1 Commits

Author SHA1 Message Date
Zupa
c9ec8da3d8 [Core] #1662 Initiate production branch from release 1.0.5.1 2015-07-01 21:55:26 +02:00
55 changed files with 149 additions and 213 deletions

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@@ -1,17 +0,0 @@
[NEW] Use DayZ_UseSteamID = false; in your init.sqf to use the old PlayerUID, instead of SteamID @icomrade
[NOTE] It's recommend to convert to the new SteamID system if possible, new servers should not use DayZ_UseSteamID = false;
[CHANGED] An infection chance of -1 disables self-transfusion infection. 0 is always infected. (DZE_selfTransfuse_Values) @icomrade
[FIXED] Backpack wipes when changing clothes. #1361 @icomrade
[FIXED] CH53 gear when locked #1364 @icomrade
[FIXED] Infinite loop when crafting ore into bars #1351 @icomrade
[FIXED] Only first kill showing on death boards #1362 #1124 @vbawol @icomrade
[FIXED] Crossbow quivers not working #1355 @icomrade
[UPDATED] .hpp files updated in dayz_epoch_b CfgLootPos > CfgBuildingPos. @Uro1
[INFO] (EXTREMELY IMPORTANT) Server owners MUST update their required build and beta to 125548
[INFO] Server admins should add requiredSecureId = 2; to their server.cfg to prevent uid spoofing.
[INFO] Models/textures by Paul Tomany. @Sequisha.
[INFO] Special thanks to http://verthosting.com for hosting our development server.

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@@ -1,6 +1,10 @@
**DayZ Epoch**
================
#Production Branch
This branch is current deployed game code.
Experimental DayZ mod
http://dayzepoch.com

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@@ -314,7 +314,6 @@ class CfgSurvival {
sex = "female";
playerModel = "SurvivorWpink_DZ";
};
/*
class Skin_SurvivorWsequisha_DZ: Default {
sex = "female";
playerModel = "SurvivorWsequisha_DZ";
@@ -323,7 +322,6 @@ class CfgSurvival {
sex = "female";
playerModel = "SurvivorWsequishaD_DZ";
};
*/
class Skin_SurvivorWcombat_DZ: Default {
sex = "female";
playerModel = "SurvivorWcombat_DZ";

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@@ -155,7 +155,6 @@ class Skin_SurvivorWpink_DZ: SkinBase {
displayName = "Melly (female)";
descriptionShort = "Purple top with blue pants.";
};
/*
class Skin_SurvivorWsequisha_DZ: SkinBase {
scope = 2;
displayName = "Maria (female)";
@@ -166,7 +165,6 @@ class Skin_SurvivorWsequishaD_DZ: SkinBase {
displayName = "Sequisha (female)";
descriptionShort = "Sequisha Clothes (female)";
};
*/
class Skin_SurvivorWcombat_DZ: SkinBase {
scope = 2;
displayName = "Alejandria";

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@@ -1,21 +1,11 @@
class USEC_ch53_E;
class CH53_DZE : USEC_ch53_E {
scope = 2;
side = 2;
displayname = "USEC CH53E DZE";
displaynameshort = "CH53_DZE";
destrType = "DestructWreck";
enablemanualfire = 0;
scope = 2;
side = 2;
crew = "";
soundGetIn[] = {"\ca\Sounds\Air\Noises\heli_door_01",0.316228,1};
soundGetOut[] = {"\ca\Sounds\Air\Noises\heli_door_01",0.316228,1,30};
soundEnviron[] = {"",0.0316228,1};
soundEngineOnInt[] = {"ca\sounds\Air\UH1Y\int\int-start-final",0.1,1};
soundEngineOnExt[] = {"ca\sounds\Air\UH1Y\ext\ext-motor-start",1,1,800};
soundEngineOffInt[] = {"ca\sounds\Air\UH1Y\int\int-stop-final",0.1,1};
soundEngineOffExt[] = {"ca\sounds\Air\UH1Y\ext\ext-motor-stop",1,1,800};
soundGear[] = {"\usec_ch53\sound\ch53_gear", db10, 1, 100};
soundDammage[] = {"\usec_ch53\sound\dws_warning_beeps", 3.16228, 1, 20};
typicalCargo[] = {};
hiddenSelections[] = {};
radartype = 0;

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@@ -1,4 +1,7 @@
class Crossbow_DZ : Crossbow {
displayName = $STR_EQUIP_CROSSBOW;
magazines[] ={"Quiver","WoodenArrow"};
magazines[] =
{
"WoodenArrow"
};
};

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@@ -181,7 +181,7 @@ class RscDisplayMain : RscStandardDisplay {
class CA_Version;
class DAYZ_Version : CA_Version {
idc = -1;
text = "1.0.5.2";
text = "1.0.5.1";
y = "(SafeZoneH + SafeZoneY) - (1 - 0.95)";
};
delete CA_TitleMainMenu;

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@@ -168,13 +168,13 @@ if (_canDo) then {
if ((_x == _itemIn) || (!_selectedRecipeInputStrict && _configParent == _itemIn)) then {
// Get lowest waterlevel
if ((_x == "ItemWaterbottle") ||( _configParent == "ItemWaterbottle")) then {
_waterLevel = getNumber(configFile >> "CfgMagazines" >> _x >> "wateroz");
_waterLevel = floor((getNumber(configFile >> "CfgMagazines" >> _x >> "wateroz")) - 1);
if (_waterLevel_lowest == 0 || _waterLevel < _waterLevel_lowest) then {
_waterLevel_lowest = _waterLevel;
};
};
};
} forEach (magazines player);
} forEach magazines player;
{
_configParent = configName(inheritsFrom(configFile >> "cfgMagazines" >> _x));
@@ -195,7 +195,7 @@ if (_canDo) then {
_temp_removed_array set [count _temp_removed_array,_x];
};
};
} forEach (magazines player);
} forEach magazines player;
} forEach _selectedRecipeInput;

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@@ -4,7 +4,7 @@ private ["_part_out","_part_in","_qty_out","_qty_in","_textPartIn","_textPartOut
if(DZE_ActionInProgress) exitWith { cutText [(localize "str_epoch_player_103") , "PLAIN DOWN"]; };
DZE_ActionInProgress = true;
//_activatingPlayer = if (DayZ_UseSteamID) then {GetPlayerUID player;} else {GetPlayerUIDOld player;};
//_activatingPlayer = getPlayerUID player;
_part_out = (_this select 3) select 0;
_part_in = (_this select 3) select 1;

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@@ -1,4 +1,4 @@
private ["_cTarget","_isOk","_Dis","_display","_inVehicle"];
private ["_cTarget","_isOk","_display","_inVehicle"];
disableSerialization;
_display = (_this select 0);
_inVehicle = (vehicle player) != player;
@@ -13,8 +13,8 @@ _isOk = false;
_isOk = _cTarget isKindOf _x;
};
} count ["LandVehicle","Air", "Ship"];
_Dis = if (_cTarget isKindOf "USEC_ch53_E") then {25;} else {12;};
if((locked _cTarget) && _isOk && (((vehicle player) distance _cTarget) < _Dis)) then {
if((locked _cTarget) && _isOk && (((vehicle player) distance _cTarget) < 12)) then {
cutText [(localize "str_epoch_player_7") , "PLAIN DOWN"];
_display closeDisplay 1;
};

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@@ -12,7 +12,7 @@ if (dialog) then {closeDialog 0;};
if (visibleMap) then {openMap false;};
_body = player;
_playerID = if (DayZ_UseSteamID) then {GetPlayerUID player;} else {GetPlayerUIDOld player;};
_playerID = getPlayerUID player;
disableUserInput true;
//add weapon on back to player...

