McKeighan
06b7eca2c8
Update Offroad_DSHKM.hpp
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Drop in the segments that actually ALLOWS the player to upgrade to the different variants.
2014-08-10 13:09:16 -04:00
McKeighan
a79a86889d
Update AH6.hpp
2014-08-09 13:40:23 -04:00
McKeighan
18d283428b
Update cfgVehicles.hpp
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Added definition for class TANK.
This will make vehicles like the M113 much easier to correct in future roll outs as currently many of them have turret issues.
2014-08-09 13:17:07 -04:00
raymix
14ebc32bd4
minor range adjustments
2014-08-09 14:21:21 +01:00
Marko
64d9be9169
Update player_goFishing.sqf
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Added better message when trying to fish while in combat, to avoid confusion.
2014-08-09 11:41:43 +02:00
Marko
f2145b6b8d
Add "Cannot fish ehile in combat" text
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To avoid confusion when players try to fish while in combat, google translate was used, so excuse any wonky translations.
2014-08-09 11:38:36 +02:00
Steven
29c9f979df
Update server_functions.sqf
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Cut & paste casualty
2014-08-09 11:26:18 +08:00
Uro1
2573bd184c
Server & Traders spawning non-upgradable vehicles
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Server and Traders spawning non-upgradable hilux1 & datsun1 variants
2014-08-08 21:18:48 +01:00
Beefheart
b1764bff8e
Update Lada.hpp
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fixed some copy-paste errors
2014-08-08 21:50:19 +02:00
raymix
176c0372b4
bug fix & adjustable snap range
2014-08-08 13:30:25 +01:00
raymix
361ab3a3e5
function based player_build
2014-08-07 13:03:14 +01:00
infiSTAR.de
d4f978e461
delete promptRName.sqf
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Delete promptRName.sqf - only used for hacks and not the mod anymore
2014-08-05 19:42:40 +02:00
Skaronator.com
b8e07f3cc2
Merge pull request #1495 from ebaydayz/patch-5
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Change count back to forEach
2014-07-31 22:34:16 +02:00
Skaronator.com
29c2b09175
Merge pull request #1494 from ebaydayz/patch-4
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Change count back to forEach
2014-07-31 22:34:13 +02:00
Skaronator.com
923b2833c9
Merge pull request #1493 from ebaydayz/patch-3
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Change count back to forEach
2014-07-31 22:34:09 +02:00
ebaydayz
6d1d4c998a
Change count back to forEach
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Can not nest count loops inside other count loops:
https://community.bistudio.com/wiki/Code_Optimisation#forEach_vs_count
2014-07-31 14:00:50 -04:00
ebaydayz
d19001d87b
Change count back to forEach
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Can not nest count loops inside other count loops:
https://community.bistudio.com/wiki/Code_Optimisation#forEach_vs_count
2014-07-31 13:45:26 -04:00
ebaydayz
445556ff12
Change count back to forEach
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Can not nest count loops inside other count loops:
https://community.bistudio.com/wiki/Code_Optimisation#forEach_vs_count
2014-07-31 13:41:02 -04:00
ebaydayz
81729c26f4
Change count back to forEach
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Can not nest count loops inside other count loops:
https://community.bistudio.com/wiki/Code_Optimisation#forEach_vs_count
2014-07-31 13:33:51 -04:00
ebaydayz
0111a8f580
Change count back to forEach
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You can not nest count loops inside other count loops:
https://community.bistudio.com/wiki/Code_Optimisation#forEach_vs_count
2014-07-31 13:14:10 -04:00
ebaydayz
0d5d0b9b8e
Change count back to forEach - fix empty safes
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See Kronzky's note:
https://community.bistudio.com/wiki/count
You can only use count to iterate through an array if all elements in the array are of the same data type. In this case you have an array with strings (type), arrays (worldspace, inventory, hitpoints) and numbers (fuel, ownerID). You need to use forEach instead.
This error explains the problem people were having with safe inventories being empty when they open them after a restart:
http://epochmod.com/forum/index.php?/topic/13423-safe-is-empty-after-restart-if-you-open-it/
https://github.com/vbawol/DayZ-Epoch/issues/1368
https://github.com/vbawol/DayZ-Epoch/issues/1422
2014-07-29 15:50:53 -04:00
vbawol
ec1308afd6
Merge pull request #1466 from ebaydayz/patch-1
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Fix typo _intentory > _inventory
2014-07-29 13:33:10 -05:00
ebaydayz
a8389ba2bc
Fix typo _intentory > _inventory
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_intentory should be _inventory
2014-07-29 14:26:48 -04:00
Mikeeeyy
a4ade23086
Update dayz_spaceInterrupt.sqf
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Changed starts at line 87 and end at line 93.
