled\Car\int\int-Car-stop-1",0.316228,1};
soundEngineOffExt[] = {"ca\sounds\vehicles\Wheeled\Car\ext\ext-Car-stop-1",0.316228,1,200};
buildCrash0[] = {"Ca\sounds\Vehicles\Crash\crash_building_01",0.707946,1,200};
buildCrash1[] = {"Ca\sounds\Vehicles\Crash\crash_building_02",0.707946,1,200};
buildCrash2[] = {"Ca\sounds\Vehicles\Crash\crash_building_03",0.707946,1,200};
buildCrash3[] = {"Ca\sounds\Vehicles\Crash\crash_building_04",0.707946,1,200};
soundBuildingCrash[] = {"buildCrash0",0.25,"buildCrash1",0.25,"buildCrash2",0.25,"buildCrash3",0.25};
WoodCrash0[] = {"Ca\sounds\Vehicles\Crash\crash_mix_wood_01",0.707946,1,200};
WoodCrash1[] = {"Ca\sounds\Vehicles\Crash\crash_mix_wood_02",0.707946,1,200};
WoodCrash2[] = {"Ca\sounds\Vehicles\Crash\crash_mix_wood_03",0.707946,1,200};
WoodCrash3[] = {"Ca\sounds\Vehicles\Crash\crash_mix_wood_04",0.707946,1,200};
WoodCrash4[] = {"Ca\sounds\Vehicles\Crash\crash_mix_wood_05",0.707946,1,200};
WoodCrash5[] = {"Ca\sounds\Vehicles\Crash\crash_mix_wood_06",0.707946,1,200};
soundWoodCrash[] = {"woodCrash0",0.166,"woodCrash1",0.166,"woodCrash2",0.166,"woodCrash3",0.166,"woodCrash4",0.166,"woodCrash5",0.166};
ArmorCrash0[] = {"Ca\sounds\Vehicles\Crash\crash_vehicle_01",0.707946,1,200};
ArmorCrash1[] = {"Ca\sounds\Vehicles\Crash\crash_vehicle_02",0.707946,1,200};
ArmorCrash2[] = {"Ca\sounds\Vehicles\Crash\crash_vehicle_03",0.707946,1,200};
ArmorCrash3[] = {"Ca\sounds\Vehicles\Crash\crash_vehicle_04",0.707946,1,200};
soundArmorCrash[] = {"ArmorCrash0",0.25,"ArmorCrash1",0.25,"ArmorCrash2",0.25,"ArmorCrash3",0.25};
class SoundEvents
{
class AccelerationIn
{
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Car\int\int-Car-acce-2",0.316228,1};
limit = "0.5";
expression = "(engineOn*(1-camPos))*gmeterZ";
};
class AccelerationOut
{
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Car\ext\ext-Car-acce-2",0.316228,1,200};
limit = "0.5";
expression = "(engineOn*camPos)*gmeterZ";
};
};
class Sounds
{
class Engine
{
sound[] = {"\ca\sounds\Vehicles\Wheeled\Car\ext\ext-car-low-4",0.562341,1,250};
frequency = "(randomizer*0.05+0.95)*rpm";
volume = "engineOn*camPos*(rpm factor[0.7, 0.2])";
};
class EngineHighOut
{
sound[] = {"\ca\sounds\Vehicles\Wheeled\Car\ext\ext-car-high-4",0.562341,1.1,350};
frequency = "(randomizer*0.05+0.95)*rpm";
volume = "engineOn*camPos*(rpm factor[0.5, 0.9])";
};
class IdleOut
{
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Car\ext\ext-car-idle-2",0.316228,1,150};
frequency = "1";
volume = "engineOn*camPos*(rpm factor[0.3, 0])";
};
class TiresRockOut
{
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-rock2",0.1,1,30};
frequency = "1";
volume = "camPos*rock*(speed factor[2, 20])";
};
class TiresSandOut
{
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-sand2",0.1,1,30};
frequency = "1";
volume = "camPos*sand*(speed factor[2, 20])";
};
class TiresGrassOut
{
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-grass3",0.1,1,30};
frequency = "1";
volume = "camPos*grass*(speed factor[2, 20])";
};
class TiresMudOut
{
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-mud2",0.1,1,30};
frequency = "1";
volume = "camPos*mud*(speed factor[2, 20])";
};
class TiresGravelOut
{
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-gravel2",0.1,1,30};
frequency = "1";
volume = "camPos*gravel*(speed factor[2, 20])";
};
class TiresAsphaltOut
{
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-asphalt3",0.1,1,30};
frequency = "1";
volume = "camPos*asphalt*(speed factor[2, 20])";
};
class NoiseOut
{
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Noises\ext\int-noise3",0.1,1,30};
frequency = "1";
volume = "camPos*(damper0 max 0.04)*(speed factor[0, 8])";
};
class EngineLowIn
{
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Car\int\int-car-low-4",0.707946,0.8};
frequency = "(randomizer*0.05+0.95)*rpm";
volume = "((engineOn*thrust) factor[0.65, 0.2])*(1-camPos)";
};
class EngineHighIn
{
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Car\int\int-car-high-4",0.707946,0.8};
