Files
DayZ-Epoch/SQF/dayz_code/Configs/CfgArma.hpp
ebaydayz 5cfe47c718 dayz_anim requiredAddon in dayz_sfx
These changes are consistent with the 1.8.7 files.

@icomrade - Why did you change all of the scope = public; to scope = 2;
in dayz_code? They should be identical since that is included in the
basicDefines.hpp above all configs. We should stay consistent with 1.8.7
and use the human readable names if possible.

Also any reason you left out these extra CfgActions?
2016-03-05 18:16:17 -05:00

626 lines
13 KiB
C++

class CfgActions {
class None; // External class reference
class Rearm : None { show = 0; };
class Heal : None { show = 0; };
class HealSoldier : None { show = 0; };
class FirstAid : None { show = 0; };
class TakeBag : None { show = 0; };
class Take : None { show = 0; };
//class LoadMagazine : None { show = 0; };
//class LoadOtherMagazine : LoadMagazine { show = 0; };
//class LoadEmptyMagazine : LoadMagazine { show = 0; };
class FireInflame : None { show = 0; };
class FirePutDown : None { show = 0; };
class Repair : None { show = 0; };
class Refuel : None { show = 0; };
class TakeWeapon : None { show = 0; };
//class TakeMagazine : None { show = 0; };
//class OpenBag : None { show = 0; };
class PutBag : None { show = 0; };
class DropBag : None { show = 0; };
class AddBag : None { show = 0; };
//class TakeMine : None { show = 0; };
class DropWeapon : None { show = 0; };
class PutWeapon : None { show = 0; };
class DropMagazine : None { show = 0; };
class PutMagazine : None { show = 0; };
class DeactivateMine : None { show = 0; };
/*
"None"
"GetInCommander"
"GetInDriver"
"GetInPilot"
"GetInGunner"
"GetInCargo"
"GetInTurret"
"Heal"
"HealSoldier"
"RepairVehicle"
"FirstAid"
"Repair"
"Refuel"
"Rearm"
"GetOut"
"LightOn"
"LightOff"
"GunLightOn"
"GunLightOff"
"ArtilleryComputer"
"EngineOn"
"EngineOff"
"SwitchWeapon"
"SwitchMagazine"
"HideWeapon"
"UseWeapon"
"LoadMagazine"
"LoadOtherMagazine"
"LoadEmptyMagazine"
"TakeWeapon"
"TakeDropWeapon"
"TakeMagazine"
"TakeDropMagazine"
"TakeFlag"
"ReturnFlag"
"TurnIn"
"TurnOut"
"WeaponInHand"
"WeaponOnBack"
"SitDown"
"Land"
"CancelLand"
"Eject"
"MoveToDriver"
"MoveToPilot"
"MoveToGunner"
"MoveToCommander"
"MoveToCargo"
"MoveToTurret"
"HideBody"
"TouchOff"
"SetTimer"
"StartTimer"
"Deactivate"
"NVGoggles"
"NVGogglesOff"
"ManualFire"
"ManualFireCancel"
"AutoHover"
"AutoHoverCancel"
"StrokeFist"
"StrokeGun"
"LadderUp"
"LadderDown"
"LadderOnDown"
"LadderOnUp"
"LadderOff"
"FireInflame"
"FirePutDown"
"LandGear"
"LandGearUp"
"FlapsDown"
"FlapsUp"
"Salute"
"ScudLaunch"
"ScudStart"
"ScudCancel"
"User"
"DropWeapon"
"PutWeapon"
"DropMagazine"
"PutMagazine"
"UserType"
"HandGunOn"
"HandGunOnStand"
"HandGunOff"
"HandGunOffStand"
"TakeMine"
"DeactivateMine"
"UseMagazine"
"IngameMenu"
"CancelTakeFlag"
"CancelAction"
"MarkEntity"
"MarkWeapon"
"TeamSwitch"
"Gear"
"OpenBag"
"TakeBag"
"PutBag"
"DropBag"
"AddBag"
"IRLaserOn"
"IRLaserOff"
"Assemble"
"DisAssemble"
"Talk"
"Tell"
"Surrender"
"GetOver"
"Take"
*/
};
class CfgLoadingTexts {
titlesDefault[] = {""};
};
class CfgAISkill {
aimingaccuracy[] = {0, 0, 1, 1};
aimingshake[] = {0, 0, 1, 1};
aimingspeed[] = {0, 0, 1, 1};
commanding[] = {0, 0, 1, 1};
courage[] = {0, 1, 1, 1};
endurance[] = {0, 0, 1, 1};