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@@ -22,7 +22,7 @@ EpochDeathBoardLoad = {
];*/
{
lbAdd [EpochDeathBoardDialogList, (_x select 0)];
} forEach PVDZE_plr_DeathBResult;
} count PVDZE_plr_DeathBResult;
};
@@ -34,7 +34,7 @@ EpochDeathBoardClick = {
"What happens if you get scared half to death, twice?",
"Don't upset me.. I'm running out of places to hide the bodies.",
"Don't run, you'll just die tired.",
"Give me immortality or give me death.",
"Give me immortality || give me death.",
"I can't live with death; he's always leaving the toilet seat up.",
"Why won't you die?!?!",
"Guns don't kill people; death kills people. It's a proven medical fact."
@@ -77,7 +77,5 @@ EpochDeathBoardClick = {
_record_stxt = format["%1<t font='Bitstream'>%2</t>", _record_stxt, (_quotes call BIS_fnc_selectRandom)];
call compile format["epoch_death_board_record_%1 = ""%2"";" ,_i , _record_stxt];
};
if (!isNil "_record_stxt") then {
_output ctrlSetStructuredText (parseText _record_stxt);
};
_output ctrlSetStructuredText parseText _record_stxt;
};

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@@ -1,11 +1,11 @@
private ["_weapons","_backpackWpn","_backpackMag","_currentWpn","_isWeapon","_backpackWpnTypes","_backpackWpnQtys","_countr","_class","_position","_dir","_currentAnim","_tagSetting","_playerUID","_countMags","_magazines","_primweapon","_secweapon","_newBackpackType","_muzzles","_oldUnit","_group","_newUnit","_playerObjName","_wpnType","_ismelee"];
private ["_weapons","_backpackWpn","_backpackMag","_currentWpn","_backpackWpnTypes","_backpackWpnQtys","_countr","_class","_position","_dir","_currentAnim","_tagSetting","_playerUID","_countMags","_magazines","_primweapon","_secweapon","_newBackpackType","_muzzles","_oldUnit","_group","_newUnit","_playerObjName","_wpnType","_ismelee"];
_class = _this;
_position = getPosATL player;
_dir = getDir player;
_currentAnim = animationState player;
_tagSetting = player getVariable["DZE_display_name",false];
_playerUID = if (DayZ_UseSteamID) then {GetPlayerUID player;} else {GetPlayerUIDOld player;};
_playerUID = getPlayerUID player;
_weapons = weapons player;
_countMags = call player_countMagazines;
_magazines = _countMags select 0;
@@ -130,12 +130,7 @@ if (!isNil "_newBackpackType") then {
//magazines
_countr = 0;
{
if ((typeName _x) != "STRING") then {
_isWeapon = (isClass(configFile >> "CfgWeapons" >> (_x select 0)));
} else {
_isWeapon = (isClass(configFile >> "CfgWeapons" >> _x));
};
if (!_isWeapon) then {
if (!(isClass(configFile >> "CfgWeapons" >> _x))) then {
_countr = _countr + 1;
if ((typeName _x) != "STRING") then {
(unitBackpack player) addMagazineCargoGlobal [(_x select 0), 1];
@@ -163,7 +158,7 @@ if (_tagSetting) then {
DZE_ForceNameTags = true;
};
_playerUID = if (DayZ_UseSteamID) then {GetPlayerUID player;} else {GetPlayerUIDOld player;};
_playerUID = getPlayerUID player;
_playerObjName = format["PVDZE_player%1",_playerUID];
call compile format["%1 = player;",_playerObjName];
publicVariableServer _playerObjName; //Outcommit in DayZ 1.8 No clue for what this is - Skaronator

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@@ -39,7 +39,7 @@ if ((_ownerID == dayz_combination) || (_ownerID == dayz_playerUID)) then {
// Check if any players are nearby if not allow player to claim item.
_playerNear = {isPlayer _x} count (player nearEntities ["CAManBase", 6]) > 1;
_playerID = if (DayZ_UseSteamID) then {GetPlayerUID player;} else {GetPlayerUIDOld player;};
_playerID = getPlayerUID player;
// Only allow if not already claimed.
if (_claimedBy == "0" || !_playerNear) then {

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@@ -17,6 +17,7 @@ if (isServer) then {
PVDZE_veh_Update = [_unit, "killed",_killer];
_killerVeh = if (vehicle _killer != _killer) then { format["[KILLER IN VEHICLE %1 OF TYPE %2]", (vehicle _killer), (typeOf (vehicle _killer))]; } else {""};
_name = if (alive _killer) then { name _killer; } else { format["OBJECT %1", _killer]; };
// diag_log format["DAMAGE: Vehicle %1 (TYPE: %2) Killed by player %3 (UID: %4) %5",_unit, (typeOf _unit), _name, (getPlayerUID _killer), _killerVeh];
} else {
PVDZE_veh_Update = [_unit, "killed"];
};

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@@ -41,7 +41,7 @@ class CfgMods
hidePicture = 0;
hideName = 0;
action = "http://www.dayzepoch.com";
version = "1.0.5.2";
version = "1.0.5.1";
hiveVersion = 0.96; //0.93
};
};

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@@ -39,11 +39,10 @@ if (!isDedicated) then {
};
player_login = {
private ["_unit","_detail","_PUID"];
private ["_unit","_detail"];
_unit = _this select 0;
_detail = _this select 1;
_PUID = if (DayZ_UseSteamID) then {GetPlayerUID player;} else {GetPlayerUIDOld player;};
if(_unit == _PUID) then {
if(_unit == getPlayerUID player) then {
player setVariable["publish",_detail];
};
};

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@@ -6,13 +6,12 @@ _classname = _this select 2;
// Exit if player zombie
if(player isKindOf "PZombie_VB") exitWith {};
if (!isNull _holder) then {
_name = getText(configFile >> _type >> _classname >> "displayName");
_actionSet = _holder getVariable["actionSet", false];
_name = getText (configFile >> _type >> _classname >> "displayName");
if (!_actionSet) then {
s_player_holderPickup = _holder addAction [format[(localize "STR_DAYZ_CODE_1"),_name], "\z\addons\dayz_code\actions\object_pickup.sqf",[_type,_classname,_holder], 20, true, true];
player reveal _holder;
_holder setVariable["actionSet", true];
};
_actionSet = _holder getVariable["actionSet", false];
if (!_actionSet) then {
s_player_holderPickup = _holder addAction [format[(localize "STR_DAYZ_CODE_1"),_name], "\z\addons\dayz_code\actions\object_pickup.sqf",[_type,_classname,_holder], 20, true, true];
player reveal _holder;
_holder setVariable["actionSet", true];
};