frequency = "(randomizer*0.05+0.95)*rpm";
volume = "((engineOn*thrust) factor[0.55, 0.95])*(1-camPos)";
};
class IdleIn
{
sound[] = {"\ca\sounds\Vehicles\Wheeled\Car\int\int-car-idle-1",0.398107,1};
frequency = "1";
volume = "engineOn*(rpm factor[0.3, 0])*(1-camPos)";
};
class TiresRockIn
{
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-rock2",0.1,1};
frequency = "1";
volume = "(1-camPos)*rock*(speed factor[2, 20])";
};
class TiresSandIn
{
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-sand2",0.1,1};
frequency = "1";
volume = "(1-camPos)*sand*(speed factor[2, 20])";
};
class TiresGrassIn
{
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-grass3",0.1,1};
frequency = "1";
volume = "(1-camPos)*grass*(speed factor[2, 20])";
};
class TiresMudIn
{
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-mud2",0.1,1};
frequency = "1";
volume = "(1-camPos)*mud*(speed factor[2, 20])";
};
class TiresGravelIn
{
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-gravel2",0.1,1};
frequency = "1";
volume = "(1-camPos)*gravel*(speed factor[2, 20])";
};
class TiresAsphaltIn
{
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-asphalt3",0.1,1};
frequency = "1";
volume = "(1-camPos)*asphalt*(speed factor[2, 20])";
};
class NoiseIn
{
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\BUS\int\noise3",0.1,1};
frequency = "1";
volume = "(damper0 max 0.04)*(speed factor[0, 8])*(1-camPos)";
};
class Movement
{
sound = "soundEnviron";
frequency = "1";
volume = "0";
};
};
weapons[] = {"SportCarHorn"};
magazines[] = {};
driverAction = "Skodovka_Driver";
cargoAction[] = {"Skodovka_Cargo01"};
cargoIsCoDriver[] = {1,0};
hasGunner = 0;
class Turrets
{
};
class Library
{
libTextDesc = "A Czech-made civilian car, very popular during the Soviet era. This car was designed for the rugged roads of Central and Eastern Europe and displays good off-road performance in comparison to other vehicles in its class.";
};
rarityUrban = 0.5;
};
class Skoda: SkodaBase
{
scope = 2;
accuracy = 1000;
crew = "Citizen1";
faction = "CIV";
typicalCargo[] = {"Citizen1"};
model = "\ca\wheeled\skodovka";
picture = "\Ca\wheeled\data\ico\skodovka_CA.paa";
Icon = "\Ca\wheeled\data\map_ico\icomap_skoda_CA.paa";
mapSize = 6;
displayName = "Car (white)";
displayNameShort = "Car";
hiddenSelections[] = {"Camo1","Camo2"};
hiddenSelectionsTextures[] = {"\ca\wheeled\data\skodovka_bila_co.paa","\ca\wheeled\data\skodovka_int_co.paa"};
class Damage
{
tex[] = {};
mat[] = {"ca\wheeled\data\skodovka.rvmat","ca\wheeled\data\skodovka.rvmat","ca\wheeled\data\skodovka_destruct.rvmat","ca\wheeled\data\detailmapy\auta_skla.rvmat","ca\wheeled\data\detailmapy\auta_skla_damage.rvmat","ca\wheeled\data\detailmapy\auta_skla_damage.rvmat","ca\wheeled\data\detailmapy\auta_skla_in.rvmat","ca\wheeled\data\detailmapy\auta_skla_in_damage.rvmat","ca\wheeled\data\detailmapy\auta_skla_in_damage.rvmat"};
};
rarityUrban = 0.25;
upgradeVehicle[] = {"Skoda_DZE1",{{"ItemORP",1},{"PartEngine",2}}};
};
class SkodaBlue: SkodaBase
{
scope = 2;
accuracy = 1000;
crew = "Villager2";
faction = "CIV";
typicalCargo[] = {"Villager2"};
model = "\ca\wheeled\skodovka_blue";
picture = "\Ca\wheeled\data\ico\skodovka_CA.paa";
Icon = "\Ca\wheeled\data\map_ico\icomap_skoda_CA.paa";
mapSize = 6;
displayName = "Car (blue)";
displayNameShort = "Car";
class Damage
{
tex[] = {};
mat[] = {"ca\wheeled\data\skodovka_modra.rvmat","ca\wheeled\data\skodovka_modra.rvmat","ca\wheeled\data\skodovka_destruct.rvmat","ca\wheeled\data\detailmapy\auta_skla.rvmat","ca\wheeled\data\detailmapy\auta_skla_damage.rvmat","ca\wheeled\data\detailmapy\auta_skla_damage.rvmat","ca\wheeled\data\detailmapy\auta_skla_in.rvmat","ca\wheeled\data\detailmapy\auta_skla_in_damage.rvmat","ca\wheeled\data\detailmapy\auta_skla_in_damage.rvmat"};
};
rarityUrban = 0.25;
upgradeVehicle[] = {"SkodaBlue_DZE1",{{"ItemORP",1},{"PartEngine",2}}};
};
class SkodaRed: SkodaBase
{
scope = 2;
faction = "CIV";
accuracy = 1000;
model = "\ca\wheeled\skodovka_red";