general[] = {0, 0, 1, 1};
reloadspeed[] = {0, 0, 1, 1};
spotdistance[] = {0, 0, 1, 0.6};
spottime[] = {0, 0, 1, 1};
};
class CfgInGameUI
{
class PeripheralVision
{
cueColor[] = {0,0,0,0};
cueFriendlyColor[] = {0,0,0,0};
cueEnemyColor[] = {0,0,0,0};
};
class IslandMap
{
colorFriendly[] = {0,0.5,0,0}; //{0,0.5,0,1};
colorEnemy[] = {0.5,0,0,0}; //{0.5,0,0,1};
colorNeutral[] = {1.0,0.5,0,0};//{1.0,0.5,0,1};
colorCivilian[] = {0,0,1,0}; //{0,0,1,0};
colorUnknown[] = {1.0,0.5,0,0};//{1.0,0.5,0,0.8};
shadow = 2;
iconPlayer = "\ca\ui\data\map_player_ca.paa";
iconPlayerDirection = "\ca\ui\data\map_dir_ca.paa";
iconCheckpoint = "\ca\ui\data\map_target_ca.paa";
iconCamera = "\ca\ui\data\map_camera_ca.paa";
iconSelect = "\ca\ui\data\map_select_ca.paa";
iconSensor = "\ca\ui\data\map_trigger_ca.paa";
sizeLeader = 24;
size = 26;
sizePlayer = 26;
colorTracks[] = {0.2,0.13,0,1};
colorRoads[] = {0.2,0.13,0,1};
colorMainRoads[] = {0,0,0,1};
colorTracksFill[] = {0,0,0,0};
colorRoadsFill[] = {1,0.88,0.65,1};
colorMainRoadsFill[] = {0.94,0.69,0.2,1};
cursorLineWidth = 1;
colorGrid[] = {0.05,0.1,0,0.6};
colorGridMap[] = {0.05,0.1,0,0.4};
};
class MPTable
{
color[] = {0,0,0,0}; //{0.7,0.7,0.7,1};
colorTitleBg[] = {0,0,0,0}; //{0.1,0.15,0.15,1};
colorBg[] = {0,0,0,0}; //{0.1,0.15,0.1,0.9};
colorSelected[] = {0,0,0,0}; //{0.7,0.7,0.7,0.4};
colorWest[] = {0,0,0,0}; //{0.7,0.95,0.7,1};
colorEast[] = {0,0,0,0}; //{0.95,0.7,0.7,1};
colorCiv[] = {0,0,0,0}; //{0.8,0.8,0.8,1};
colorRes[] = {0,0,0,0}; //{0.7,0.7,0.95,1};
font = "EtelkaNarrowMediumPro";
size = "0"; //"( 21 / 408 )";
class Columns
{
class Order
{
width = 0; //0.046;
colorBg[] = {0,0,0,0}; //{0.1,0.27,0.1,0.8};
doubleLine = 0;
};
class Player
{
width = 0; //0.25;
colorBg[] = {0,0,0,0}; //{0.1,0.23,0.1,0.8};
doubleLine = 0;
};
class KillsInfantry
{
width = 0; //0.11;
doubleLine = 0;
colorBg[] = {0,0,0,0}; //{0.1,0.15,0.1,0.8};
picture = ""; //"\ca\ui\data\stats_infantry_ca.paa";
};
class KillsSoft
{
width = 0; //0.1;
doubleLine = 0;
colorBg[] = {0,0,0,0}; //{0.1,0.15,0.1,0.8};
picture = ""; //"\ca\ui\data\stats_soft_ca.paa";
};
class KillsArmor
{
width = 0; //0.11;
doubleLine = 0;
colorBg[] = {0,0,0,0}; //{0.1,0.15,0.1,0.8};
picture = ""; //"\ca\ui\data\stats_armored_ca.paa";
};
class KillsAir
{
width = 0; //0.1;
doubleLine = 0;
colorBg[] = {0,0,0,0}; //{0.1,0.15,0.1,0.8};
picture = ""; //"\ca\ui\data\stats_air_ca.paa";
};
class Killed
{
width = 0; //0.1;
doubleLine = 0;
colorBg[] = {0,0,0,0}; //{0.1,0.15,0.1,0.8};
picture = ""; //"\ca\ui\data\stats_killed_ca.paa";
};
class KillsTotal
{
width = 0; //0.1;
doubleLine = 0;
colorBg[] = {0,0,0,0}; //{0.1,0.35,0.1,0.9};
picture = ""; //"\ca\ui\data\stats_total_ca.paa";
};
};
};
};
class CfgVoice {
class NoVoice {
protocol = "RadioProtocolBase";
variants[] = {1};
directories[] = {"", ""};
identityTypes[] = {"Default", "Zombie1", "Zombie2", "Zombie3"};
};
};
class CfgIdentities
{
class PZombie1
{
name = "PZombie";
face = "PZombie1";
glasses = "None";
speaker = "NoVoice";
pitch = 1;
};
class PZombie2
{
name = "PZombie";
face = "PZombie2";
glasses = "None";
speaker = "NoVoice";
pitch = 1;
};
class Zombie1 {
name = "Zombie";
face = "Zombie1";
glasses = "None";
speaker = "NoVoice";