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@@ -1,7 +1,5 @@
disableSerialization;
if (isNil "DayZ_UseSteamID") then {
DayZ_UseSteamID = true;
};
//Model Variables
Bandit1_DZ = "Bandit1_DZ";
Bandit2_DZ = "Bandit2_DZ";
@@ -685,24 +683,18 @@ if(!isDedicated) then {
dayz_spawnZombies = 0;
dayz_swarmSpawnZombies = 0;
//Max local
dayz_maxLocalZombies = 30; // max quantity of Z controlled by local gameclient, used by player_spawnCheck. Below this limit we can spawn Z
//Current NearBy
dayz_CurrentNearByZombies = 0;
//Max NearBy
if (isNil "dayz_maxNearByZombies") then {
dayz_maxNearByZombies = 60; // max quantity of Z controlled by local gameclient, used by player_spawnCheck. Below this limit we can spawn Z
dayz_maxNearByZombies = 60; // max quantity of Z controlled by local gameclient, used by player_spawnCheck. Below this limit we can spawn Z
//Current total
};
dayz_currentGlobalZombies = 0;
//Max global zeds.
if (isNil "dayz_maxGlobalZeds") then {
dayz_maxGlobalZeds = 3000;
};
if (isNil "dayz_spawnDelay") then {
dayz_spawnDelay = 120;
};
dayz_spawnWait = -(dayz_spawnDelay);
if (isNil "dayz_lootDelay") then {
dayz_lootDelay = 3;
};
dayz_maxGlobalZeds = 3000;
dayz_spawnDelay = 120;
dayz_spawnWait = -120;
dayz_lootDelay = 3;
dayz_lootWait = -300;
//used to count global zeds around players
dayz_CurrentZombies = 0;

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@@ -9,11 +9,7 @@ if (_unit == player) then {
_selfTransValues = _this select 1;
r_player_blood = r_player_blood + (_selfTransValues select 0);
if (r_player_blood > 12000) then {r_player_blood = 12000;};
if ((_selfTransValues select 1) < 0) then {
_TransfusionInfection = false;
} else {
_TransfusionInfection = ((random (_selfTransValues select 1)) < 1);
};
_TransfusionInfection = ((random (_selfTransValues select 1)) < 1);
} else {
r_player_blood = r_player_bloodTotal;
};

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@@ -2,14 +2,14 @@
Anti-Teleport - Created By Razor / Refactored By Alby & CopyPasted to Epoch by Skaronator
*/
private ["_log","_playerName","_playerUID","_PUID","_al1veOnce","_debug","_lastpos","_lastheight","_lasttime","_lastVehicle","_v","_h","_topv","_toph","_curpos","_distance","_acceptableDistance","_curtime","_difftime","_plant","_curheight","_speed","_topSpeed","_terrainHeight","_differenceCheck","_lastPosVar","_safetyVehicle","_curPos"];
private ["_log","_playerName","_playerUID","_al1veOnce","_debug","_lastpos","_lastheight","_lasttime","_lastVehicle","_v","_h","_topv","_toph","_curpos","_distance","_acceptableDistance","_curtime","_difftime","_plant","_curheight","_speed","_topSpeed","_terrainHeight","_differenceCheck","_lastPosVar","_safetyVehicle","_curPos"];
waitUntil {vehicle player == player};
[] spawn {
private ["_playerName","_playerUID"];
_playerName = name player;
_playerUID = if (DayZ_UseSteamID) then {GetPlayerUID player;} else {GetPlayerUIDOld player;};
_playerUID = getPlayerUID player;
while {1 == 1} do {
if (typeName player != "OBJECT") then {
PVDZE_atp = format["WARNING typename error for player UID#%1", _playerUID];
@@ -24,7 +24,7 @@ waitUntil {vehicle player == player};
[] spawn {
_playerName = name player;
_playerUID = if (DayZ_UseSteamID) then {GetPlayerUID player;} else {GetPlayerUIDOld player;};
_playerUID = getPlayerUID player;
while {true} do {
sleep 5;
};
@@ -93,8 +93,7 @@ while {1 == 1} do {
if (_lastVehicle == vehicle player) then {
if ((_speed > _topSpeed) && (alive player) && ((driver (vehicle player) == player) || (isNull (driver (vehicle player)))) && (_debug distance _lastpos > 3000) && !((vehicle player == player) && (_curheight < _lastheight) && ((_curheight - _terrainHeight) > 1))) then {
(vehicle player) setposATL _lastpos;
_PUID = if (DayZ_UseSteamID) then {GetPlayerUID player;} else {GetPlayerUIDOld player;};
PVDZE_atp = format["TELEPORT REVERT for player UID#%1 from %2 to %3, %4 meters, now at %5", _PUID, _lastpos, _curPos, round(_lastpos distance _curpos), getPosATL player];
PVDZE_atp = format["TELEPORT REVERT for player UID#%1 from %2 to %3, %4 meters, now at %5", getPlayerUID player, _lastpos, _curPos, round(_lastpos distance _curpos), getPosATL player];
publicVariableServer "PVDZE_atp";
} else {
_lastpos = _curpos;

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@@ -20,7 +20,7 @@ item15[] = {"Parse_Login",2,250,-75.000000,500.000000,25.000000,550.000000,0.000
item16[] = {"Hive_Bad",4,218,50.000000,500.000000,150.000000,550.000000,10.000000,"Hive" \n "Bad"};
item17[] = {"ERROR__Wrong_HIVE",2,250,175.000000,500.000000,275.000000,550.000000,0.000000,"ERROR:" \n "Wrong HIVE" \n "Version"};
item18[] = {"Hive_Ok",4,218,-175.000000,550.000000,-75.000000,600.000000,0.000000,"Hive" \n "Ok"};
item19[] = {"Phase_One",2,4346,-75.000000,600.000000,25.000000,650.000000,0.000000,"Phase One"};
item19[] = {"Phase_One",2,250,-75.000000,600.000000,25.000000,650.000000,0.000000,"Phase One"};
item20[] = {"Response",4,218,-175.000000,650.000000,-75.000000,700.000000,0.000000,"Response"};
item21[] = {"Phase_Two",2,250,-75.000000,700.000000,25.000000,750.000000,0.000000,"Phase Two"};
item22[] = {"Dead_Player",4,218,50.000000,700.000000,150.000000,750.000000,0.000000,"Dead" \n "Player"};
@@ -34,7 +34,7 @@ item29[] = {"ERROR__Bad_Versi",2,250,175.000000,800.000000,275.000000,850.000000
item30[] = {"Display_Ready",4,218,-175.000000,1050.000000,-75.000000,1100.000000,0.000000,"Display" \n "Ready"};
item31[] = {"Preload_Display",2,250,-75.000000,1100.000000,25.000000,1150.000000,0.000000,"Preload" \n "Display"};
item32[] = {"Preload_Done",4,218,-175.000000,1150.000000,-75.000000,1200.000000,0.000000,"Preload" \n "Done"};
item33[] = {"Initialize",2,250,-75.000000,1200.000000,25.000000,1250.000000,0.000000,"Initialize"};
item33[] = {"Initialize",2,4346,-75.000000,1200.000000,25.000000,1250.000000,0.000000,"Initialize"};
item34[] = {"Finish",1,250,-75.000000,1300.000000,25.000000,1350.000000,0.000000,"Finish"};
item35[] = {"True",8,218,25.000000,1250.000000,125.000000,1300.000000,0.000000,"True"};
item36[] = {"Too_Long",4,218,300.000000,150.000000,400.000000,200.000000,0.000000,"Too" \n "Long"};
@@ -169,8 +169,8 @@ link85[] = {75,57};
link86[] = {76,78};
link87[] = {77,76};
link88[] = {78,57};
globals[] = {25.000000,1,0,0,0,640,480,1,143,6316128,1,-648.860474,646.549011,954.039734,36.458042,864,612,1};
window[] = {0,-1,-1,-32000,-32000,1018,260,1749,260,1,882};
globals[] = {25.000000,1,0,0,0,640,480,1,143,6316128,1,-280.065002,277.754272,1315.142944,920.020874,864,612,1};
window[] = {0,-1,-1,-1,-1,966,208,1697,208,1,882};
*//*%FSM</HEAD>*/
class FSM
{
@@ -408,7 +408,7 @@ class FSM
"" \n
"progressLoadingScreen 0.3;" \n
"" \n
"_playerUID = if (DayZ_UseSteamID) then {GetPlayerUID player;} else {GetPlayerUIDOld player;};"/*%FSM</STATEINIT""">*/;
"_playerUID = getPlayerUID player;"/*%FSM</STATEINIT""">*/;
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
class Links
{
@@ -638,17 +638,11 @@ class FSM
name = "Phase_One";
init = /*%FSM<STATEINIT""">*/"if ((!isNil ""DZE_defaultSkin"") && _isNew && (_isInfected == 0)) then {" \n
" if (dayz_selectGender == ""Survivor2_DZ"") then {" \n
" _rand = (DZE_defaultSkin select 0) call BIS_fnc_selectRandom;" \n
" _model = getText (configFile >> ""CfgMagazines"" >> ""Skins"" >> _rand >> ""playerModel""); //MALE" \n
" if (_model == """") then {" \n
" _model = _rand;" \n
" };" \n
" _rand = floor(random (count (DZE_defaultSkin select 0)));" \n
" _model = getText (configFile >> ""CfgSurvival"" >> ""Skins"" >> ((DZE_defaultSkin select 0) select _rand) >> ""playerModel""); //MALE" \n
" } else {" \n
" _rand = (DZE_defaultSkin select 1) call BIS_fnc_selectRandom;" \n
" _model = getText (configFile >> ""CfgMagazines"" >> ""Skins"" >> _rand >> ""playerModel""); //FEMALE" \n
" if (_model == """") then {" \n
" _model = _rand;" \n
" };" \n
" _rand = floor(random (count (DZE_defaultSkin select 1)));" \n
" _model = getText (configFile >> ""CfgSurvival"" >> ""Skins"" >> ((DZE_defaultSkin select 1) select _rand) >> ""playerModel""); //FEMALE" \n
" };" \n
"};" \n
"" \n
@@ -1383,7 +1377,7 @@ class FSM
priority = 2.000000;
to="ERROR__version_c";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"(_myEpochAnim != ""1.0.5"") || (_myEpoch != ""1.0.4.2"") || (_myEpochB != ""1.0.5.2"") || (_myEpochSfx != ""1.0.5"") || (_myEpochDayZ != ""1.0.5"")"/*%FSM</CONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"(_myEpochAnim != ""1.0.5"") || (_myEpoch != ""1.0.4.2"") || (_myEpochB != ""1.0.5"") || (_myEpochSfx != ""1.0.5"") || (_myEpochDayZ != ""1.0.5"")"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/