picture = "\Ca\wheeled\data\ico\skodovka_CA.paa";
Icon = "\Ca\wheeled\data\map_ico\icomap_skoda_CA.paa";
mapSize = 6;
crew = "Villager1";
typicalCargo[] = {"Villager1"};
displayName = "Car (red)";
displayNameShort = "Car";
class Damage
{
tex[] = {};
mat[] = {"ca\wheeled\data\skodovka.rvmat","ca\wheeled\data\skodovka.rvmat","ca\wheeled\data\skodovka_destruct.rvmat","ca\wheeled\data\detailmapy\auta_skla.rvmat","ca\wheeled\data\detailmapy\auta_skla_damage.rvmat","ca\wheeled\data\detailmapy\auta_skla_damage.rvmat","ca\wheeled\data\detailmapy\auta_skla_in.rvmat","ca\wheeled\data\detailmapy\auta_skla_in_damage.rvmat","ca\wheeled\data\detailmapy\auta_skla_in_damage.rvmat"};
};
upgradeVehicle[] = {"SkodaRed_DZE1",{{"ItemORP",1},{"PartEngine",2}}};
};
class SkodaGreen: SkodaBase
{
scope = 2;
faction = "CIV";
accuracy = 1000;
model = "\ca\wheeled\skodovka_green";
picture = "\Ca\wheeled\data\ico\skodovka_CA.paa";
Icon = "\Ca\wheeled\data\map_ico\icomap_skoda_CA.paa";
mapSize = 6;
crew = "Villager3";
typicalCargo[] = {"Villager3"};
displayName = "Car (green)";
displayNameShort = "Car";
class Damage
{
tex[] = {};
mat[] = {"ca\wheeled\data\skodovka_zelena.rvmat","ca\wheeled\data\skodovka_zelena.rvmat","ca\wheeled\data\skodovka_destruct.rvmat","ca\wheeled\data\detailmapy\auta_skla.rvmat","ca\wheeled\data\detailmapy\auta_skla_damage.rvmat","ca\wheeled\data\detailmapy\auta_skla_damage.rvmat","ca\wheeled\data\detailmapy\auta_skla_in.rvmat","ca\wheeled\data\detailmapy\auta_skla_in_damage.rvmat","ca\wheeled\data\detailmapy\auta_skla_in_damage.rvmat"};
};
upgradeVehicle[] = {"SkodaGreen_DZE1",{{"ItemORP",1},{"PartEngine",2}}};
};
// Performance 1
class Skoda_DZE1: Skoda
{
maxspeed = 150; // max engine limit 125-130
terrainCoef = 2.5;
upgradeVehicle[] = {"Skoda_DZE2",{{"ItemAVE",1},{"PartGeneric",1},{"ItemTankTrap",1}}};
};
class SkodaBlue_DZE1: SkodaBlue
{
maxspeed = 150; // car 100
terrainCoef = 2.5;
upgradeVehicle[] = {"SkodaBlue_DZE2",{{"ItemAVE",1},{"PartGeneric",1},{"ItemTankTrap",1}}};
};
class SkodaRed_DZE1: SkodaRed
{
maxspeed = 150; // car 100
terrainCoef = 2.5;
upgradeVehicle[] = {"SkodaRed_DZE2",{{"ItemAVE",1},{"PartGeneric",1},{"ItemTankTrap",1}}};
};
class SkodaGreen_DZE1: SkodaGreen
{
maxspeed = 150; // car 100
terrainCoef = 2.5;
upgradeVehicle[] = {"SkodaGreen_DZE2",{{"ItemAVE",1},{"PartGeneric",1},{"ItemTankTrap",1}}};
};
// Armor 2
class Skoda_DZE2: Skoda_DZE1
{
armor = 50; // car 20
upgradeVehicle[] = {"Skoda_DZE3",{{"ItemLRK",1},{"ItemTent",1}}};
class HitPoints: HitPoints
{
class HitLFWheel: HitLFWheel
{
armor = 0.3;
};
class HitLBWheel: HitLBWheel
{
armor = 0.3;
};
class HitRFWheel: HitRFWheel
{
armor = 0.3;
};
class HitRBWheel: HitRBWheel
{
armor = 0.3;
};
class HitFuel
{
armor = 0.28;
material = -1;
name = "palivo";
visual = "";
passThrough = 1;
};
class HitEngine
{
armor = 1;
material = -1;
name = "motor";
visual = "";
passThrough = 1;
};
class HitGlass1: HitGlass1
{
armor = 0.1;
};
class HitGlass2: HitGlass2
{
armor = 0.1;
};
class HitGlass3: HitGlass3
{
armor = 0.1;
};
class HitGlass4: HitGlass4
{
armor = 0.1;
};
};
};
class SkodaBlue_DZE2: SkodaBlue_DZE1
{
armor = 50; // car 20
upgradeVehicle[] = {"SkodaBlue_DZE3",{{"ItemLRK",1},{"ItemTent",1}}};
class HitPoints: HitPoints
{
class HitLFWheel: HitLFWheel
{
armor = 0.3;
};
class HitLBWheel: HitLBWheel
{
armor = 0.3;
};
class HitRFWheel: HitRFWheel
{
armor = 0.3;
};
class HitRBWheel: HitRBWheel
{
armor = 0.3;
};
class HitFuel
{
armor = 0.28;
material = -1;
name = "palivo";
visual = "";
passThrough = 1;
};
class HitEngine
{
armor = 1;
material = -1;
name = "motor";
visual = "";
passThrough = 1;
};
class HitGlass1: HitGlass1
{
armor = 0.1;
};
class HitGlass2: HitGlass2
{
armor = 0.1;
};
class HitGlass3: HitGlass3
{
armor = 0.1;
};
class HitGlass4: HitGlass4
{
armor = 0.1;
};
};
};
class SkodaRed_DZE2: SkodaRed_DZE1
{
armor = 50; // car 20
upgradeVehicle[] = {"SkodaRed_DZE3",{{"ItemLRK",1},{"ItemTent",1}}};
class HitPoints: HitPoints
{
class HitLFWheel: HitLFWheel
{
armor = 0.3;
