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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 04:02:37 +03:00
0.792
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@@ -67,7 +67,7 @@ _qty = {_x == "FoodrabbitRaw"} count magazines player;
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_hasFoodMeat = "FoodrabbitRaw" in magazines player;
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if (!_hasFoodMeat) exitWith {cutText [format[(localize "str_player_31"),_text,"cook"] , "PLAIN DOWN"]};
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player removeMagazine "FoodrabbitRaw";
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player addMagazine "FoodBaconCooked";
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player addMagazine "FoodRabbitCooked";
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sleep 1;
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};
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cutText [format[(localize "str_success_cooked"),_qty,(localize "STR_EQUIP_NAME_24")], "PLAIN DOWN"];
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@@ -84,7 +84,7 @@ _qty = {_x == "FoodbaconRaw"} count magazines player;
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_hasFoodMeat = "FoodbaconRaw" in magazines player;
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if (!_hasFoodMeat) exitWith {cutText [format[(localize "str_player_31"),_text,"cook"] , "PLAIN DOWN"]};
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player removeMagazine "FoodbaconRaw";
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player addMagazine "FoodRabbitCooked";
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player addMagazine "FoodBaconCooked";
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sleep 1;
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};
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cutText [format[(localize "str_success_cooked"),_qty,(localize "STR_EQUIP_NAME_24")], "PLAIN DOWN"];
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@@ -1,89 +1,98 @@
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private["_item","_id","_regen","_isAnimal","_animalType","_isMan","_config","_isListed","_qty"];
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private["_item","_id","_regen","_isAnimal","_animalType","_isMan","_config","_isListed","_qty","_ent"];
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_item = _this select 3;
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_ent = _item;
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player removeAction s_player_butcher;
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_item setDammage 1;
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// wait until dead
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waitUntil {not alive _item};
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s_player_butcher = -1;
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// player playActionNow "PutDown";
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_id = [player,50,true,(getPosATL player)] spawn player_alertZombies;
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[player,"gut",0,false] call dayz_zombieSpeak;
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_item setVariable["meatHarvested",true,true];
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sleep 1;
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_regen = 200;
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_isAnimal = _item isKindOf "Animal";
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_animalType = typeOf _item;
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_isMan = _item isKindOf "Man";
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if(_isAnimal) then {
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_config = configFile >> "CfgSurvival" >> "Meat" >> _animalType;
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_isListed = isClass (_config);
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_qty = 1;
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if (_isListed) then {
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_qty = getNumber (_config >> "yield");
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_regen = _qty * 200;
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};
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if (_ent isKindOf "Animal") then {
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_ent setDamage 1;
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} else {
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_ent setHit ["legs",1];
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_ent setVariable ["hit_legs",2,true];
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};
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if(_isMan) then {
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_regen == 12000;
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_rnd = round(random 4) + 1;
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_move = "ZombieFeed" + str(_rnd);
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[nil, player, rSWITCHMOVE,_move] call RE;
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sleep 5;
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if(not alive _item) then {
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// player playActionNow "PutDown";
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_id = [player,50,true,(getPosATL player)] spawn player_alertZombies;
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[player,"gut",0,false] call dayz_zombieSpeak;
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_item setVariable["meatHarvested",true,true];
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sleep 1;
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_regen = 200;
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_isAnimal = _item isKindOf "Animal";
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_animalType = typeOf _item;
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_isMan = _item isKindOf "Man";
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if(_isAnimal) then {
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_config = configFile >> "CfgSurvival" >> "Meat" >> _animalType;
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_isListed = isClass (_config);
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_qty = 1;
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if (_isListed) then {
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_qty = getNumber (_config >> "yield");
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_regen = _qty * 200;
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};
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} else {
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if(_isMan) then {
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_regen == 12000;
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};
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};
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r_player_blood = r_player_blood + _regen;
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if (r_player_blood > r_player_bloodTotal) then {
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r_player_blood = r_player_bloodTotal;
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};
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player setVariable ["messing",[dayz_hunger,dayz_thirst],true];
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player setVariable["USEC_BloodQty",r_player_blood,true];
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player setVariable["medForceUpdate",true];
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dayz_lastDrink = time;
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dayz_thirst = 0;
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dayz_lastMeal = time;
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dayz_hunger = 0;
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["dayzPlayerSave",[player,[],true]] call callRpcProcedure;
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[player,"eat",0,false] call dayz_zombieSpeak;
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// todo: dump loot on ground and then remove
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//Ensure Control is visible
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_display = uiNamespace getVariable 'DAYZ_GUI_display';
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_control = _display displayCtrl 1301;
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_control ctrlShow true;
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_bloodVal = r_player_blood / r_player_bloodTotal;
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if (_bloodVal >= 0.2) then {
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_ctrlBlood ctrlShow true;
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};
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//Ensure Control is visible
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_display = uiNamespace getVariable 'DAYZ_GUI_display';
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_control = _display displayCtrl 1302;
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_control ctrlShow true;
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cutText [format[(localize "str_player_consumed"),_item, "PLAIN DOWN"];
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};
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r_player_blood = r_player_blood + _regen;
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if (r_player_blood > r_player_bloodTotal) then {
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r_player_blood = r_player_bloodTotal;
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};
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player setVariable ["messing",[dayz_hunger,dayz_thirst],true];
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player setVariable["USEC_BloodQty",r_player_blood,true];
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player setVariable["medForceUpdate",true];
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dayz_lastDrink = time;
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dayz_thirst = 0;
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dayz_lastMeal = time;
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dayz_hunger = 0;
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["dayzPlayerSave",[player,[],true]] call callRpcProcedure;