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@@ -144,12 +144,12 @@ class Land_HouseB_Tenement: Office {
lootPosZombie[] = {{-10.75,5.90088,-19.9095},{-9.99756,5.92529,-19.9095},{-8.12207,5.97852,-19.9095},{-7.31445,6.00879,-19.9095},{5.53882,10.6328,-19.9095},{4.28247,8.729,-19.9095}};
lootPosSmall[] = {{-1.7771,4.57861,-19.8245},{-0.338623,4.80322,-19.8245},{-11.0986,-0.365234,-20.3445},{2.38574,5.15869,-20.2245},{14.2202,4.91895,-20.3945},{6.7251,11.6895,-20.3445},{3.2915,-1.90088,-20.3445},{12.9602,10.0479,-20.8045},{13.3726,0.939453,-20.8045}};
};
class land_a_hospital: hospital {
lootPos[] = {{17.665,-4.67188,-7.2566},{-20.7139,-1.48047,-7.2566},{-15.6924,8.60889,-7.2566},{-15.6064,1.95557,-6.8266},{-16.2139,2.27051,-7.2566},{-8.68652,4.19189,-3.7576},{14.2441,-3.98535,-3.7576},{21.5693,5.16455,1.19051},{18.3779,2.40869,6.2524},{-15.3359,-1.25439,3.40458},{-20.3252,0.410156,-3.82761}};
lootPosZombie[] = {{9.84473,0.953613,-6.3816},{0.540039,1.20801,-6.3816},{-20.7822,1.93555,-6.3816},{-9.54004,8.61279,-6.3816},{15.8838,3.41699,-2.8826},{-8.08691,1.40674,-2.8826},{11.0088,-1.44775,-2.8826}};
lootPosSmall[] = {{9.97754,-0.814453,-7.2566},{-19.6143,1.83887,-7.1666},{-19.6055,1.6084,-6.7866},{-19.583,4.91748,-6.7866},{-19.5576,4.7417,-6.0266},{-22.1982,9.59033,-7.2566},{-12.3379,9.53857,-6.8266},{-3.23438,6.01758,-6.8266},{-13.626,3.04248,-6.0466},{2.86426,-1.68604,-6.6466},{-5.58594,1.38232,-3.7576},{-4.05762,-2.48584,-3.7576},{-11.8428,5.15576,-2.5976},{-5.57129,-3.17236,-2.5976},{-5.65332,5.01416,-2.5976},{-12.5439,-2.33838,-3.6876},{-12.5801,-1.32617,-3.3076},{-12.5928,-1.56299,-2.9276},{-12.6162,-2.24805,-2.1676},{-12.5654,2.4126,-2.5476},{14.8721,3.96875,3.66054},{16.9033,-1.33838,4.01669},{21.3174,4.88916,6.2524},{-4.00488,7.89893,-3.82761}};
class Land_A_Hospital: hospital {
lootChance = 0.8;
lootPos[] = {{6.34253,-2.0498,-7.34966},{1.20044,-3.17676,-7.34966},{-6.09375,-1.32227,-7.34966},{-12.1106,-1.1416,-7.34966}};
lootPosZombie[] = {{-1.05542,-7.77393,-6.57103},{1.37695,-7.51074,-6.57103},{-18.5427,-3.37891,-6.57896},{-1.56226,3.03711,-6.57103},{13.3225,3.51172,-6.57103},{20.2839,-3.38281,-6.58154}};
lootPosSmall[] = {{-13.2749,-1.99512,-7.34966},{-11.0256,-2.84473,-6.89966},{-14.729,-1.21484,-7.34966},{-4.55444,-3.34229,-6.35966},{-1.68921,-4.03125,-6.35966},{2.29761,-3.49756,-6.75966},{2.92163,-0.976074,-6.89966},{4.47095,-0.858887,-7.34966},{7.62231,-0.94873,-7.34966},{9.41187,-0.902832,-6.89966},{16.623,-3.96729,-6.89966},{-15.7454,-0.918945,-6.89966}};
};
class Land_Panelak: Office {
lootPos[] = {{-3.76709,-5.5791,0.0714226},{-6,-5.1709,0.0714226},{-4.86719,-3.30518,0.0714226},{-5.75098,1.51172,0.0714226},{3.95483,-4.83008,2.77144},{4.8728,1.51855,2.77144},{6.07324,-5.4668,2.77144}};
lootPosZombie[] = {{0.657227,-3.12109,0.946423},{-2.28564,-6.88281,0.946423},{-6.31055,-5.41943,0.946423},{-4.51709,3.01758,0.946423},{-0.828613,-3.01465,3.64644},{2.23975,-6.20801,3.64644},{6.84961,-4.8125,3.64644},{4.64917,2.84668,3.64644},{4.59229,-2.55957,3.64644}};
@@ -257,12 +257,10 @@ class Land_Mil_Barracks_i: MilitarySpecial {
class Land_A_TVTower_Base: Industrial {
lootPos[] = {{-0.982422,-1.92627,-2.21573},{-2.01782,-4.2417,-2.21918},{-0.759277,1.42139,-2.21573}};
};
class land_mil_house: Military {
lootPos[] = {{-14.3345,1.24414,-4.94623},{-7.87842,1.45117,-4.15622},{-7.77686,-5.34277,-0.88623},{-4.43506,-5.33594,-0.88623}};
lootPosZombie[] = {{-11.2925,2.85059,-4.03122},{-9.33154,-1.83496,-4.03122},{-10.5005,-4.77051,-0.0112305},{-2.37695,-1.71973,-0.0112305}};
lootPosSmall[] = {{-10.4692,4.4082,-4.94623},{-10.3696,1.2627,-4.46622},{-6.47998,4.92871,-4.98621},{-13.3208,-0.803711,-4.98621},{-13.791,-6.27832,-0.88623},{-13.2046,-5.36426,-0.196228},{-9.45166,-6.02832,-0.88623},{-0.253418,-4.12402,-0.88623},{-4.75635,-0.0224609,-0.88623},{-6.02002,-0.0410156,-0.426239},{-2.28857,0.575195,-0.876221}};
class Land_Mil_House: Military {
vehPos[] = {{13.439,3.25244,-5.71244,84}};
lootPos[] = {{12.457,1.4248,-5.81439},{11.0391,4.85278,-5.81439},{13.667,4.42139,-5.81439}};
};
class Land_Misc_Cargo1Ao: Industrial {
lootPos[] = {{0.48877,-1.61377,-1.09224},{0.012207,2.19263,-1.09224},{0.00976563,0.19043,-1.09224}};
};
@@ -307,9 +305,8 @@ class Land_A_Castle_Gate: Residential {
lootPos[] = {{0.244141,-4.48486,-3.14362},{-1.25293,2.98779,-3.07028},{4.50684,-3.31152,-2.94885},{4.55176,3.29834,-2.94858},{7.94824,1.4082,-2.91003}};
}; // Qty: 3
class Land_Mil_Barracks: Military {