};
class HitLBWheel: HitLBWheel
{
armor = 0.3;
};
class HitRFWheel: HitRFWheel
{
armor = 0.3;
};
class HitRBWheel: HitRBWheel
{
armor = 0.3;
};
class HitFuel
{
armor = 0.28;
material = -1;
name = "palivo";
visual = "";
passThrough = 1;
};
class HitEngine
{
armor = 1;
material = -1;
name = "motor";
visual = "";
passThrough = 1;
};
class HitGlass1: HitGlass1
{
armor = 0.1;
};
class HitGlass2: HitGlass2
{
armor = 0.1;
};
class HitGlass3: HitGlass3
{
armor = 0.1;
};
class HitGlass4: HitGlass4
{
armor = 0.1;
};
};
};
class SkodaGreen_DZE2: SkodaGreen_DZE1
{
armor = 50; // car 20
upgradeVehicle[] = {"SkodaGreen_DZE3",{{"ItemLRK",1},{"ItemTent",1}}};
class HitPoints: HitPoints
{
class HitLFWheel: HitLFWheel
{
armor = 0.3;
};
class HitLBWheel: HitLBWheel
{
armor = 0.3;
};
class HitRFWheel: HitRFWheel
{
armor = 0.3;
};
class HitRBWheel: HitRBWheel
{
armor = 0.3;
};
class HitFuel
{
armor = 0.28;
material = -1;
name = "palivo";
visual = "";
passThrough = 1;
};
class HitEngine
{
armor = 1;
material = -1;
name = "motor";
visual = "";
passThrough = 1;
};
class HitGlass1: HitGlass1
{
armor = 0.1;
};
class HitGlass2: HitGlass2
{
armor = 0.1;
};
class HitGlass3: HitGlass3
{
armor = 0.1;
};
class HitGlass4: HitGlass4
{
armor = 0.1;
};
};
};
// Cargo 3
class Skoda_DZE3: Skoda_DZE2
{
transportMaxWeapons = 20; // car 10
transportMaxMagazines = 100; // car 50
transportmaxbackpacks = 4; // car 2
upgradeVehicle[] = {"Skoda_DZE4",{{"ItemTNK",1},{"PartFueltank",2}}};
};
class SkodaBlue_DZE3: SkodaBlue_DZE2
{
transportMaxWeapons = 20; // car 10
transportMaxMagazines = 100; // car 50
transportmaxbackpacks = 4; // car 2
upgradeVehicle[] = {"SkodaBlue_DZE4",{{"ItemTNK",1},{"PartFueltank",2}}};
};
class SkodaRed_DZE3: SkodaRed_DZE2
{
transportMaxWeapons = 20; // car 10
transportMaxMagazines = 100; // car 50
transportmaxbackpacks = 4; // car 2
upgradeVehicle[] = {"SkodaRed_DZE4",{{"ItemTNK",1},{"PartFueltank",2}}};
};
class SkodaGreen_DZE3: SkodaGreen_DZE2
{
transportMaxWeapons = 20; // car 10
transportMaxMagazines = 100; // car 50
transportmaxbackpacks = 4; // car 2
upgradeVehicle[] = {"SkodaGreen_DZE4",{{"ItemTNK",1},{"PartFueltank",2}}};
};
// Fuel 4
class Skoda_DZE4: Skoda_DZE3
{
fuelCapacity = 210; // car 100
};
class SkodaBlue_DZE4: SkodaBlue_DZE3
{
fuelCapacity = 210; // car 100
};
class SkodaRed_DZE4: SkodaRed_DZE3
{
fuelCapacity = 210; // car 100
};
class SkodaGreen_DZE4: SkodaGreen_DZE3
{
fuelCapacity = 210; // car 100
};
class car_hatchback : SkodaBase
{
scope = 2;
faction = "CIV";
maxSpeed = 125;
model = "\ca\Wheeled\car_hatchback";
picture = "\Ca\wheeled\data\ico\car_hatchback_CA.paa";
Icon = "\Ca\wheeled\data\map_ico\icomap_skoda_CA.paa";
mapSize = 6;
typicalCargo[] = {
"Citizen2"
};
crew = "Citizen2";
displayName = "Old hatchback";
driverAction = "Hatchback_Driver";
wheelCircumference = 2.148;
soundGear[] = {
"",
5.62341e-005,
1
};
soundGetIn[] = {
"ca\sounds\vehicles\Wheeled\sedan\ext\ext-sedan-getout-1",
0.316228,
1
};
soundGetOut[] = {
"ca\sounds\vehicles\Wheeled\sedan\ext\ext-sedan-getout-1",
0.316228,
1,
30
};
soundEngineOnInt[] = {
"ca\sounds\vehicles\Wheeled\sedan\int\int-sedan-start-1",
0.398107,
1
};
soundEngineOnExt[] = {
"ca\sounds\vehicles\Wheeled\sedan\ext\ext-sedan-start-1",
0.398107,
1,
250
};
soundEngineOffInt[] = {
"ca\sounds\vehicles\Wheeled\sedan\int\int-sedan-stop-1",
0.398107,
1
};
soundEngineOffExt[] = {
"ca\sounds\vehicles\Wheeled\sedan\ext\ext-sedan-stop-1",
0.398107,
1,
250
};
buildCrash0[] = {
"Ca\sounds\Vehicles\Crash\crash_building_01",
0.707946,
1,
200
};
buildCrash1[] = {
"Ca\sounds\Vehicles\Crash\crash_building_02",
0.707946,
1,
200
};
buildCrash2[] = {
"Ca\sounds\Vehicles\Crash\crash_building_03",
0.707946,
1,
200
};
buildCrash3[] = {
"Ca\sounds\Vehicles\Crash\crash_building_04",
0.707946,
1,
200
};
soundBuildingCrash[] = {
"buildCrash0",
0.25,
"buildCrash1",
0.25,
"buildCrash2",
0.25,
"buildCrash3",
0.25
};
WoodCrash0[] = {
"Ca\sounds\Vehicles\Crash\crash_mix_wood_01",
0.707946,
1,
200
};
WoodCrash1[] = {