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[player,"eat",0,false] call dayz_zombieSpeak;
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// todo: dump loot on ground and then remove
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//Ensure Control is visible
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_display = uiNamespace getVariable 'DAYZ_GUI_display';
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_control = _display displayCtrl 1301;
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_control ctrlShow true;
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_bloodVal = r_player_blood / r_player_bloodTotal;
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if (_bloodVal >= 0.2) then {
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_ctrlBlood ctrlShow true;
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};
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//Ensure Control is visible
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_display = uiNamespace getVariable 'DAYZ_GUI_display';
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_control = _display displayCtrl 1302;
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_control ctrlShow true;
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// Remove body
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["dayzHideBody",_item] call broadcastRpcCallAll;
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cutText [format[(localize "str_player_consumed"),_item, "PLAIN DOWN"];
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sleep 10;
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deleteVehicle _item;
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s_player_butcher = -1;
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@@ -33,7 +33,7 @@ class CfgMods
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hidePicture = 0;
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hideName = 0;
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action = "http://www.dayepoch.com";
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version = "0.791";
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version = "0.792";
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hiveVersion = 0.96; //0.93
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};
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};
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@@ -233,6 +233,10 @@ class CfgSurvival {
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sex = "male";
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playerModel = "Sniper1_DZ";
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};
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class Skin_Camo1_DZ: Default {
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sex = "male";
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playerModel = "Camo1_DZ";
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};
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class Skin_Rocket_DZ: Default {
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sex = "male";
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playerModel = "Rocket_DZ";
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@@ -355,7 +359,13 @@ class CfgBuildingLoot {
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{ "Skin_Camo1_DZ","magazine" },
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{ "Skin_Sniper1_DZ","magazine" },
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{ "WeaponHolder_MeleeCrowbar","object" },
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{"MR43","weapon"}
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{"MR43","weapon"},
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{ "Skin_RU_Policeman_DZ","magazine" },
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{ "Skin_Pilot_EP1_DZ","magazine" },
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{ "Skin_Functionary1_EP1_DZ","magazine" },
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{ "Skin_Priest_DZ","magazine" },
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{ "Skin_Rocker2_DZ","magazine" },
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{ "Skin_SurvivorW3_DZ","magazine" },
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};
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itemChance[] = {
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0.01,
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@@ -384,7 +394,13 @@ class CfgBuildingLoot {
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0.01,
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0.01,
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0.08,
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0.03
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0.03,
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0.01,
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0.01,
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0.01,
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0.01,
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0.01,
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0.05,
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};
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};
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class Office: Residential {
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@@ -819,7 +835,12 @@ class HeliCrash_No50s: Default {
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{"G36_C_SD_camo","weapon"},
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{"M40A3","weapon"},
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{"100Rnd_762x54_PK","magazine"},
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{ "Skin_Soldier1_DZ","magazine" }
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{ "Skin_Soldier1_DZ","magazine" },
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{ "Skin_Ins_Soldier_GL_DZ","magazine" },
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{ "Skin_GUE_Commander_DZ","magazine" },
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{ "Skin_Bandit1_DZ","magazine" },
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{ "Skin_BanditW1_DZ","magazine" },
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{ "Skin_BanditW2_DZ","magazine" },
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};
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itemChance[] = {
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0.10,
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@@ -873,7 +894,12 @@ class HeliCrash_No50s: Default {
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0.01, //{"G36_C_SD_camo","weapon"},
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0.02, // M40A3
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0.01, //("100Rnd_762x54_PK","magazine"}
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0.05
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0.05,
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0.01,
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0.01,
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0.01,
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0.01,
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0.01,
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};
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};
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class Church: Residential {
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@@ -87,7 +87,7 @@ class RscDisplayMain : RscStandardDisplay
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class DAYZ_Version : CA_Version
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{
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idc = -1;
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text = "DayZ Epoch 0.79 (1.7.5.M1D25)";
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text = "DayZ Epoch 0.792 (1.7.5.M1D25)";
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y = "(SafeZoneH + SafeZoneY) - (1 - 0.95)";
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};
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class CA_TitleMainMenu;
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@@ -456,9 +456,8 @@ class FSM
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"_version = _msg select 5;" \n
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"_model = _msg select 6;" \n
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"" \n
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"_isHiveOk = false; // _msg select 7;" \n
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"_newPlayer = false; // _msg select 8;" \n
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"" \n
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"_isHiveOk = false;" \n
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"_newPlayer = false;" \n
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"_isInfected = _msg select 9;" \n
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"" \n
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"if (count _msg > 7) then {" \n
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@@ -1079,9 +1078,10 @@ class FSM
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"dayz_slowCheck = [] spawn player_spawn_2;" \n
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"" \n
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"_world = toUpper(worldName); //toUpper(getText (configFile >> ""CfgWorlds"" >> (worldName) >> ""description""));" \n
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"_nearestCity = (nearestLocations [getPos player, [""NameCityCapital"",""NameCity"",""NameVillage"",""NameLocal""],1000] select 0);" \n
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"_nearestCity = nearestLocations [getPos player, [""NameCityCapital"",""NameCity"",""NameVillage"",""NameLocal""],1000];" \n
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"_town = ""Wilderness"";" \n
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"if (!isNil ""_nearestCity"") then {_town = text _nearestCity};" \n
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"" \n
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"if (count _nearestCity > 0) then {_town = text (_nearestCity select 0)};" \n
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"" \n
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"_strTime = call curTimeStr;" \n
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"_strDate = date;" \n
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