lootPos[] = {{-0.891113,-3.48926,-1.51633},{-1.09204,2.88672,-1.51633},{-3.55591,3.42871,-1.51633},{-6.31299,3.7041,-1.51633},{-7.68262,-3.54102,-1.93634},{-5.11475,-2.09961,-1.93634},{0.24707,3.57324,-1.93634},{6.72217,-2.47949,-1.93634},{5.41602,3.99316,-1.93634},{-6.34912,3.90137,-0.726349},{-3.58691,2.8252,-0.726349},{-1.04224,3.39941,-0.726349},{-3.75195,-3.25977,-0.726349},{-0.864746,-3.88672,-0.726349},{-3.52563,-2.44824,-1.93634},{-6.06396,2.57422,-1.93634},{-0.935059,-4.05078,-1.93634},{-1.39502,3.89941,-1.93634}};
lootPosZombie[] = {{-2.15845,-3.12793,-1.06134},{2.13281,3.24316,-1.06134},{-6.20679,-0.125,-1.06134},{2.09521,-3.36719,-1.06134}};
lootPosSmall[] = {{-6.45703,2.03125,-1.79633},{-3.5127,1.98242,-1.79633},{-1.14746,1.9873,-1.79633},{-0.911621,-1.87598,-1.79633},{-3.81567,-1.90234,-1.79633},{-6.5249,-1.86426,-1.79633},{3.78979,-4.17773,-1.13635},{5.32861,-4.19043,-1.13635},{5.20923,-1.99805,-1.65634},{6.54175,-1.99707,-1.65634},{3.82324,-1.96582,-1.65634},{6.89209,2.93457,-1.84634},{6.98877,1.95215,-1.84634},{6.98291,2.23145,-1.46634},{7.00391,2.73438,-1.46634},{6.96729,3.01953,-1.08633},{6.94824,2.04785,-0.706329},{4.36768,3.13086,-0.396332},{3.86768,3.49316,-0.396332},{3.84521,3.49609,-1.86633},{4.33984,3.1748,-1.86633}};
lootPos[] = {};
lootPosZombie[] = {{9.02515,-0.694336,-1.16602},{9.01538,0.856445,-1.16602}};
}; // Qty: 8
class Land_Mil_Barracks_L: Military {
lootPos[] = {};
@@ -543,33 +540,28 @@ class GraveCrossHelmet: Military {
maxRoaming = 4;
};
class land_housev_1l2: Residential {
lootPos[] = {{-2.58887,-4.8584,-0.789368},{-2.58887,-4.8584,-0.789368},{-2.37646,0.373047,-0.799377}};
lootPosZombie[] = {{1.88721,-3.35938,0.0856323},{1.88721,-3.35938,0.0856323},{1.68408,-0.298828,0.0856323}};
lootPosSmall[] = {{-1.37354,-3.26465,-0.789368},{4.48389,-3.06348,0.0406189},{4.53271,-3.61328,0.590637},{-1.37354,-3.26465,-0.789368},{4.48389,-3.06348,0.0406189},{4.53271,-3.61328,0.590637},{4.29126,-1.02441,0.0606384},{-0.199707,3.28711,-2.9292}};
class Land_HouseV_1L2: Residential {
maxRoaming = 3;
lootPosZombie[] = {{-2.88257,4.3457,-2.1376},{2.77734,-5.9126,-2.14038}};
lootPosSmall[] = {{0.183594,-5.47998,-1.08436}};
}; // Qty: 101
class Land_Misc_PowerStation: Industrial {
lootPos[] = {{4.22314,1.09888,-1.2678}};
lootPosZombie[] = {{3.88232,-2.35083,-0.393564},{-6.12842,3.4292,-1.1761}};
lootPosSmall[] = {{3.67725,4.86694,-1.2576}};
};
class land_misc_powerstation: Industrial {
lootPos[] = {{2.98767,-5.02051,1.54777},{3.67371,5.62207,-2.04407}};
lootPosZombie[] = {{-1.06372,6.63672,-1.11913},{0.224365,-2.4873,-0.377583},{-0.857544,3.08789,-1.11905}};
lootPosSmall[] = {{4.92017,6.24707,-1.26179},{1.62573,-6.4541,-1.13445},{1.33667,-6.37207,-0.374413},{-3.20825,-6.50195,0.315748},{-3.84949,-6.2627,-1.16402},{-1.35608,-6.3877,-0.374122},{-0.895142,-6.39453,-0.37413},{2.30383,2.21387,-2.04394},{0.0808105,-0.0566406,-1.204},{1.98657,3.49121,-0.623982}};
class Land_HouseV_3I3: HouseRoaming{
lootPosZombie[] = {{0.915527,3.53455,-1.24826},{4.38135,3.39111,-1.36197}};
};
class land_housev_3i3: Residential {
lootPos[] = {{-4.2334,0.291992,-1.47064},{1.10059,-2.99854,-0.790649},{3.53027,-2.34033,-1.74265}};
lootPosZombie[] = {{-4.18457,-1.68164,-0.525635},{0.419922,-1.00781,-0.525635},{4.35059,-1.37939,-0.98764}};
lootPosSmall[] = {{-4.85645,0.550293,-0.340637},{2.21289,0.783691,-0.160645},{-0.833008,0.554199,-0.620636},{1.79785,-2.99902,-1.09064},{5.06055,-2.68164,-1.56265}};
class Land_Mil_Guardhouse: Military {
lootPos[] = {{-2.43457,3.06396,-1.69939},{-2.36816,-0.151855,-1.69939}};
lootPosZombie[] = {{-2.56885,0.749512,-0.794393},{5.69531,0.884766,-1.12091}};
lootPosSmall[] = {{-2.14746,1.94531,-1.69939}};
};
class land_mil_guardhouse: Military {
lootPos[] = {{4.65381,-3.61914,-1.46277},{2.99756,3.54102,-0.712769}};
lootPosZombie[] = {{-1.73193,-1.90625,-0.56778},{3.26025,-1.55859,-0.56778}};
lootPosSmall[] = {{-0.798828,-3.51758,-1.46277},{3.73047,-3.95996,-1.32278},{-0.283203,-3.15723,-1.32278},{-0.996582,3.81445,-1.14279},{-1.33008,2.26563,-0.762787},{0.289063,3.66211,-0.0827942},{-1.17383,-0.112305,-1.48279}};
};
// DAYZ AMP More buildings
class Land_Shed_W02_EP1: FarmRoaming{};
class Land_MBG_ApartmentsOne_W: HouseRoaming{};
@@ -695,12 +687,10 @@ class Land_Mil_Repair_center_EP1: Industrial
class Land_Ind_PowerStation_EP1: Industrial {
lootPos[] = {{4.04248,-3.4917,-1.26547},{3.8645,3.5249,-1.28112}};
};
class land_repair_center: Industrial {
lootPos[] = {{0.327148,1.65479,-2.37888},{-2.35547,-0.163574,-1.71927},{-2.41016,4.45654,-1.71927}};
lootPosZombie[] = {{0.982422,-0.634277,-1.51389}};
lootPosSmall[] = {{1.80469,2.01709,-1.6489},{1.60352,4.57178,-0.862885},{0.771484,4.55713,-0.48288},{1.56348,4.50439,-1.24289}};
class land_repair_center: Industrial {
lootPosZombie[] = {{0.629883,-3.35498,-1.64651},{-2.61719,3.68213,-0.653473}};
lootPosSmall[] = {{-2.52832,1.68213,-1.54846}};
};
class Land_Ind_TankBig: Industrial
{
lootChance = 0.1;

