Commit Graph

30 Commits

Author SHA1 Message Date
ebaydayz
ee13f4caf7 Remove friendlySaving for now
Achievements are saved in the state field, so we don't have room to save
friendlies there anymore. DZE_FriendlySaving is removed for now. I will
add it back later with a save to player profile instead.

The dayz_players variable is not used for anything. There were several
other unused variables in server_playerLogin.sqf.
2016-03-24 17:04:17 -04:00
ebaydayz
15a38afd82 Remove some unused files 2016-03-20 13:28:49 -04:00
ebaydayz
7b0253debc Spawn trader city objects locally on each machine
Also move dynamic_vehicle.sqf to the dayz_server\system folder
2016-02-29 23:43:12 -05:00
ebaydayz
f9bec452a5 Consolidate dynamic_vehicle to one file
The only difference between them is the water maps include boats.
2016-02-26 13:29:28 -05:00
ebaydayz
441e9fb231 Update keyboard eventhandler and add rules.sqf
See: https://github.com/EpochModTeam/DayZ-Epoch/pull/1673
2016-02-16 21:59:29 -05:00
ebaydayz
edf9b71e12 Update description.ext to 1861 format
Tested with current 106 files without issue.
2016-02-12 17:41:23 -05:00
[VB]AWOL
94b47f3c3b Updated Axeman's lighting system disabled by default 2014-02-11 13:29:16 -06:00
[VB]AWOL
ef779ba2e0 lower animal counts and removed unused variable MaxHeliCrashes 2014-01-16 16:35:31 -06:00
HARLAN
74db937a2c Global variable for DZE_BuildOnRoads 2013-12-13 14:22:17 -05:00
facoptere
2ce20f19da antihack on every mission file 2013-12-08 17:41:59 +01:00
[VB]AWOL
908fa8e50e fixed #853 2013-12-05 08:33:16 -06:00
[VB]AWOL
79253e4d3f May prevent "how are you civilian?" messages from NPC 2013-11-24 08:56:30 -06:00
facoptere
2136bf0c92 rewrite BIS effect in all mission files 2013-11-18 19:46:42 +01:00
[VB]AWOL
bc7b19dd64 moved r3f realism into client files 2013-11-17 02:08:28 -06:00
Skaronator
2d0025608f Split compiles a bit, diff sell ranges for Vehicles, air-vehicles and boats 2013-11-08 21:11:26 +01:00
Skaronator
1d8492ed0a Move weather exec. to mission
just for me lol
2013-11-04 14:19:10 +01:00
Skaronator
99ed783fa7 Remove waitUntil
Mission should be run instancly w/o any sleeps or waitUntil (tip from
rocket)
2013-11-04 14:15:53 +01:00
[VB]AWOL
c037a00b7c used as a max spawn count limit, no longer needed as we dynamically get marker counts 2013-10-23 00:47:12 -05:00
Skaronator
91c0c4b2b2 Add undefined Vars 2013-10-19 20:43:23 +02:00
[VB]AWOL
ccd685ab76 merged in Axemans pull 2013-09-26 20:42:57 -05:00
[VB]AWOL
1307058f09 added supply drops with building supplies 2013-09-16 13:36:53 -05:00
Andrew Gregory
c971b9caa9 Update init.sqf 2013-09-14 21:45:37 +01:00
Andrew Gregory
168f1f3a17 Update init.sqf 2013-09-14 03:36:57 +01:00
Andrew Gregory
4d63d25d75 Update init.sqf 2013-09-12 11:35:27 +01:00
Andrew Gregory
05f54e3c5b Update init.sqf 2013-09-11 00:22:21 +01:00
Andrew Gregory
26c0807559 Update init.sqf 2013-09-08 00:45:02 +01:00
Andrew Gregory
894763f928 Update init.sqf 2013-09-02 17:09:29 +01:00
vbawol
840e52e9a5 REsec and BIS effects fixes from 177 part 2 2013-07-08 15:28:42 -05:00
vbawol
ad821ce955 mission file updates to add new event scheduler +
additional credits added for jetski's
2013-07-07 10:07:57 -05:00
vbawol
483279c126 Organize files a bit and removed non source pbo's 2013-06-24 06:26:15 -05:00