private ["_v","_int","_t","_b"]; _v=_this select 0; if (_v iskindof "helicopter" || _v iskindof "plane") then { //_v setVehicleInit "[this] spawn BIS_Effects_AirDestruction"; //processInitCommands; //ClearvehicleInit done at end of burn script ["AirDestruction", _v] call BIS_Effects_globalEvent; }; if (_v iskindof "tank") then { _int = (fuel _v)*(2+random 2); _t=time; //_v setVehicleInit format ["[this, %1, %2]spawn BIS_Effects_Burn",_int, _t]; - disabled to prepaire for move into engine //processInitCommands; //ClearvehicleInit done at end of burn script [_v,_int] spawn BIS_Effects_Secondaries; }; if (_v iskindof "car" || _v iskindof "ship") then { _int = (fuel _v)*(2 + random 1); _t=time; //_v setVehicleInit format ["[this, %1, %2]spawn BIS_Effects_Burn; ",_int, _t]; - disabled to prepaire for move into engine //processInitCommands; //ClearvehicleInit done at end of burn script [_v,_int] spawn BIS_Effects_Secondaries; //Possible initial explosion if ((random _int)>2.2) then { _b="SmallSecondary" createvehicle (getpos _v); }; };