View File

@@ -3,7 +3,7 @@ class CfgPatches {
units[] = {};
weapons[] = {};
requiredVersion = 0.1;
dayzVersion = "1.0.5.2";
dayzVersion = "1.0.5";
requiredAddons[] = {"dayz_code"};
};
};

View File

@@ -1,11 +1,10 @@
private ["_invehicle","_isplayernearby","_playerObj","_myGroup","_PUID","_id","_playerUID","_playerName","_characterID","_timeout","_message","_magazines","_playerPos"];
private ["_invehicle","_isplayernearby","_playerObj","_myGroup","_id","_playerUID","_playerName","_characterID","_timeout","_message","_magazines","_playerPos"];
_playerUID = _this select 0;
_playerName = _this select 1;
_playerObj = nil;
_playerPos = [];
{
_PUID = if (DayZ_UseSteamID) then {GetPlayerUID _x;} else {GetPlayerUIDOld _x;};
if (_PUID == _playerUID) exitWith {_playerObj = _x;};
if ((getPlayerUID _x) == _playerUID) exitWith {_playerObj = _x;};
} count playableUnits;
if (isNil "_playerObj") then {
@@ -18,8 +17,8 @@ if (isNil "_playerObj") then {
if (isNil "_playerObj") exitWith {
diag_log format["%1: nil player object, _this:%2", __FILE__, _this];
};
_PUID = if (DayZ_UseSteamID) then {GetPlayerUID _playerObj;} else {GetPlayerUIDOld _playerObj;};
diag_log format["get: %1 (%2), sent: %3 (%4)",typeName _PUID, _PUID, typeName _playerUID, _playerUID];
diag_log format["get: %1 (%2), sent: %3 (%4)",typeName (getPlayerUID _playerObj), getPlayerUID _playerObj, typeName _playerUID, _playerUID];
if (!isNull _playerObj) then {

View File

@@ -28,7 +28,7 @@ _isInfected = 0;
_model = "";
if (_playerID == "") then {
_playerID = if (DayZ_UseSteamID) then {GetPlayerUID _playerObj;} else {GetPlayerUIDOld _playerObj;};
_playerID = getPlayerUID _playerObj;
};
if ((_playerID == "") || (isNil "_playerID")) exitWith {

View File

@@ -4,7 +4,7 @@ private ["_characterID","_playerObj","_playerID","_dummy","_worldspace","_state"
_characterID = _this select 0;
_playerObj = _this select 1;
_playerID = if (DayZ_UseSteamID) then {GetPlayerUID _playerObj;} else {GetPlayerUIDOld _playerObj;};
_playerID = getPlayerUID _playerObj;
if (isNull _playerObj) exitWith {
diag_log ("SETUP INIT FAILED: Exiting, player object null: " + str(_playerObj));
@@ -15,7 +15,7 @@ if (isNull _playerObj) exitWith {
_playerObj addMPEventHandler ["MPHit", {_this spawn fnc_plyrHit;}];
if (_playerID == "") then {
_playerID = if (DayZ_UseSteamID) then {GetPlayerUID _playerObj;} else {GetPlayerUIDOld _playerObj;};
_playerID = getPlayerUID _playerObj;
};
if (_playerID == "") exitWith {
@@ -23,7 +23,7 @@ if (_playerID == "") exitWith {
};
private["_dummy"];
_dummy = if (DayZ_UseSteamID) then {GetPlayerUID _playerObj;} else {GetPlayerUIDOld _playerObj;};
_dummy = getPlayerUID _playerObj;
if ( _playerID != _dummy ) then {
diag_log format["DEBUG: _playerID miscompare with UID! _playerID:%1",_playerID];
_playerID = _dummy;

View File

@@ -6,7 +6,8 @@ _worldspace = _this select 2;
_class = _this select 3;
_obj = _this select 4;
_activatingplayer = _this select 5;
_activatingplayerUID = if (DayZ_UseSteamID) then {GetPlayerUID _activatingplayer;} else {GetPlayerUIDOld _activatingplayer;};
_activatingplayerUID = (getPlayerUID _activatingplayer);
_proceed = false;
_objectID = "0";

View File

@@ -1,4 +1,4 @@
private ["_player","_PUID","_name","_traderid","_buyorsell","_data","_result","_key","_outcome","_clientID"];
private ["_player","_name","_traderid","_buyorsell","_data","_result","_key","_outcome","_clientID"];
_player = _this select 0;
_traderID = _this select 1;
@@ -10,12 +10,11 @@ _qty = _this select 6;
_clientID = owner _player;
_price = format ["%2x %1",_currency,_qty];
_name = if (alive _player) then { name _player; } else { "Dead Player"; };
_PUID = if (DayZ_UseSteamID) then {GetPlayerUID _player;} else {GetPlayerUIDOld _player;};
if (_buyorsell == 0) then { //Buy
diag_log format["EPOCH SERVERTRADE: Player: %1 (%2) bought a %3 in/at %4 for %5", _name, _PUID, _classname, _traderCity, _price];
diag_log format["EPOCH SERVERTRADE: Player: %1 (%2) bought a %3 in/at %4 for %5", _name, (getPlayerUID _player), _classname, _traderCity, _price];
} else { //SELL
diag_log format["EPOCH SERVERTRADE: Player: %1 (%2) sold a %3 in/at %4 for %5",_name, _PUID, _classname, _traderCity, _price];
diag_log format["EPOCH SERVERTRADE: Player: %1 (%2) sold a %3 in/at %4 for %5",_name, (getPlayerUID _player), _classname, _traderCity, _price];
};
if (DZE_ConfigTrader) then {

