private ["_msg","_finished","_unit","_item"]; _unit = (_this select 3) select 0; _item = (_this select 3) select 1; if (dayz_actionInProgress) exitWith {localize "str_player_actionslimit" call dayz_rollingMessages;}; dayz_actionInProgress = true; player removeMagazine _item; closedialog 0; call fnc_usec_medic_removeActions; r_action = false; [player,"bandage",0,false] call dayz_zombieSpeak; if (vehicle player != player) then { uiSleep 3; _finished = true; } else { _finished = ["Medic",1] call fn_loopAction; }; if (_finished) then { if (_unit == player) then { //Self Healing //Self Healing [player, player, if (_item == "ItemSepsisBandage") then {true} else {false}] call player_medBandage; _msg = if (_item == "ItemSepsisBandage") then {"str_actions_medical_sepsisbandage_self"} else {"str_actions_medical_bandage_self"}; localize _msg call dayz_rollingMessages; } else { // Heal another player PVDZ_send = [_unit,"Bandage",[_unit, player, if (_item == "ItemSepsisBandage") then {true} else {false}]]; publicVariableServer "PVDZ_send"; //Give humanity [20,0] call player_humanityChange; _msg = if (_item == "ItemSepsisBandage") then {"str_actions_medical_gave_sepsisbandage"} else {"str_actions_medical_gave_bandage"}; format[localize _msg,(name _unit)] call dayz_rollingMessages; }; } else { player addMagazine _item; }; dayz_actionInProgress = false;