"Ca\sounds\Vehicles\Crash\crash_mix_wood_02",
0.707946,
1,
200
};
WoodCrash2[] = {
"Ca\sounds\Vehicles\Crash\crash_mix_wood_03",
0.707946,
1,
200
};
WoodCrash3[] = {
"Ca\sounds\Vehicles\Crash\crash_mix_wood_04",
0.707946,
1,
200
};
WoodCrash4[] = {
"Ca\sounds\Vehicles\Crash\crash_mix_wood_05",
0.707946,
1,
200
};
WoodCrash5[] = {
"Ca\sounds\Vehicles\Crash\crash_mix_wood_06",
0.707946,
1,
200
};
soundWoodCrash[] = {
"woodCrash0",
0.166,
"woodCrash1",
0.166,
"woodCrash2",
0.166,
"woodCrash3",
0.166,
"woodCrash4",
0.166,
"woodCrash5",
0.166
};
ArmorCrash0[] = {
"Ca\sounds\Vehicles\Crash\crash_vehicle_01",
0.707946,
1,
200
};
ArmorCrash1[] = {
"Ca\sounds\Vehicles\Crash\crash_vehicle_02",
0.707946,
1,
200
};
ArmorCrash2[] = {
"Ca\sounds\Vehicles\Crash\crash_vehicle_03",
0.707946,
1,
200
};
ArmorCrash3[] = {
"Ca\sounds\Vehicles\Crash\crash_vehicle_04",
0.707946,
1,
200
};
soundArmorCrash[] = {
"ArmorCrash0",
0.25,
"ArmorCrash1",
0.25,
"ArmorCrash2",
0.25,
"ArmorCrash3",
0.25
};
class SoundEvents
{
class AccelerationIn
{
sound[] = {
"\ca\SOUNDS\Vehicles\Wheeled\sedan\int\int-sedan-acce-1",
0.398107,
1
};
limit = "0.5";
expression = "(engineOn*(1-camPos))*gmeterZ";
};
class AccelerationOut
{
sound[] = {
"\ca\SOUNDS\Vehicles\Wheeled\sedan\ext\ext-sedan-acce-1",
0.398107,
1,
250
};
limit = "0.5";
expression = "(engineOn*camPos)*gmeterZ";
};
};
class Sounds
{
class Engine
{
sound[] = {
"\ca\sounds\Vehicles\Wheeled\sedan\ext\ext-sedan-low-1",
0.398107,
0.9,
300
};
frequency = "(randomizer*0.05+0.95)*rpm";
volume = "engineOn*camPos*(rpm factor[0.6, 0.2])";
};
class EngineHighOut
{
sound[] = {
"\ca\sounds\Vehicles\Wheeled\sedan\ext\ext-sedan-high-1",
0.398107,
0.8,
380
};
frequency = "(randomizer*0.05+0.95)*rpm";
volume = "engineOn*camPos*(rpm factor[0.45, 0.9])";
};
class IdleOut
{
sound[] = {
"\ca\SOUNDS\Vehicles\Wheeled\sedan\ext\ext-sedan-idle-1",
0.281838,
1,
200
};
frequency = "1";
volume = "engineOn*camPos*(rpm factor[0.3, 0])";
};
class TiresRockOut
{
sound[] = {
"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-rock2",
0.316228,
1,
30
};
frequency = "1";
volume = "camPos*rock*(speed factor[2, 20])";
};
class TiresSandOut
{
sound[] = {
"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-sand2",
0.316228,
1,
30
};
frequency = "1";
volume = "camPos*sand*(speed factor[2, 20])";
};
class TiresGrassOut
{
sound[] = {
"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-grass3",
0.316228,
1,
30
};
frequency = "1";
volume = "camPos*grass*(speed factor[2, 20])";
};
class TiresMudOut
{
sound[] = {
"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-mud2",
0.316228,
1,
30
};
frequency = "1";
volume = "camPos*mud*(speed factor[2, 20])";
};
class TiresGravelOut
{
sound[] = {
"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-gravel2",
0.316228,
1,
30
};
frequency = "1";
volume = "camPos*gravel*(speed factor[2, 20])";
};
class TiresAsphaltOut
{
sound[] = {
"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-asphalt3",
0.316228,
1,
30
};
frequency = "1";
volume = "camPos*asphalt*(speed factor[2, 20])";
};
class NoiseOut
{
sound[] = {
"\ca\SOUNDS\Vehicles\Wheeled\Noises\ext\int-noise3",
0.316228,
1,
30
};
frequency = "1";
volume = "camPos*(damper0 max 0.04)*(speed factor[0, 8])";
};
class EngineLowIn
{
sound[] = {
"\ca\SOUNDS\Vehicles\Wheeled\sedan\int\int-sedan-low-1",
0.562341,
0.8
};
frequency = "(randomizer*0.05+0.95)*rpm";
volume = "((engineOn*thrust) factor[0.65, 0.2])*(1-camPos)";
};
class EngineHighIn
{
sound[] = {
"\ca\SOUNDS\Vehicles\Wheeled\sedan\int\int-sedan-high-1",
0.562341,
0.8
};
frequency = "(randomizer*0.05+0.95)*rpm";
volume = "((engineOn*thrust) factor[0.55, 0.95])*(1-camPos)";
};
class IdleIn
{
sound[] = {
"\ca\sounds\Vehicles\Wheeled\sedan\int\int-sedan-idle-1",
0.316228,
1
};
frequency = "1";
volume = "engineOn*(rpm factor[0.3, 0])*(1-camPos)";
};
class TiresRockIn
{
sound[] = {
"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-rock2",
0.177828,
1
};
frequency = "1";
volume = "(1-camPos)*rock*(speed factor[2, 20])";