View File

@@ -99,7 +99,7 @@ _object_damage = {
};
_object_killed = {
private["_hitpoints","_array","_hit","_PUID","_selection","_key","_damage"];
private["_hitpoints","_array","_hit","_selection","_key","_damage"];
_hitpoints = _object call vehicle_getHitpoints;
//_damage = damage _object;
_damage = 1;
@@ -126,10 +126,9 @@ _object_killed = {
_objID = _object getVariable['ObjectID','0'];
_objUID = _object getVariable['ObjectUID','0'];
_worldSpace = getPosATL _object;
_PUID = if (DayZ_UseSteamID) then {GetPlayerUID _killer;} else {GetPlayerUIDOld _killer;};
if (_PUID != "") then {
if (getPlayerUID _killer != "") then {
_name = if (alive _killer) then { name _killer; } else { format["OBJECT %1", _killer]; };
diag_log format["Vehicle killed: Vehicle %1 (TYPE: %2), CharacterID: %3, ObjectID: %4, ObjectUID: %5, Position: %6, Killer: %7 (UID: %8)", _object, (typeOf _object), _charID, _objID, _objUID, _worldSpace, _name, _PUID];
diag_log format["Vehicle killed: Vehicle %1 (TYPE: %2), CharacterID: %3, ObjectID: %4, ObjectUID: %5, Position: %6, Killer: %7 (UID: %8)", _object, (typeOf _object), _charID, _objID, _objUID, _worldSpace, _name, (getPlayerUID _killer)];
} else {
diag_log format["Vehicle killed: Vehicle %1 (TYPE: %2), CharacterID: %3, ObjectID: %4, ObjectUID: %5, Position: %6", _object, (typeOf _object), _charID, _objID, _objUID, _worldSpace];
};

View File

@@ -902,7 +902,7 @@ server_spawnCleanAnimals = {
};
server_logUnlockLockEvent = {
private["_player", "_obj", "_objectID", "_objectUID", "_statusText", "_PUID", "_status"];
private["_player", "_obj", "_objectID", "_objectUID", "_statusText", "_status"];
_player = _this select 0;
_obj = _this select 1;
_status = _this select 2;
@@ -914,7 +914,6 @@ server_logUnlockLockEvent = {
[_obj, "gear"] call server_updateObject;
_statusText = "LOCKED";
};
_PUID = if (DayZ_UseSteamID) then {GetPlayerUID _killer;} else {GetPlayerUIDOld _killer;};
diag_log format["SAFE %5: ID:%1 UID:%2 BY %3(%4)", _objectID, _objectUID, (name _player), _PUID, _statusText];
diag_log format["SAFE %5: ID:%1 UID:%2 BY %3(%4)", _objectID, _objectUID, (name _player), (getPlayerUID _player), _statusText];
};
};

View File

@@ -1,5 +1,5 @@
dir = "@DayZ_Epoch";
name = "DayZ Epoch 1.0.5.2";
name = "DayZ Epoch 1.0.5.1";
actionName = "Website";
picture = "dayz_logo_ca.paa";
action = "http://www.dayzepoch.com";

View File

@@ -1,4 +1,4 @@
hostName = "DayZ Epoch Chernarus Server (1.0.5.2/125548)";
hostName = "DayZ Epoch Chernarus Server (1.0.5/103718)";
password = "";
passwordAdmin = "changeme";
maxPlayers = 50;
@@ -22,7 +22,7 @@ onUnsignedData = "kick (_this select 0)";
onHackedData = "kick (_this select 0)";
onDifferentData = "";
regularCheck = "";
requiredBuild = 125548;
requiredBuild = 103718;
requiredSecureId = 2;
class Missions

View File

@@ -1,4 +1,4 @@
hostName = "DayZ Epoch Isla Duala Server (1.0.5.2/125548)";
hostName = "DayZ Epoch Isla Duala Server (1.0.5/103718)";
password = "";
passwordAdmin = "changeme";
maxPlayers = 50;
@@ -22,7 +22,7 @@ onUnsignedData = "kick (_this select 0)";
onHackedData = "kick (_this select 0)";
onDifferentData = "";
regularCheck = "";
requiredBuild = 125548;
requiredBuild = 103718;
requiredSecureId = 2;
class Missions

View File

@@ -1,4 +1,4 @@
hostName = "DayZ Epoch Taviana Server (1.0.5.2/125548)";
hostName = "DayZ Epoch Taviana Server (1.0.5/103718)";
password = "";
passwordAdmin = "changeme";
maxPlayers = 50;
@@ -22,7 +22,7 @@ onUnsignedData = "kick (_this select 0)";
onHackedData = "kick (_this select 0)";
onDifferentData = "";
regularCheck = "";
requiredBuild = 125548;
requiredBuild = 103718;
requiredSecureId = 2;
class Missions

View File

@@ -1,4 +1,4 @@
hostName = "DayZ Epoch Namalsk Server (1.0.5.2/125548)";
hostName = "DayZ Epoch Namalsk Server (1.0.5/103718)";
password = "";
passwordAdmin = "changeme";
maxPlayers = 50;
@@ -22,7 +22,7 @@ onUnsignedData = "kick (_this select 0)";
onHackedData = "kick (_this select 0)";
onDifferentData = "";
regularCheck = "";
requiredBuild = 125548;
requiredBuild = 103718;
requiredSecureId = 2;
class Missions

View File

@@ -1,4 +1,4 @@
hostName = "DayZ Epoch Panthera Server (1.0.5.2/125548)";
hostName = "DayZ Epoch Panthera Server (1.0.5/103718)";
password = "";
passwordAdmin = "changeme";
maxPlayers = 50;
@@ -22,7 +22,7 @@ onUnsignedData = "kick (_this select 0)";
onHackedData = "kick (_this select 0)";
onDifferentData = "";
regularCheck = "";
requiredBuild = 125548;
requiredBuild = 103718;
requiredSecureId = 2;
class Missions

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@@ -1,4 +1,4 @@
hostName = "DayZ Epoch Sahrani Server (1.0.5.2/125548)";
hostName = "DayZ Epoch Sahrani Server (1.0.5/103718)";
password = "";
passwordAdmin = "changeme";
maxPlayers = 50;
@@ -22,7 +22,7 @@ onUnsignedData = "kick (_this select 0)";
onHackedData = "kick (_this select 0)";
onDifferentData = "";
regularCheck = "";
requiredBuild = 125548;
requiredBuild = 103718;
requiredSecureId = 2;
class Missions

View File

@@ -1,4 +1,4 @@
hostName = "DayZ Epoch Podagorsk Server (1.0.5.2/125548)";
hostName = "DayZ Epoch Podagorsk Server (1.0.5/103718)";
password = "";
passwordAdmin = "changeme";
maxPlayers = 50;
@@ -22,7 +22,7 @@ onUnsignedData = "kick (_this select 0)";
onHackedData = "kick (_this select 0)";
onDifferentData = "";
regularCheck = "";
requiredBuild = 125548;
requiredBuild = 103718;
requiredSecureId = 2;
class Missions

