ebaydayz
f0757b1544
Send dayz_playerName as array
...
This avoids triggering PV value restrictions when the player has
keywords or special characters in their name.
2016-03-20 22:12:11 -04:00
ebaydayz
9ce5a20417
Cleanup variables.sqf
...
Epoch variables are grouped together now for easy comparison with
vanilla.
2016-03-19 19:58:37 -04:00
ebaydayz
4bd9a9aa0b
Update public variables
...
It makes no sense to rename the identical DayZ PVs to have an E in their
name. I don't see any good reason it was done in the first place. All it
accomplishes is breaking script compatibility between the two mods and
requiring different publicvariable.txt filters. The only time it makes
sense is for custom Epoch variables that aren't used in vanilla.
All admins have to do to update custom scripts is swap the names
according to the change log.
Note I've submitted a pull request to replace PVDZ_veh_Save with
PVDZ_obj_Save in official too because they are duplicates.
2016-03-18 21:39:22 -04:00
icomrade
61c64cb14a
Fix Merge Conflict 1
2016-03-03 22:09:38 -05:00
ebaydayz
ca44e9d8b1
Sensible combat log knockout timer
...
A five minute knockout timer for combat logging is far too long. Most
players will just leave the server and join another. Two and a half
minutes is more bearable.
2016-03-01 17:02:27 -05:00
icomrade
bad0a2e461
add 2 new vars and fix up variable names
...
DZE_HeartBeat
DZE_UseBloodTypes
2016-03-01 00:23:14 -05:00
icomrade
58acf95dc7
Server Done I Think
2016-02-29 00:29:23 -05:00
ebaydayz
ff4a227a1d
Prevent duplicate objectUIDs
...
See #1504 for the details
2016-02-24 12:31:13 -05:00
icomrade
c3ed4e49e1
Replace sleep with uiSleep
...
see the below links for more info. uiSleep is based off of a more
accurate method of tracking time, whereas sleep can fluctuate depending
on application performance since it is based on framerate.
https://community.bistudio.com/wiki/uiSleep
https://community.bistudio.com/wiki/sleep_vs_uiSleep
https://community.bistudio.com/wiki/sleep
2016-02-17 13:03:17 -05:00
Mikeeeyy
fea1013a1c
Update server_updateObject.sqf
2015-03-01 04:08:04 +00:00
Mikeeeyy
4814c4fd04
Update server_updateObject.sqf
...
Better formatting and some fixes, one major fix involving the saving of inventory. It was using format which has a limit. That could be a problem with a vehicle that can hold a lot of cargo with a ton of unique mags/weapons in it.
2015-02-28 01:30:09 +00:00
Mikeeeyy
5c88e790f4
Update server_updateObject.sqf
2015-01-21 20:15:10 +00:00
Mikeeeyy
4ad1a72db2
Update server_updateObject.sqf
2015-01-18 04:28:04 +00:00
icomrade
33e9c7669b
GetPlayerUID compile, update skin change
2014-07-17 14:29:17 -04:00
ebaydayz
87ee176d7d
Fix nearestObjects position error
...
_pos should be _charPos. Currently it causes this error in server RPT on 1.63.112555+ because it references the player object, not the player object's position:
6:36:48 Error in expression <ear"] call server_updateObject;
} count nearestObjects [_pos, dayz_updateObjects>
6:36:48 Error position: <nearestObjects [_pos, dayz_updateObjects>
6:36:48 Error 0 elements provided, 3 expected
6:36:48 File z\addons\dayz_server\compile\server_playerSync.sqf, line 209
2014-07-15 23:54:26 -04:00
ebaydayz
0eb5f76c64
Update fnc_plyrHit.sqf
...
Fixed undefined variable "_weapon" error on 1.63.112555+
2014-07-13 12:18:38 -04:00
icomrade
3491e4462d
Add variable
2014-06-30 12:46:06 -04:00
icomrade
6f8efd8428
Legacy UID
2014-06-30 11:53:14 -04:00
icomrade
a79e86ba33
Hopefully get names 100% of the time now
2014-06-13 14:13:51 -04:00
icomrade
b144c7dce6
Fix death messages
2014-06-09 13:01:56 -04:00
icomrade
e54b9983dd
Replace forEach with Count
...