};
class TiresSandIn
{
sound[] = {
"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-sand2",
0.177828,
1
};
frequency = "1";
volume = "(1-camPos)*sand*(speed factor[2, 20])";
};
class TiresGrassIn
{
sound[] = {
"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-grass3",
0.177828,
1
};
frequency = "1";
volume = "(1-camPos)*grass*(speed factor[2, 20])";
};
class TiresMudIn
{
sound[] = {
"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-mud2",
0.177828,
1
};
frequency = "1";
volume = "(1-camPos)*mud*(speed factor[2, 20])";
};
class TiresGravelIn
{
sound[] = {
"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-gravel2",
0.177828,
1
};
frequency = "1";
volume = "(1-camPos)*gravel*(speed factor[2, 20])";
};
class TiresAsphaltIn
{
sound[] = {
"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-asphalt3",
0.177828,
1
};
frequency = "1";
volume = "(1-camPos)*asphalt*(speed factor[2, 20])";
};
class NoiseIn
{
sound[] = {
"\ca\SOUNDS\Vehicles\Wheeled\BUS\int\noise3",
0.177828,
1
};
frequency = "1";
volume = "(damper0 max 0.04)*(speed factor[0, 8])*(1-camPos)";
};
class Movement
{
sound = "soundEnviron";
frequency = "1";
volume = "0";
};
};
class Damage
{
tex[] = {
};
mat[] = {
"ca\wheeled\data\hatchback.rvmat",
"ca\wheeled\data\hatchback.rvmat",
"ca\wheeled\data\hatchback_destruct.rvmat",
"ca\wheeled\data\hatchback.rvmat",
"ca\wheeled\data\hatchback.rvmat",
"ca\wheeled\data\hatchback_destruct.rvmat",
"ca\wheeled\data\detailmapy\auta_skla.rvmat",
"ca\wheeled\data\detailmapy\auta_skla_damage.rvmat",
"ca\wheeled\data\detailmapy\auta_skla_damage.rvmat",
"ca\wheeled\data\detailmapy\auta_skla_in.rvmat",
"ca\wheeled\data\detailmapy\auta_skla_in_damage.rvmat",
"ca\wheeled\data\detailmapy\auta_skla_in_damage.rvmat"
};
};
hiddenSelections[] = {
"Camo1"
};
hiddenSelectionsTextures[] = {
"\ca\wheeled\data\hatchback_co.paa"
};
cargoAction[] = {
"Hatchback_Cargo01"
};
cargoIsCoDriver[] = {
1,
0
};
class Library
{
libTextDesc = "Civilian Car";
};
rarityUrban = 0.6;
};
// Performance 1
class car_hatchback_DZE1: car_hatchback
{
maxspeed = 150; // max engine limit 125-130
terrainCoef = 2.5;
upgradeVehicle[] = {"car_hatchback_DZE2",{{"ItemAVE",1},{"PartGeneric",1},{"ItemTankTrap",1}}};
};
// Armor 2
class car_hatchback_DZE2: car_hatchback_DZE1
{
armor = 50; // car 20
upgradeVehicle[] = {"car_hatchback_DZE3",{{"ItemLRK",1},{"ItemTent",1}}};
class HitPoints: HitPoints
{
class HitLFWheel: HitLFWheel
{
armor = 0.3;
};
class HitLBWheel: HitLBWheel
{
armor = 0.3;
};
class HitRFWheel: HitRFWheel
{
armor = 0.3;
};
class HitRBWheel: HitRBWheel
{
armor = 0.3;
};
class HitFuel
{
armor = 0.28;
material = -1;
name = "palivo";
visual = "";
passThrough = 1;
};
class HitEngine
{
armor = 1;
material = -1;
name = "motor";
visual = "";
passThrough = 1;
};
class HitGlass1: HitGlass1
{
armor = 0.1;
};
class HitGlass2: HitGlass2
{
armor = 0.1;
};
class HitGlass3: HitGlass3
{
armor = 0.1;
};
class HitGlass4: HitGlass4
{
armor = 0.1;
};
};
};
// Cargo 3
class car_hatchback_DZE3: car_hatchback_DZE2
{
transportMaxWeapons = 20; // car 10
transportMaxMagazines = 100; // car 50
transportmaxbackpacks = 4; // car 2
upgradeVehicle[] = {"car_hatchback_DZE4",{{"ItemTNK",1},{"PartFueltank",2}}};
};
// Fuel 4
class car_hatchback_DZE4: car_hatchback_DZE3
{
fuelCapacity = 210; // car 100
};
class car_sedan : SkodaBase
{
scope = 2;
faction = "CIV";
maxSpeed = 125;
model = "\ca\Wheeled\car_sedan";
picture = "\Ca\wheeled\data\ico\car_sedan_CA.paa";
Icon = "\Ca\wheeled\data\map_ico\icomap_skoda_CA.paa";
mapSize = 6;
typicalCargo[] = {
"Citizen4"
};
crew = "Citizen4";
displayName = "Sedan";
driverAction = "Sedan_Driver";
wheelCircumference = 1.947;
soundGear[] = {
"",
5.62341e-005,
1
};
soundGetIn[] = {
"ca\sounds\vehicles\Wheeled\sedan\ext\ext-sedan-getout-1",
0.316228,
1
};
soundGetOut[] = {
"ca\sounds\vehicles\Wheeled\sedan\ext\ext-sedan-getout-1",
0.316228,
1,
30
};
soundEngineOnInt[] = {
"ca\sounds\vehicles\Wheeled\sedan\int\int-sedan-start-1",
0.398107,