Fix for glitching through doors.
2014-07-29 17:47:29 +01:00
vbawol
fc1ce8421e
Merge pull request #1459 from raymix/master
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some missing defines
2014-07-26 15:29:25 -05:00
icomrade
f284fc1b92
Don't play anim for unconscious if in vehicle
2014-07-26 14:15:38 -04:00
raymix
411055260f
some missing defines
2014-07-26 03:36:26 +01:00
Namindu
cb6ed37846
Added RedRyder BB Gun Ammo to Loot Table
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Forgot to add the ammo.
Added ammo to "hunter", "generic" and "office". Chance of spawn is 0.05
Classname: "350Rnd_BB_Magazine"
2014-07-25 14:55:12 -07:00
Namindu
1693b33d42
Added RedRyder BB Gun to Loot Table
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Available as "farmweapons" and "shotgunsingleshot". Chance of spawn is 0.06.
2014-07-25 14:48:35 -07:00
vbawol
c479fe45f3
Merge pull request #1452 from Markokil321/patch-2
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Update player_build.sqf
2014-07-25 16:02:32 -05:00
vbawol
b26aa51e32
Merge pull request #1434 from arma2WillRobinson/master
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roughly added RedRyder BB Gun
2014-07-25 12:05:47 -05:00
vbawol
e6e5da011e
Merge pull request #1453 from Markokil321/patch-4
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Update player_build2.sqf
2014-07-25 12:04:30 -05:00
vbawol
f1aa986a08
Merge pull request #1451 from RimBlock/master
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Config files - Added fuel capacity variable. DB Backup improved script.
2014-07-25 12:00:52 -05:00
Marko
f1b3104e1e
Update player_build2.sqf
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Would this work for adding built item code into systemchat? This way people can PageUp to view it, even after its gone from the screen.
2014-07-25 00:37:12 +02:00
Marko
e330fe17aa
Update player_build.sqf
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Would this work for adding built item code into systemchat? This way people can PageUp to view it, even after its gone from the screen.
2014-07-25 00:34:19 +02:00
RimBlock
613a08c770
no message
2014-07-24 21:00:41 +08:00
RimBlock
dd968044d3
Merge branch 'RC1-1.0.5.2' of https://github.com/vbawol/DayZ-Epoch into DB_backup_script
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Conflicts:
SQF/dayz_code/Configs/CfgVehicles/AIR/CH53.hpp
2014-07-24 20:30:25 +08:00
raymix
bca5acf2e6
needs a better fix
2014-07-23 11:52:23 +01:00
vbawol
5193787b5f
Merge pull request #1445 from Markokil321/patch-2
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Update player_build.sqf
2014-07-21 13:09:44 -05:00
Marko
273c8b8954
Update trade_weapons.sqf
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Revert || back to or for text messages
2014-07-21 19:20:47 +02:00
Marko
0529324a4b
Update player_build.sqf
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Changed || back to or. (for messages)
2014-07-21 19:07:54 +02:00
Steven
1ef1277254
Update compiles.sqf
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typo in player_removeNet array
2014-07-20 11:40:02 +08:00
vbawol
4099115959
Merge pull request #1439 from ebaydayz/patch-2
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Add CH53_DZE to config based traders
2014-07-19 16:56:03 -05:00
ebaydayz
2c1d0825d1
Add CH53_DZE
2014-07-19 16:59:59 -04:00
ebaydayz
ed879fbef5
Update BanditHelicopterArmed.hpp
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Add CH53_DZE
2014-07-19 16:56:14 -04:00
ebaydayz
bf86886835
Use set instead of binary addition
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We should use set here like 1.8.1 does. It is 2x faster than binary addition:
https://community.bistudio.com/wiki/Code_Optimisation#Adding_elements_to_an_array
2014-07-19 16:45:44 -04:00
vbawol
6e1be89442
Merge pull request #1431 from raymix/master
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snap building plotpole / infinite drag fix
2014-07-18 13:40:15 -05:00
armaWillRobinson
38bb95f12f
redryder add
2014-07-17 13:49:57 -07:00
raymix
95077f35f8
snap optimization for large bases
2014-07-17 20:00:26 +01:00
icomrade
33e9c7669b
GetPlayerUID compile, update skin change
2014-07-17 14:29:17 -04:00