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28 lines
1.3 KiB
Plaintext
28 lines
1.3 KiB
Plaintext
// private["_radius","_position","_inVehicle","_dateNow","_age","_locationstypes","_nearestCity","_nearbyBuildings","_nearby","_type","_config","_canZombie","_canLoot","_dis","_keepAwayDist","_isNoone","_looted","_cleared"];//_radius, _position, _inVehicle, _dateNow, _age, _locationstypes, _nearestCity, _nearbyBuildings
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//
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// _radius = _this select 0;
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// _position = _this select 1;
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// _inVehicle = _this select 2;
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// _dateNow = _this select 3;
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// _age = _this select 4;
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// _locationstypes = _this select 5;
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// _nearestCity = _this select 6;
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//
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// _looted = (_x getVariable ["looted",-0.1]);
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// _cleared = (_x getVariable ["cleared",true]);
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// _dateNow = (DateToNumber date);
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// _age = (_dateNow - _looted) * 525948;
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// //diag_log ("SPAWN LOOT: " + _type + " Building is " + str(_age) + " old" );
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// if ((_age > 10) and (!_cleared)) then {
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// _nearByObj = nearestObjects [(getPosATL _x), ["WeaponHolder","WeaponHolderBase"],((sizeOf _type)+5)];
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// {deleteVehicle _x} forEach _nearByObj;
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// _x setVariable ["cleared",true];
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// _x setVariable ["looted",_dateNow,true];
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// };
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// if ((_age > 10) and (_cleared)) then {
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// //Register
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// _x setVariable ["looted",_dateNow,true];
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// //cleanup
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// _handle = [_x] spawn building_spawnLoot;
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// waitUntil{scriptDone _handle};
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// }; |