1
};
soundEngineOnExt[] = {
"ca\sounds\vehicles\Wheeled\sedan\ext\ext-sedan-start-1",
0.398107,
1,
250
};
soundEngineOffInt[] = {
"ca\sounds\vehicles\Wheeled\sedan\int\int-sedan-stop-1",
0.398107,
1
};
soundEngineOffExt[] = {
"ca\sounds\vehicles\Wheeled\sedan\ext\ext-sedan-stop-1",
0.398107,
1,
250
};
buildCrash0[] = {
"Ca\sounds\Vehicles\Crash\crash_building_01",
0.707946,
1,
200
};
buildCrash1[] = {
"Ca\sounds\Vehicles\Crash\crash_building_02",
0.707946,
1,
200
};
buildCrash2[] = {
"Ca\sounds\Vehicles\Crash\crash_building_03",
0.707946,
1,
200
};
buildCrash3[] = {
"Ca\sounds\Vehicles\Crash\crash_building_04",
0.707946,
1,
200
};
soundBuildingCrash[] = {
"buildCrash0",
0.25,
"buildCrash1",
0.25,
"buildCrash2",
0.25,
"buildCrash3",
0.25
};
WoodCrash0[] = {
"Ca\sounds\Vehicles\Crash\crash_mix_wood_01",
0.707946,
1,
200
};
WoodCrash1[] = {
"Ca\sounds\Vehicles\Crash\crash_mix_wood_02",
0.707946,
1,
200
};
WoodCrash2[] = {
"Ca\sounds\Vehicles\Crash\crash_mix_wood_03",
0.707946,
1,
200
};
WoodCrash3[] = {
"Ca\sounds\Vehicles\Crash\crash_mix_wood_04",
0.707946,
1,
200
};
WoodCrash4[] = {
"Ca\sounds\Vehicles\Crash\crash_mix_wood_05",
0.707946,
1,
200
};
WoodCrash5[] = {
"Ca\sounds\Vehicles\Crash\crash_mix_wood_06",
0.707946,
1,
200
};
soundWoodCrash[] = {
"woodCrash0",
0.166,
"woodCrash1",
0.166,
"woodCrash2",
0.166,
"woodCrash3",
0.166,
"woodCrash4",
0.166,
"woodCrash5",
0.166
};
ArmorCrash0[] = {
"Ca\sounds\Vehicles\Crash\crash_vehicle_01",
0.707946,
1,
200
};
ArmorCrash1[] = {
"Ca\sounds\Vehicles\Crash\crash_vehicle_02",
0.707946,
1,
200
};
ArmorCrash2[] = {
"Ca\sounds\Vehicles\Crash\crash_vehicle_03",
0.707946,
1,
200
};
ArmorCrash3[] = {
"Ca\sounds\Vehicles\Crash\crash_vehicle_04",
0.707946,
1,
200
};
soundArmorCrash[] = {
"ArmorCrash0",
0.25,
"ArmorCrash1",
0.25,
"ArmorCrash2",
0.25,
"ArmorCrash3",
0.25
};
class SoundEvents
{
class AccelerationIn
{
sound[] = {
"\ca\SOUNDS\Vehicles\Wheeled\sedan\int\int-sedan-acce-2",
0.398107,
1
};
limit = "0.5";
expression = "(engineOn*(1-camPos))*gmeterZ";
};
class AccelerationOut
{
sound[] = {
"\ca\SOUNDS\Vehicles\Wheeled\sedan\ext\ext-sedan-acce-2",
0.398107,
1,
250
};
limit = "0.5";
expression = "(engineOn*camPos)*gmeterZ";
};
};
class Sounds
{
class Engine
{
sound[] = {
"\ca\sounds\Vehicles\Wheeled\sedan\ext\ext-sedan-low-1",
0.562341,
0.95,
300
};
frequency = "(randomizer*0.05+0.95)*rpm";
volume = "engineOn*camPos*(rpm factor[0.6, 0.2])";
};
class EngineHighOut
{
sound[] = {
"\ca\sounds\Vehicles\Wheeled\sedan\ext\ext-sedan-high-1",
0.562341,
0.95,
399
};
frequency = "(randomizer*0.05+0.98)*rpm";
volume = "engineOn*camPos*(rpm factor[0.45, 0.9])";
};
class IdleOut
{
sound[] = {
"\ca\SOUNDS\Vehicles\Wheeled\sedan\ext\ext-sedan-idle-1",
0.354813,
1,
200
};
frequency = "1";
volume = "engineOn*camPos*(rpm factor[0.3, 0])";
};
class TiresRockOut
{
sound[] = {
"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-rock2",
0.1,
1,
30
};
frequency = "1";
volume = "camPos*rock*(speed factor[2, 20])";
};
class TiresSandOut
{
sound[] = {
"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-sand2",
0.1,
1,
30
};
frequency = "1";
volume = "camPos*sand*(speed factor[2, 20])";
};
class TiresGrassOut
{
sound[] = {
"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-grass3",
0.1,
1,
30
};
frequency = "1";
volume = "camPos*grass*(speed factor[2, 20])";
};
class TiresMudOut
{
sound[] = {
"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-mud2",
0.1,
1,
30
};
frequency = "1";
volume = "camPos*mud*(speed factor[2, 20])";
};
class TiresGravelOut
{
sound[] = {
"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-gravel2",
0.1,
1,
30
};
frequency = "1";
volume = "camPos*gravel*(speed factor[2, 20])";
};
class TiresAsphaltOut
{
sound[] = {
"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-asphalt3",
0.1,
1,
30
};
frequency = "1";
volume = "camPos*asphalt*(speed factor[2, 20])";
};
class NoiseOut
{
sound[] = {
"\ca\SOUNDS\Vehicles\Wheeled\Noises\ext\int-noise3",
0.1,
1,
30
};
frequency = "1";
