Commit Graph

31 Commits

Author SHA1 Message Date
vbawol
21291e389e 0.997a
+ Fixed females unable to select gender after death.
+ Fixed Alice and Assault packs inventory issues created with last
patch.
+ Fixed being unable to take items that may have already been claimed by
another player. Should work if no other players are within 6 meters.
+ Cooking, Crafting, Repairing, and Salvaging all now require full Medic
animation cycle to complete. You can cancel the process just by moving.
+ Traders that deal with magazine items now require full Medic animation
cycle per trade. Also, number of possible trades now based on quantity
of available items being sold or cost divided by available bars.
+ Changed several PublicVariable calls from 1.7.6.1 code sync that
should have been PublicVariableServer.
+ Fixed Bio-meat was not causing infection and increased chance of
infection from "Bad Food" to 50/50.
+ Added distance checks (5m) for player zombie attacks.
+ Fixed player zombie was unable to feed.
2013-03-15 12:17:18 -05:00
vbawol
9768ca96f0 0.996c
+ Removed cfgtowngenerator /stream_locationCheck; loop entirely. Tests
show to have improved fps.
+ Added disabling zombies servers side for server side performance
increase/testing.
+ Fixed crafting error from 0.996b.
+ Revert helicopter intel removal test.
2013-03-12 13:31:50 -05:00
vbawol
320046779b 0.992
+ Added variable pricing to traders. Stock under 5 will be sold at the
buy price and over 50 will be bought at the sell price.
+ Fixed trades not forcing a gear save and added more forced gear saves.
+ Added test for time based UID for purchased vehicles.
+ Reduced humanity gained by using a blood bag to 100 down from 250.
+ Added 5 minute penalty knockout for combat loggers.
+ Added prevention to logging out in a trader city. fixes #171
+ Changed cargo check to only show on alive vehicles. Fixes #176
+ Potential fix for gunner on armored SUV. Fixes #172
+ Fixes for refueling and repairing that was broken by 1.7.61
+ Removed taming of dogs for now. fixes #162
2013-03-03 13:41:35 -06:00
vbawol
598cb62a26 0.992a
+ Commented out anti-teleport script from 1.7.6.1 it would bug and pop
people into the air when walking on docks.
+ Changes to repair and salvage code to fix #167
+ Changed crafting recipe of H-barrier
["ItemSandbag",3],["ItemWire",1],["ItemTankTrap",1] fixes #153
+ Added more randomization to vehicle spawn location when purchasing, to
prevent duplicate UID's.
+ increased selling vehicle radis to 20m. fixes #168
+ change message when selling a vehicle and it is not within range "No
%1 found within 20 meters.".
+ Added HeliHempty to possible spawn locations for purchased vehicles.
2013-03-01 12:19:20 -06:00
vbawol
1be1707895 0.982
+ removed ACR requirement from missions and removed Octavia_ACR from
vehicle spawn config.
2013-02-27 10:32:35 -06:00
vbawol
3c9df28ead 0.981 + 1.7.6.1 CE
+ Increased raise horde distance to 65m.
+ decreased raise horde action timer to 7 seconds.
+ sync with 1.7.6.1 CE
2013-02-26 20:05:35 -06:00
vbawol
58742df73a 0.95
+ work around added to player zombie "get over" stuck animation issue.
+ added setpos to vaults, allows precise positioning
+ possible fix for damage spam at server start.
+ added player zombie attack move, Works with animals and zombies only
currently.
+ 10oz bars for all types of metal
+ fix for detecting near vehicles when selling fixes #81
2013-02-14 17:20:35 -06:00
vbawol
e626ece4cf 0.942
+ fixes to count weapons on selling menu
+ now close menu when purchasing/selling items
+ Vaults can now be placed in buildings, maybe buggy still.
+ updated 10oz gold bar texture with correct new one.
+ Disable simulation for all zombies on server
https://github.com/R4Z0R49/DayZMod/pull/359
+ Possible (semi-)infinite loop in zombie_agent.fsm
https://github.com/R4Z0R49/DayZMod/pull/380
2013-02-12 13:12:58 -06:00
vbawol
bf6d87514b 0.94
+ Added 10oz gold bars
+ Added recipes for crafting 1 and 10oz gold bars
+ typo fixed in new sell menu color coding.
+ test to see if m113 can have cargo
+ kill messages added to server side array
+ info board added: Recent Player Deaths from server array.
+ fixed size of bronze bars
2013-02-11 13:24:56 -06:00
vbawol
0ed1223c5e 0.93
+ moved biomeat to a new badfood category, fixes mixed up cooking of raw
meats.
+ few changes from community dev build 020613
2013-02-06 19:38:47 -06:00
vbawol
ad3ad6e642 0.91
added randomly comsumable toolbox for cracking vaults, tweaks to allow
interaction with large boats/helicopters. Changed kill message to use
title text instead of global chat.
2013-02-03 09:44:50 -06:00
vbawol
c4fa47f4d9 0.85 2013-02-01 01:47:36 -06:00
vbawol
bae5ba2d72 0.792 2013-01-26 17:13:46 -06:00
vbawol
1cb4388089 0.7 + 1.7.5.M1D19 2013-01-20 09:36:43 -06:00
vbawol
4cab61bf63 0.69 + 1.7.5.M1D15 2013-01-18 12:25:49 -06:00
A Clark
ed3b78384b 0.67 2013-01-15 17:06:31 -06:00
A Clark
2735183a45 0.66 2013-01-15 09:25:23 -06:00
A Clark
7e52d6ee28 1.7.5.M1D9 + tag friend system from 2013-01-12 15:24:48 -06:00
A Clark
944cd01129 1.7.5.M1D7 2013-01-07 12:45:28 -06:00
A Clark
b289a3b53f v0.5
Removed bandit/hero switching. Combining of Steel Bolts and added reload
anmiation to 4 and 8 pack crossbow bolts after fired and changed to
longer reload time.
2012-12-29 02:29:47 -06:00
A Clark
de7f3a17d0 1.7.5.D1222 2012-12-24 10:33:50 -06:00
A Clark
7f967f7f3a pz fixes and added random pZed selection 2012-12-21 14:57:32 -06:00
A Clark
e222efa642 v0.3 2012-12-20 15:04:59 -06:00
A Clark
0faab1b8ff 1.7.5.D1216 2012-12-17 13:16:34 -06:00
A Clark
416490f553 v0.1 2012-12-16 15:29:19 -06:00
A Clark
f378947145 1.7.5.D1208 2012-12-15 08:37:22 -06:00
A Clark
5521090b9e 1.7.5.D1202 2012-12-07 20:29:23 -06:00
A Clark
638ceee5c6 another sync with trader fixes 2012-11-22 09:37:02 -06:00
Aaron Clark
039f1eb8da sync with DayZ 1.7.4 CE 2012-11-10 08:02:49 -06:00
Aaron Clark
5a5ac0f867 1.7.4 CE sync 2012-11-05 16:11:06 -06:00
Aaron Clark
76e9a0582e 0.1 2012-11-04 20:28:50 -06:00