pitch = 1;
};
class Zombie2 {
name = "Zombie";
face = "Zombie2";
glasses = "None";
speaker = "NoVoice";
pitch = 1;
};
class Zombie3 {
name = "Zombie";
face = "Zombie3";
glasses = "None";
speaker = "NoVoice";
pitch = 1;
};
};
class CfgMissions
{
class Cutscenes
{
class DayZModIntro1
{
directory = "z\addons\dayz_code\Configs\CfgWorlds\intro.dayzmod";
};
};
};
class CfgSurvival {
class Inventory {
class Default {
RandomMagazines = 3;
//weapons[] = {"Makarov"};
//magazines[] = {"ItemBandage","ItemPainkiller"};
weapons[] = {"ItemFlashlight"};
GuaranteedMagazines[] = {"ItemBandage","ItemPainkiller"};
RandomPossibilitieMagazines[] = {"ItemBandage","ItemAntibiotic","ItemPainkiller","itemMorphine"};
backpackWeapon = "";
backpack = "DZ_Patrol_Pack_EP1";
};
};
class Meat {
class Default {
yield = 2;
rawfoodtype = "FoodmeatRaw";
};
class Cow: Default {
yield = 6;
rawfoodtype = "FoodbeefRaw";
};
class Cow01: Cow{};
class Cow02: Cow{};
class Cow03: Cow{};
class Cow04: Cow{};
class Cow01_EP1: Cow{};
class Goat: Default {
yield = 4;
rawfoodtype = "FoodgoatRaw";
};
class Goat01_EP1: Goat{};
class Goat02_EP1: Goat{};
class Sheep: Default {
yield = 4;
rawfoodtype = "FoodmuttonRaw";
};
class Sheep01_EP1: Sheep{};
class Sheep02_EP1: Sheep{};
class WildBoar: Default {
yield = 4;
rawfoodtype = "FoodbaconRaw";
};
class Hen: Default {
yield = 2;
rawfoodtype = "FoodchickenRaw";
};
class Cock: Hen{};
class DZ_Fin: Default {
yield = 0;
rawfoodtype = "FoodSteakRaw";
};
class DZ_Pastor: DZ_Fin{};
class Rabbit: Default {
yield = 1;
rawfoodtype = "FoodrabbitRaw";
};
};
class Skins {
class Default {
sex = "male";
playerModel = "Survivor2_DZ";
};
class Skin_Survivor2_DZ: Default {
sex = "male";
playerModel = "Survivor2_DZ";
};
class Skin_Sniper1_DZ: Default {
sex = "male";
playerModel = "Sniper1_DZ";
};
class Skin_Camo1_DZ: Default {
sex = "male";
playerModel = "Camo1_DZ";
};
class Skin_Rocket_DZ: Default {
sex = "male";
playerModel = "Rocket_DZ";
};
class Skin_Soldier1_DZ: Default {
sex = "male";
playerModel = "Soldier1_DZ";
};
class Skin_RU_Policeman_DZ: Default {
sex = "male";
playerModel = "RU_Policeman_DZ";
};
class Skin_Pilot_EP1_DZ: Default {
sex = "male";
playerModel = "Pilot_EP1_DZ";
};
class Skin_Haris_Press_EP1_DZ: Default {
sex = "male";
playerModel = "Haris_Press_EP1_DZ";
};
class Skin_Ins_Soldier_GL_DZ: Default {
sex = "male";
playerModel = "Ins_Soldier_GL_DZ";
};
class Skin_GUE_Commander_DZ: Default {
sex = "male";
playerModel = "GUE_Commander_DZ";
};
class Skin_Functionary1_EP1_DZ: Default {
sex = "male";
playerModel = "Functionary1_EP1_DZ";
};
class Skin_Priest_DZ: Default {
sex = "male";
playerModel = "Priest_DZ";
};
class Skin_Rocker1_DZ: Default {
sex = "male";
playerModel = "Rocker1_DZ";
};
class Skin_Rocker2_DZ: Default {
sex = "male";
playerModel = "Rocker2_DZ";
};
class Skin_Rocker3_DZ: Default {
sex = "male";
playerModel = "Rocker3_DZ";
};
class Skin_Rocker4_DZ: Default {
sex = "male";
playerModel = "Rocker4_DZ";
};
class Skin_Bandit1_DZ: Default {
sex = "male";
playerModel = "Bandit1_DZ";
};
class Skin_Bandit2_DZ: Default {
sex = "male";
playerModel = "Bandit2_DZ";
};
class Skin_GUE_Soldier_MG_DZ: Default {
sex = "male";
playerModel = "GUE_Soldier_MG_DZ";
};