volume = "camPos*(damper0 max 0.04)*(speed factor[0, 8])";
};
class EngineLowIn
{
sound[] = {
"\ca\SOUNDS\Vehicles\Wheeled\sedan\int\int-sedan-low-1",
0.562341,
0.95
};
frequency = "(randomizer*0.05+0.95)*rpm";
volume = "((engineOn*thrust) factor[0.65, 0.2])*(1-camPos)";
};
class EngineHighIn
{
sound[] = {
"\ca\SOUNDS\Vehicles\Wheeled\sedan\int\int-sedan-high-1",
0.562341,
0.95
};
frequency = "(randomizer*0.05+0.95)*rpm";
volume = "((engineOn*thrust) factor[0.55, 0.95])*(1-camPos)";
};
class IdleIn
{
sound[] = {
"\ca\sounds\Vehicles\Wheeled\sedan\int\int-sedan-idle-1",
0.354813,
1
};
frequency = "1";
volume = "engineOn*(rpm factor[0.3, 0])*(1-camPos)";
};
class TiresRockIn
{
sound[] = {
"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-rock2",
0.1,
1
};
frequency = "1";
volume = "(1-camPos)*rock*(speed factor[2, 20])";
};
class TiresSandIn
{
sound[] = {
"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-sand2",
0.1,
1
};
frequency = "1";
volume = "(1-camPos)*sand*(speed factor[2, 20])";
};
class TiresGrassIn
{
sound[] = {
"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-grass3",
0.1,
1
};
frequency = "1";
volume = "(1-camPos)*grass*(speed factor[2, 20])";
};
class TiresMudIn
{
sound[] = {
"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-mud2",
0.1,
1
};
frequency = "1";
volume = "(1-camPos)*mud*(speed factor[2, 20])";
};
class TiresGravelIn
{
sound[] = {
"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-gravel2",
0.1,
1
};
frequency = "1";
volume = "(1-camPos)*gravel*(speed factor[2, 20])";
};
class TiresAsphaltIn
{
sound[] = {
"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-asphalt3",
0.1,
1
};
frequency = "1";
volume = "(1-camPos)*asphalt*(speed factor[2, 20])";
};
class NoiseIn
{
sound[] = {
"\ca\SOUNDS\Vehicles\Wheeled\BUS\int\noise3",
0.177828,
1
};
frequency = "1";
volume = "(damper0 max 0.04)*(speed factor[0, 8])*(1-camPos)";
};
class Movement
{
sound = "soundEnviron";
frequency = "1";
volume = "0";
};
};
class Library
{
libTextDesc = "Civilian Car";
};
class Damage
{
tex[] = {
};
mat[] = {
"ca\wheeled\data\sedan_ext.rvmat",
"ca\wheeled\data\sedan_ext.rvmat",
"ca\wheeled\data\sedan_ext_destruct.rvmat",
"ca\wheeled\data\sedan_int.rvmat",
"ca\wheeled\data\sedan_int.rvmat",
"ca\wheeled\data\sedan_int_destruct.rvmat",
"ca\wheeled\data\detailmapy\auta_skla.rvmat",
"ca\wheeled\data\detailmapy\auta_skla_damage.rvmat",
"ca\wheeled\data\detailmapy\auta_skla_damage.rvmat",
"ca\wheeled\data\detailmapy\auta_skla_in.rvmat",
"ca\wheeled\data\detailmapy\auta_skla_in_damage.rvmat",
"ca\wheeled\data\detailmapy\auta_skla_in_damage.rvmat"
};
};
hiddenSelections[] = {
"Camo1"
};
hiddenSelectionsTextures[] = {
"\ca\wheeled\data\sedan_ext_co.paa"
};
rarityUrban = 0.6;
};
// Performance 1
class car_sedan_DZE1: car_sedan
{
maxspeed = 150; // max engine limit 125-130
terrainCoef = 2.5;
upgradeVehicle[] = {"car_sedan_DZE2",{{"ItemAVE",1},{"PartGeneric",1},{"ItemTankTrap",1}}};
};
// Armor 2
class car_sedan_DZE2: car_sedan_DZE1
{
armor = 50; // car 20
upgradeVehicle[] = {"car_sedan_DZE3",{{"ItemLRK",1},{"ItemTent",1}}};
class HitPoints: HitPoints
{
class HitLFWheel: HitLFWheel
{
armor = 0.3;
};
class HitLBWheel: HitLBWheel
{
armor = 0.3;
};
class HitRFWheel: HitRFWheel
{
armor = 0.3;
};
class HitRBWheel: HitRBWheel
{
armor = 0.3;
};
class HitFuel
{
armor = 0.28;
material = -1;
name = "palivo";
visual = "";
passThrough = 1;
};
class HitEngine
{
armor = 1;
material = -1;
name = "motor";
visual = "";
passThrough = 1;
};
class HitGlass1: HitGlass1
{
armor = 0.1;
};
class HitGlass2: HitGlass2
{
armor = 0.1;
};
class HitGlass3: HitGlass3
{
armor = 0.1;
};
class HitGlass4: HitGlass4
{
armor = 0.1;
};
};
};
// Cargo 3
class car_sedan_DZE3: car_sedan_DZE2
{
transportMaxWeapons = 20; // car 10
transportMaxMagazines = 100; // car 50
transportmaxbackpacks = 4; // car 2
upgradeVehicle[] = {"car_sedan_DZE4",{{"ItemTNK",1},{"PartFueltank",2}}};
};
// Fuel 4
class car_sedan_DZE4: car_sedan_DZE3
{
fuelCapacity = 210; // car 100
};