// private["_radius","_position","_inVehicle","_dateNow","_age","_locationstypes","_nearestCity","_nearbyBuildings","_nearby","_type","_config","_canZombie","_canLoot","_dis","_keepAwayDist","_isNoone","_looted","_cleared"];//_radius, _position, _inVehicle, _dateNow, _age, _locationstypes, _nearestCity, _nearbyBuildings // // _radius = _this select 0; // _position = _this select 1; // _inVehicle = _this select 2; // _dateNow = _this select 3; // _age = _this select 4; // _locationstypes = _this select 5; // _nearestCity = _this select 6; // // _looted = (_x getVariable ["looted",-0.1]); // _cleared = (_x getVariable ["cleared",true]); // _dateNow = (DateToNumber date); // _age = (_dateNow - _looted) * 525948; // //diag_log ("SPAWN LOOT: " + _type + " Building is " + str(_age) + " old" ); // if ((_age > 10) and (!_cleared)) then { // _nearByObj = nearestObjects [(getPosATL _x), ["WeaponHolder","WeaponHolderBase"],((sizeOf _type)+5)]; // {deleteVehicle _x} forEach _nearByObj; // _x setVariable ["cleared",true]; // _x setVariable ["looted",_dateNow,true]; // }; // if ((_age > 10) and (_cleared)) then { // //Register // _x setVariable ["looted",_dateNow,true]; // //cleanup // _handle = [_x] spawn building_spawnLoot; // waitUntil{scriptDone _handle}; // };