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DayZ-Epoch/SQF/dayz_code/Configs/CfgVehicles/CamoNetting.hpp
2016-11-21 14:57:02 -05:00

34 lines
924 B
C++

/*class CamoNet_DZ: BuiltItems { //Duplicate of Epoch camo net in DZE\Prop_Defs.hpp
armor = 3;
destrtype = "DestructTent";
displayName = $STR_ITEM_NAME_CAMONET;
descriptionShort = $STR_ITEM_DESC_CAMONET;
icon = "\Ca\misc3\data\Icons\icon_camoNet_ca.paa";
mapsize = 13.5;
model = "\Ca\misc3\CamoNet_EAST";
scope = public;
vehicleclass = "Military";
class dismantle {
requiredtools[] =
{
//{"Item","Chance","ReturnedPart"}
{"ItemShovel",0.08,"ItemShovelBroken"}
}; //Tools needed
dismantleToo = "ItemCamoNet"; //Returned magazine item
attemps = 2; //Random number
};
class UserActions {
class Dismantle {
displayNameDefault = $STR_BUILT_CAMONET_Dismantle;
showWindow = 0;
hideOnUse = 1;
displayName = $STR_BUILT_CAMONET_Dismantle;
position="action";
radius = 3.0;
onlyForPlayer = 1;
condition = "alive this";
statement = "this spawn object_dismantle;";
};
};
};*/