class Skin_GUE_Soldier_Sniper_DZ: Default {
sex = "male";
playerModel = "GUE_Soldier_Sniper_DZ";
};
class Skin_GUE_Soldier_Crew_DZ: Default {
sex = "male";
playerModel = "GUE_Soldier_Crew_DZ";
};
class Skin_GUE_Soldier_CO_DZ: Default {
sex = "male";
playerModel = "GUE_Soldier_CO_DZ";
};
class Skin_GUE_Soldier_2_DZ: Default {
sex = "male";
playerModel = "GUE_Soldier_2_DZ";
};
class Skin_BanditW1_DZ: Default {
sex = "female";
playerModel = "BanditW1_DZ";
};
class Skin_BanditW2_DZ: Default {
sex = "female";
playerModel = "BanditW2_DZ";
};
class Skin_SurvivorW2_DZ: Default {
sex = "female";
playerModel = "SurvivorW2_DZ";
};
class Skin_SurvivorWpink_DZ: Default {
sex = "female";
playerModel = "SurvivorWpink_DZ";
};
/*
class Skin_SurvivorWsequisha_DZ: Default {
sex = "female";
playerModel = "SurvivorWsequisha_DZ";
};
class Skin_SurvivorWsequishaD_DZ: Default {
sex = "female";
playerModel = "SurvivorWsequishaD_DZ";
};
*/
class Skin_SurvivorWcombat_DZ: Default {
sex = "female";
playerModel = "SurvivorWcombat_DZ";
};
class Skin_SurvivorWdesert_DZ: Default {
sex = "female";
playerModel = "SurvivorWdesert_DZ";
};
class Skin_SurvivorWurban_DZ: Default {
sex = "female";
playerModel = "SurvivorWurban_DZ";
};
class Skin_SurvivorW3_DZ: Default {
sex = "female";
playerModel = "SurvivorW3_DZ";
};
class Skin_Soldier_TL_PMC_DZ: Default {
sex = "male";
playerModel = "Soldier_TL_PMC_DZ";
};
class Skin_Soldier_Sniper_PMC_DZ: Default {
sex = "male";
playerModel = "Soldier_Sniper_PMC_DZ";
};
class Skin_Soldier_Bodyguard_AA12_PMC_DZ: Default {
sex = "male";
playerModel = "Soldier_Bodyguard_AA12_PMC_DZ";
};
class Skin_FR_OHara_DZ: Default
{
sex = "male";
playerModel = "FR_OHara_DZ";
};
class Skin_FR_Rodriguez_DZ: Default
{
sex = "male";
playerModel = "FR_Rodriguez_DZ";
};
class Skin_CZ_Soldier_Sniper_EP1_DZ: Default
{
sex = "male";
playerModel = "CZ_Soldier_Sniper_EP1_DZ";
};
class Skin_Graves_Light_DZ: Default
{
sex = "male";
playerModel = "Graves_Light_DZ";
};
class Skin_Drake_Light_DZ: Default {
sex = "male";
playerModel = "Drake_Light_DZ";
};
class Skin_CZ_Special_Forces_GL_DES_EP1_DZ: Default {
sex = "male";
playerModel = "CZ_Special_Forces_GL_DES_EP1_DZ";
};
class Skin_TK_INS_Soldier_EP1_DZ: Default {
sex = "male";
playerModel = "TK_INS_Soldier_EP1_DZ";
};
class Skin_TK_INS_Warlord_EP1_DZ: Default {
sex = "male";
playerModel = "TK_INS_Warlord_EP1_DZ";
};
class Skin_TK_Special_Forces_MG_EP1_DZ: Default {
sex = "male";
playerModel = "TK_Special_Forces_MG_EP1_DZ";
};
class Skin_TK_Soldier_Sniper_EP1_DZ: Default {
sex = "male";
playerModel = "TK_Soldier_Sniper_EP1_DZ";
};
class Skin_TK_Commander_EP1_DZ: Default {
sex = "male";
playerModel = "TK_Commander_EP1_DZ";
};
class Skin_RU_Soldier_Crew_DZ: Default {
sex = "male";
playerModel = "RU_Soldier_Crew_DZ";
};
class Skin_INS_Lopotev_DZ: Default {
sex = "male";
playerModel = "INS_Lopotev_DZ";
};
class Skin_INS_Soldier_AR_DZ: Default {
sex = "male";
playerModel = "INS_Soldier_AR_DZ";
};
class Skin_INS_Soldier_CO_DZ: Default {
sex = "male";
playerModel = "INS_Soldier_CO_DZ";
};
class Skin_INS_Bardak_DZ: Default {
sex = "male";
playerModel = "INS_Bardak_DZ";
};
class Skin_INS_Worker2_DZ: Default {
sex = "male";
playerModel = "INS_Worker2_DZ";
};
};
};