Use count where you do not need _forEachIndex variable, it's quicker
than forEach.
2014-05-27 15:37:57 -04:00
icomrade
774441ef45
Deprecated/Slow Commands
...
Stop using them!
2014-05-27 15:03:53 -04:00
Sandbird
55d49c279b
Update server_playerSync.sqf
...
With str(_currentModel) it adds quotes in the database so it becomes : "GUE_Soldier_CO_DZ" breaking the skin. Either comment that line or set to to what i did :)
2014-05-14 16:24:30 +03:00
icomrade
2c23aa517d
Better logging
2014-05-14 00:39:15 -04:00
vbawol
92c80a2b7b
Merge pull request #1206 from Sandbird/master
...
Update server_updateObject.sqf
2014-04-24 19:37:16 -05:00
Sandbird
f82a84146e
Update server_updateObject.sqf
...
missing ; from all _object setHit ["_selection", _hit]
2014-04-24 15:30:03 +03:00
Skaronator
8262431ba3
Fix #1192
2014-04-05 13:27:28 +02:00
icomrade
b80bb88467
Add missing variable + RPT cleanup
...
fix 2 dup string warnings
fix "Cannot delete class rscdisplayinfo" warning.
Start extended vehicle damage debugging.
2014-03-26 02:40:24 -04:00
icomrade
935ed7931d
fix for name function error (untested)
...
17:00:15 WARNING: Function 'name' - PLAYER is dead
2014-03-25 22:01:07 -04:00
Skaronator
54ebc8aac0
Readd Infected System
2014-02-23 18:07:37 +01:00
[VB]AWOL
b6c3bc1a50
isnull checks may help reduce log spam
2014-02-23 09:45:50 -06:00
Florian Kinder
d74602fb95
Updated Death system
2014-02-18 23:22:38 +01:00
icomrade
71195cf488
Fix <NULL> kill message fix
...
fixception
2014-02-09 15:28:14 -05:00
Skaronator
37a1c86325
Cleanup dayz_server
2014-02-06 23:08:35 +01:00
Skaronator
c3112bc12d
Include Base Building Godmode
2014-02-06 11:52:18 +01:00
[VB]AWOL
5db68b7d13
fake trade just for logging when DZE_ConfigTrader = true
...
_key = format["CHILD:398:%1:%2:",_traderID,_buyorsell];
_data = "HiveEXT"
_result =
// diag_log ("TRADE: RES: "+ str(_result));
_outcome = _result select 0;
2014-02-04 12:48:57 -06:00
[VB]AWOL
7e0f9cd758
take two
2014-02-04 09:57:42 -06:00
[VB]AWOL
9876b42b0a
add DZE_DamageBeforeMaint default now 0.09 instead of 0.1
...
Also exit with message if no maintainable objects are found
2014-02-03 08:38:39 -06:00
Skaronator
d0203ab157
Cleanup dayz_server scripts
2014-02-02 20:30:52 +01:00
vbawol
48dbdd211a
Merge pull request #1060 from Fank/Feature/968
...
Feature #968
2014-02-02 10:56:11 -08:00
Florian Kinder
bae9f43201
Updated Crashmodels
2014-02-02 19:13:37 +01:00
vbawol
7312c91941
Update fnc_plyrHit.sqf
2014-02-02 10:42:39 -06:00
Skaronator
23f1cc9045
Don't need this here
2014-02-01 22:54:33 +01:00
Skaronator
f281d8e86c
Example Script for ServerSide Unlock
2014-02-01 22:52:46 +01:00
Skaronator
eb936a78d9
Don't need a extra function because its just used in maintainArea.sqf
2014-02-01 22:52:16 +01:00
Skaronator
4db3e5ddcb
Update server_spawnCrashSite.sqf
2014-01-30 16:12:41 +01:00
[VB]AWOL
cbcc5a63f6
fixed #1040
2014-01-29 14:21:40 -06:00
[VB]AWOL
4573e9b5c0
more DZE_MissionLootTable fixes #1028
2014-01-29 11:41:54 -06:00
[VB]AWOL
f36a6e1874
object not array
2014-01-27 11:14:09 -06:00
[VB]AWOL
b508bde202
added PVDZE_ to player%1 variable to filter better
2014-01-26 12:16:13 -06:00