Files
DayZ-Epoch/SQF/dayz_code/system/antihack.sqf
2014-06-13 15:31:43 -04:00

114 lines
3.9 KiB
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/*
Anti-Teleport - Created By Razor / Refactored By Alby & CopyPasted to Epoch by Skaronator
*/
private ["_log","_playerName","_playerUID","_al1veOnce","_debug","_lastpos","_lastheight","_lasttime","_lastVehicle","_v","_h","_topv","_toph","_curpos","_distance","_acceptableDistance","_curtime","_difftime","_plant","_curheight","_speed","_topSpeed","_terrainHeight","_differenceCheck","_lastPosVar","_safetyVehicle","_curPos"];
waitUntil {vehicle player == player};
[] spawn {
private ["_playerName","_playerUID"];
_playerName = name player;
_playerUID = getPlayerUID player;
while {1 == 1} do {
if (typeName player != "OBJECT") then {
PVDZE_atp = format["WARNING typename error for player UID#%1", _playerUID];
publicVariableServer "PVDZE_atp";
//forceEnd;
endMission "LOSER";
sleep 10; //Bypass spam
};
};
endMission "LOSER";
};
[] spawn {
_playerName = name player;
_playerUID = getPlayerUID player;
while {true} do {
sleep 5;
};
PVDZE_atp = format["WARNING PLAYER WITH NAME (%1) && UID# (%2) HAS CHANGED THE TRUE VALUE TO FALSE", _playerName, _playerUID];
publicVariableServer "PVDZE_atp";
endMission "LOSER";
sleep 10;
};
[] spawn {
_al1veOnce = false;
if (!_al1veOnce) then {
private [ "_loc", "_plant","_debug"];
_debug = getMarkerpos "respawn_west";
// check that plants libs are properly loaded
// thanks to Tansien the great
// run only once per character life
{
_plant = _x createVehicleLocal _debug;
sleep 0.1;
if (sizeOf _x == 0) exitWith {
PVDZE_atp = "Plants texture hack for type " + _x;
publicVariableServer "PVDZE_atp";
endMission "LOSER";
};
deleteVehicle _plant;
} count ["grass", "prunus", "picea", "fallentree", "phragmites", "acer", "amygdalusn", "Brush", "fiberplant", "amygdalusc", "boulder"];
diag_log format [ "%1: Plants libs tests done!", __FILE__];
};
_al1veOnce = true;
};
while {1 == 1} do {
_debug = getMarkerpos "respawn_west";
_lastpos = getPosATL (vehicle player);
_lastheight = (ATLtoASL _lastpos) select 2;
_lasttime = diag_ticktime;
_lastVehicle = vehicle player;
// freefall detection:
_v = 0;
_h = 0;
_topv = 0;
_toph = 0;
while {((typeName player == "OBJECT") && {((player in playableUnits) || {(alive player)})})} do {
_curpos = getPosATL (vehicle player);
_distance = _lastpos distance _curpos;
_curtime = diag_ticktime;
_difftime = _curtime - _lasttime;
_acceptableDistance = if (_lastVehicle isKindOf "Plane") then { 15; } else { 10; };
if ((_distance > _acceptableDistance) || {(_difftime > 1)}) then {
_curheight = (ATLtoASL _curpos) select 2;
_speed = _distance / _difftime;
_topSpeed = if (_acceptableDistance == 15) then { 20; } else { 10; };
if (vehicle player != player) then {
if (_acceptableDistance == 15) then {
_topSpeed = (getNumber (configFile >> "CfgVehicles" >> typeOf (vehicle player) >> "maxSpeed")) max 500;
} else {
_topSpeed = (getNumber (configFile >> "CfgVehicles" >> typeOf (vehicle player) >> "maxSpeed")) min 500;
};
};
_terrainHeight = getTerrainHeightASL [_curpos select 0, _curpos select 1];
_safetyVehicle = vehicle player;
if (_lastVehicle == vehicle player) then {
if ((_speed > _topSpeed) && (alive player) && ((driver (vehicle player) == player) || (isNull (driver (vehicle player)))) && (_debug distance _lastpos > 3000) && !((vehicle player == player) && (_curheight < _lastheight) && ((_curheight - _terrainHeight) > 1))) then {
(vehicle player) setposATL _lastpos;
PVDZE_atp = format["TELEPORT REVERT for player UID#%1 from %2 to %3, %4 meters, now at %5", getPlayerUID player, _lastpos, _curPos, round(_lastpos distance _curpos), getPosATL player];
publicVariableServer "PVDZE_atp";
} else {
_lastpos = _curpos;
_lastheight = _curheight;
};
_lasttime = _curtime;
};
if (_safetyVehicle == vehicle player) then {
_lastVehicle = vehicle player;
};
};
sleep 0.25;
};
sleep 0.1;
};
endMission "LOSER";