This commit is contained in:
vbawol
2013-01-26 17:13:46 -06:00
parent fbb55f318c
commit bae5ba2d72
5 changed files with 128 additions and 93 deletions

View File

@@ -67,7 +67,7 @@ _qty = {_x == "FoodrabbitRaw"} count magazines player;
_hasFoodMeat = "FoodrabbitRaw" in magazines player;
if (!_hasFoodMeat) exitWith {cutText [format[(localize "str_player_31"),_text,"cook"] , "PLAIN DOWN"]};
player removeMagazine "FoodrabbitRaw";
player addMagazine "FoodBaconCooked";
player addMagazine "FoodRabbitCooked";
sleep 1;
};
cutText [format[(localize "str_success_cooked"),_qty,(localize "STR_EQUIP_NAME_24")], "PLAIN DOWN"];
@@ -84,7 +84,7 @@ _qty = {_x == "FoodbaconRaw"} count magazines player;
_hasFoodMeat = "FoodbaconRaw" in magazines player;
if (!_hasFoodMeat) exitWith {cutText [format[(localize "str_player_31"),_text,"cook"] , "PLAIN DOWN"]};
player removeMagazine "FoodbaconRaw";
player addMagazine "FoodRabbitCooked";
player addMagazine "FoodBaconCooked";
sleep 1;
};
cutText [format[(localize "str_success_cooked"),_qty,(localize "STR_EQUIP_NAME_24")], "PLAIN DOWN"];

View File

@@ -1,89 +1,98 @@
private["_item","_id","_regen","_isAnimal","_animalType","_isMan","_config","_isListed","_qty"];
private["_item","_id","_regen","_isAnimal","_animalType","_isMan","_config","_isListed","_qty","_ent"];
_item = _this select 3;
_ent = _item;
player removeAction s_player_butcher;
_item setDammage 1;
// wait until dead
waitUntil {not alive _item};
s_player_butcher = -1;
// player playActionNow "PutDown";
_id = [player,50,true,(getPosATL player)] spawn player_alertZombies;
[player,"gut",0,false] call dayz_zombieSpeak;
_item setVariable["meatHarvested",true,true];
sleep 1;
_regen = 200;
_isAnimal = _item isKindOf "Animal";
_animalType = typeOf _item;
_isMan = _item isKindOf "Man";
if(_isAnimal) then {
_config = configFile >> "CfgSurvival" >> "Meat" >> _animalType;
_isListed = isClass (_config);
_qty = 1;
if (_isListed) then {
_qty = getNumber (_config >> "yield");
_regen = _qty * 200;
};
if (_ent isKindOf "Animal") then {
_ent setDamage 1;
} else {
_ent setHit ["legs",1];
_ent setVariable ["hit_legs",2,true];
};
if(_isMan) then {
_regen == 12000;
_rnd = round(random 4) + 1;
_move = "ZombieFeed" + str(_rnd);
[nil, player, rSWITCHMOVE,_move] call RE;
sleep 5;
if(not alive _item) then {
// player playActionNow "PutDown";
_id = [player,50,true,(getPosATL player)] spawn player_alertZombies;
[player,"gut",0,false] call dayz_zombieSpeak;
_item setVariable["meatHarvested",true,true];
sleep 1;
_regen = 200;
_isAnimal = _item isKindOf "Animal";
_animalType = typeOf _item;
_isMan = _item isKindOf "Man";
if(_isAnimal) then {
_config = configFile >> "CfgSurvival" >> "Meat" >> _animalType;
_isListed = isClass (_config);
_qty = 1;
if (_isListed) then {
_qty = getNumber (_config >> "yield");
_regen = _qty * 200;
};
} else {
if(_isMan) then {
_regen == 12000;
};
};
r_player_blood = r_player_blood + _regen;
if (r_player_blood > r_player_bloodTotal) then {
r_player_blood = r_player_bloodTotal;
};
player setVariable ["messing",[dayz_hunger,dayz_thirst],true];
player setVariable["USEC_BloodQty",r_player_blood,true];
player setVariable["medForceUpdate",true];
dayz_lastDrink = time;
dayz_thirst = 0;
dayz_lastMeal = time;
dayz_hunger = 0;
["dayzPlayerSave",[player,[],true]] call callRpcProcedure;
[player,"eat",0,false] call dayz_zombieSpeak;
// todo: dump loot on ground and then remove
//Ensure Control is visible
_display = uiNamespace getVariable 'DAYZ_GUI_display';
_control = _display displayCtrl 1301;
_control ctrlShow true;
_bloodVal = r_player_blood / r_player_bloodTotal;
if (_bloodVal >= 0.2) then {
_ctrlBlood ctrlShow true;
};
//Ensure Control is visible
_display = uiNamespace getVariable 'DAYZ_GUI_display';
_control = _display displayCtrl 1302;
_control ctrlShow true;
cutText [format[(localize "str_player_consumed"),_item, "PLAIN DOWN"];
};
r_player_blood = r_player_blood + _regen;
if (r_player_blood > r_player_bloodTotal) then {
r_player_blood = r_player_bloodTotal;
};
player setVariable ["messing",[dayz_hunger,dayz_thirst],true];
player setVariable["USEC_BloodQty",r_player_blood,true];
player setVariable["medForceUpdate",true];
dayz_lastDrink = time;
dayz_thirst = 0;
dayz_lastMeal = time;
dayz_hunger = 0;
["dayzPlayerSave",[player,[],true]] call callRpcProcedure;
[player,"eat",0,false] call dayz_zombieSpeak;
// todo: dump loot on ground and then remove
//Ensure Control is visible
_display = uiNamespace getVariable 'DAYZ_GUI_display';
_control = _display displayCtrl 1301;
_control ctrlShow true;
_bloodVal = r_player_blood / r_player_bloodTotal;
if (_bloodVal >= 0.2) then {
_ctrlBlood ctrlShow true;
};
//Ensure Control is visible
_display = uiNamespace getVariable 'DAYZ_GUI_display';
_control = _display displayCtrl 1302;
_control ctrlShow true;
// Remove body
["dayzHideBody",_item] call broadcastRpcCallAll;
cutText [format[(localize "str_player_consumed"),_item, "PLAIN DOWN"];
sleep 10;
deleteVehicle _item;
s_player_butcher = -1;

