mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 12:12:34 +03:00
61 lines
2.5 KiB
Plaintext
61 lines
2.5 KiB
Plaintext
if (dayz_actionInProgress) exitWith {localize "str_player_actionslimit" call dayz_rollingMessages;};
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dayz_actionInProgress = true;
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/*
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[_obj] spawn player_packVault;
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*/
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private ["_obj","_ownerID","_objectID","_objectUID","_packedClass","_text","_playerNear","_finished","_ComboMatch","_typeOf"];
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_obj = _this;
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_typeOf = typeOf _obj;
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_packedClass = getText (configFile >> "CfgVehicles" >> _typeOf >> "packedClass");
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_text = getText (configFile >> "CfgVehicles" >> _typeOf >> "displayName");
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if (isNull _obj || !(alive _obj)) exitWith {dayz_actionInProgress = false;};
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_playerNear = {isPlayer _x} count (([_obj] call FNC_GetPos) nearEntities ["CAManBase", 10]) > 1;
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if (_playerNear) exitWith {dayz_actionInProgress = false; localize "str_pickup_limit_5" call dayz_rollingMessages;};
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_ownerID = _obj getVariable["CharacterID","0"];
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_objectID = _obj getVariable["ObjectID","0"];
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_objectUID = _obj getVariable["ObjectUID","0"];
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_ComboMatch = (_ownerID == dayz_combination);
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if (DZE_permanentPlot) then {_ownerID = _obj getVariable["ownerPUID","0"];};
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player removeAction s_player_packvault;
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s_player_packvault = 1;
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if (_objectID == "0" && _objectUID == "0") exitWith {dayz_actionInProgress = false; s_player_packvault = -1; format[localize "str_epoch_player_118",_text] call dayz_rollingMessages;};
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if (!_ComboMatch && (_ownerID != dayz_playerUID)) exitWith {dayz_actionInProgress = false; s_player_packvault = -1; format[localize "str_epoch_player_119",_text] call dayz_rollingMessages;};
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if (isNull _obj && {!alive _obj}) exitWith {s_player_packvault = -1;dayz_actionInProgress = false;};
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[player,"tentpack",0,false] call dayz_zombieSpeak;
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format[localize "str_epoch_player_121",_text] call dayz_rollingMessages;
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_finished = ["Medic",1] call fn_loopAction;
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if (isNull _obj || !_finished) exitWith {s_player_packvault = -1;dayz_actionInProgress = false;};
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(findDisplay 106) closeDisplay 0; // Close gear
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_playerNear = {isPlayer _x} count (([_obj] call FNC_GetPos) nearEntities ["CAManBase", 10]) > 1;
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if (_playerNear) exitWith {dayz_actionInProgress = false; localize "str_pickup_limit_5" call dayz_rollingMessages;};
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["Working",0,[3,2,4,0]] call dayz_NutritionSystem;
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dze_waiting = nil;
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[_packedClass,objNull] call fn_waitForObject;
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PVDZE_handleSafeGear = [player,_obj,2];
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publicVariableServer "PVDZE_handleSafeGear";
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waitUntil {!isNil "dze_waiting"}; // wait for response from server to verify pack was logged and gear added before proceeding
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format[localize "str_epoch_player_123",_text] call dayz_rollingMessages;
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s_player_packvault = -1;
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dayz_actionInProgress = false;
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