View File

@@ -1,4 +1,4 @@
hostName = "DayZ Epoch Takistan Server (1.0.5.2/125548)";
hostName = "DayZ Epoch Takistan Server (1.0.5/103718)";
password = "";
passwordAdmin = "changeme";
maxPlayers = 50;
@@ -22,7 +22,7 @@ onUnsignedData = "kick (_this select 0)";
onHackedData = "kick (_this select 0)";
onDifferentData = "";
regularCheck = "";
requiredBuild = 125548;
requiredBuild = 103718;
requiredSecureId = 2;
class Missions

View File

@@ -1,4 +1,4 @@
hostName = "DayZ Epoch Fapovo Server (1.0.5.2/125548)";
hostName = "DayZ Epoch Fapovo Server (1.0.5/103718)";
password = "";
passwordAdmin = "changeme";
maxPlayers = 50;
@@ -22,7 +22,7 @@ onUnsignedData = "kick (_this select 0)";
onHackedData = "kick (_this select 0)";
onDifferentData = "";
regularCheck = "";
requiredBuild = 125548;
requiredBuild = 103718;
requiredSecureId = 2;
class Missions

View File

@@ -1,4 +1,4 @@
hostName = "DayZ Epoch Caribou Server (1.0.5.2/125548)";
hostName = "DayZ Epoch Caribou Server (1.0.5/103718)";
password = "";
passwordAdmin = "changeme";
maxPlayers = 50;
@@ -22,7 +22,7 @@ onUnsignedData = "kick (_this select 0)";
onHackedData = "kick (_this select 0)";
onDifferentData = "";
regularCheck = "";
requiredBuild = 125548;
requiredBuild = 103718;
requiredSecureId = 2;
class Missions

View File

@@ -1,4 +1,4 @@
hostName = "DayZ Epoch SMD Sahrani Server (1.0.5.2/125548)";
hostName = "DayZ Epoch SMD Sahrani Server (1.0.5/103718)";
password = "";
passwordAdmin = "changeme";
maxPlayers = 50;
@@ -22,7 +22,7 @@ onUnsignedData = "kick (_this select 0)";
onHackedData = "kick (_this select 0)";
onDifferentData = "";
regularCheck = "";
requiredBuild = 125548;
requiredBuild = 103718;
requiredSecureId = 2;
class Missions

View File

@@ -1,4 +1,4 @@
hostName = "DayZ Epoch Napf Server (1.0.5.2/125548)";
hostName = "DayZ Epoch Napf Server (1.0.5/103718)";
password = "";
passwordAdmin = "changeme";
maxPlayers = 50;
@@ -22,7 +22,7 @@ onUnsignedData = "kick (_this select 0)";
onHackedData = "kick (_this select 0)";
onDifferentData = "";
regularCheck = "";
requiredBuild = 125548;
requiredBuild = 103718;
requiredSecureId = 2;
class Missions

View File

@@ -1,4 +1,4 @@
hostName = "DayZ Epoch Sauerland Server (1.0.5.2/125548)";
hostName = "DayZ Epoch Sauerland Server (1.0.5/103718)";
password = "";
passwordAdmin = "changeme";
maxPlayers = 50;
@@ -22,7 +22,7 @@ onUnsignedData = "kick (_this select 0)";
onHackedData = "kick (_this select 0)";
onDifferentData = "";
regularCheck = "";
requiredBuild = 125548;
requiredBuild = 103718;
requiredSecureId = 2;
class Missions

View File

@@ -1,4 +1,4 @@
hostName = "DayZ Epoch Utes Server (1.0.5.2/125548/No Traders)";
hostName = "DayZ Epoch Utes Server (1.0.5/103718/No Traders)";
password = "";
passwordAdmin = "changeme";
maxPlayers = 50;
@@ -22,7 +22,7 @@ onUnsignedData = "kick (_this select 0)";
onHackedData = "kick (_this select 0)";
onDifferentData = "";
regularCheck = "";
requiredBuild = 125548;
requiredBuild = 103718;
requiredSecureId = 2;
class Missions

View File

@@ -1,4 +1,4 @@
hostName = "DayZ Epoch Shapur BAF Server (1.0.5.2/125548/No Traders)";
hostName = "DayZ Epoch Shapur BAF Server (1.0.5/103718/No Traders)";
password = "";
passwordAdmin = "changeme";
maxPlayers = 24;
@@ -22,7 +22,7 @@ onUnsignedData = "kick (_this select 0)";
onHackedData = "kick (_this select 0)";
onDifferentData = "";
regularCheck = "";
requiredBuild = 125548;
requiredBuild = 103718;
requiredSecureId = 2;
class Missions

View File

@@ -1,4 +1,4 @@
hostName = "DayZ Epoch Zargabad Server (1.0.5.2/125548)";
hostName = "DayZ Epoch Zargabad Server (1.0.5/103718)";
password = "";
passwordAdmin = "changeme";
maxPlayers = 50;
@@ -22,7 +22,7 @@ onUnsignedData = "kick (_this select 0)";
onHackedData = "kick (_this select 0)";
onDifferentData = "";
regularCheck = "";
requiredBuild = 125548;
requiredBuild = 103718;
requiredSecureId = 2;
class Missions

View File

@@ -1,4 +1,4 @@
hostName = "DayZ Epoch Dingor Server (1.0.5.2/125548)";
hostName = "DayZ Epoch Dingor Server (1.0.5/103718)";
password = "";
passwordAdmin = "changeme";
maxPlayers = 50;
@@ -22,7 +22,7 @@ onUnsignedData = "kick (_this select 0)";
onHackedData = "kick (_this select 0)";
onDifferentData = "";
regularCheck = "";
requiredBuild = 125548;
requiredBuild = 103718;
requiredSecureId = 2;
class Missions

View File

@@ -1,4 +1,4 @@
hostName = "DayZ Epoch Lingor Server (1.0.5.2/125548)";
hostName = "DayZ Epoch Lingor Server (1.0.5/103718)";
password = "";
passwordAdmin = "changeme";
maxPlayers = 50;
@@ -22,7 +22,7 @@ onUnsignedData = "kick (_this select 0)";
onHackedData = "kick (_this select 0)";
onDifferentData = "";
regularCheck = "";
requiredBuild = 125548;
requiredBuild = 103718;
requiredSecureId = 2;
class Missions

View File

@@ -1,4 +1,4 @@
hostName = "DayZ Epoch ProvingGrounds_PMC Server (1.0.5.2/125548)";
hostName = "DayZ Epoch ProvingGrounds_PMC Server (1.0.5/103718)";
password = "";
passwordAdmin = "changeme";
maxPlayers = 50;
@@ -22,7 +22,7 @@ onUnsignedData = "kick (_this select 0)";
onHackedData = "kick (_this select 0)";
onDifferentData = "";
regularCheck = "";
requiredBuild = 125548;
requiredBuild = 103718;
requiredSecureId = 2;
class Missions

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@@ -20,4 +20,4 @@ Important Note: On some Windows systems you may need to "UnBlock" the dll files.
3. Connect to your mysql server using naicat or phpmyadmin and import the epoch.sql file found in the SQL folder. This will drop and re-add the traders tables and will leave everything else intact.
4. Inside the "Keys" folder on your server remove any previous day_epoch*.bikey keys. As of 1.0.5.2 our bikey is called dayz_epoch1052.bikey and we will use a new one for each release.
4. Inside the "Keys" folder on your server remove dayz_vb.bikey and dayz.bikey keys. As of 1.0.4 our bikey is called dayz_epoch104.bikey and we will use a new one for each release.