View File

@@ -33,7 +33,7 @@ class CfgMods
hidePicture = 0;
hideName = 0;
action = "http://www.dayepoch.com";
version = "0.791";
version = "0.792";
hiveVersion = 0.96; //0.93
};
};
@@ -233,6 +233,10 @@ class CfgSurvival {
sex = "male";
playerModel = "Sniper1_DZ";
};
class Skin_Camo1_DZ: Default {
sex = "male";
playerModel = "Camo1_DZ";
};
class Skin_Rocket_DZ: Default {
sex = "male";
playerModel = "Rocket_DZ";
@@ -355,7 +359,13 @@ class CfgBuildingLoot {
{ "Skin_Camo1_DZ","magazine" },
{ "Skin_Sniper1_DZ","magazine" },
{ "WeaponHolder_MeleeCrowbar","object" },
{"MR43","weapon"}
{"MR43","weapon"},
{ "Skin_RU_Policeman_DZ","magazine" },
{ "Skin_Pilot_EP1_DZ","magazine" },
{ "Skin_Functionary1_EP1_DZ","magazine" },
{ "Skin_Priest_DZ","magazine" },
{ "Skin_Rocker2_DZ","magazine" },
{ "Skin_SurvivorW3_DZ","magazine" },
};
itemChance[] = {
0.01,
@@ -384,7 +394,13 @@ class CfgBuildingLoot {
0.01,
0.01,
0.08,
0.03
0.03,
0.01,
0.01,
0.01,
0.01,
0.01,
0.05,
};
};
class Office: Residential {
@@ -819,7 +835,12 @@ class HeliCrash_No50s: Default {
{"G36_C_SD_camo","weapon"},
{"M40A3","weapon"},
{"100Rnd_762x54_PK","magazine"},
{ "Skin_Soldier1_DZ","magazine" }
{ "Skin_Soldier1_DZ","magazine" },
{ "Skin_Ins_Soldier_GL_DZ","magazine" },
{ "Skin_GUE_Commander_DZ","magazine" },
{ "Skin_Bandit1_DZ","magazine" },
{ "Skin_BanditW1_DZ","magazine" },
{ "Skin_BanditW2_DZ","magazine" },
};
itemChance[] = {
0.10,
@@ -873,7 +894,12 @@ class HeliCrash_No50s: Default {
0.01, //{"G36_C_SD_camo","weapon"},
0.02, // M40A3
0.01, //("100Rnd_762x54_PK","magazine"}
0.05
0.05,
0.01,
0.01,
0.01,
0.01,
0.01,
};
};
class Church: Residential {

View File

@@ -87,7 +87,7 @@ class RscDisplayMain : RscStandardDisplay
class DAYZ_Version : CA_Version
{
idc = -1;
text = "DayZ Epoch 0.79 (1.7.5.M1D25)";
text = "DayZ Epoch 0.792 (1.7.5.M1D25)";
y = "(SafeZoneH + SafeZoneY) - (1 - 0.95)";
};
class CA_TitleMainMenu;

View File

@@ -456,9 +456,8 @@ class FSM
"_version = _msg select 5;" \n
"_model = _msg select 6;" \n
"" \n
"_isHiveOk = false; // _msg select 7;" \n
"_newPlayer = false; // _msg select 8;" \n
"" \n
"_isHiveOk = false;" \n
"_newPlayer = false;" \n
"_isInfected = _msg select 9;" \n
"" \n
"if (count _msg > 7) then {" \n
@@ -1079,9 +1078,10 @@ class FSM
"dayz_slowCheck = [] spawn player_spawn_2;" \n
"" \n
"_world = toUpper(worldName); //toUpper(getText (configFile >> ""CfgWorlds"" >> (worldName) >> ""description""));" \n
"_nearestCity = (nearestLocations [getPos player, [""NameCityCapital"",""NameCity"",""NameVillage"",""NameLocal""],1000] select 0);" \n
"_nearestCity = nearestLocations [getPos player, [""NameCityCapital"",""NameCity"",""NameVillage"",""NameLocal""],1000];" \n
"_town = ""Wilderness"";" \n
"if (!isNil ""_nearestCity"") then {_town = text _nearestCity};" \n
"" \n
"if (count _nearestCity > 0) then {_town = text (_nearestCity select 0)};" \n
"" \n
"_strTime = call curTimeStr;" \n
"_strDate = date;" \n