vbawol
db15170622
Merge pull request #1508 from Uro1/master
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Dynamic_vehicle & Traders spawning non-upgradable classes of hilux1 & datsun1 vehicles
2014-08-10 23:47:13 -05:00
Uro1
2573bd184c
Server & Traders spawning non-upgradable vehicles
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Server and Traders spawning non-upgradable hilux1 & datsun1 variants
2014-08-08 21:18:48 +01:00
Beefheart
b1764bff8e
Update Lada.hpp
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fixed some copy-paste errors
2014-08-08 21:50:19 +02:00
raymix
176c0372b4
bug fix & adjustable snap range
2014-08-08 13:30:25 +01:00
raymix
361ab3a3e5
function based player_build
2014-08-07 13:03:14 +01:00
infiSTAR.de
d4f978e461
delete promptRName.sqf
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Delete promptRName.sqf - only used for hacks and not the mod anymore
2014-08-05 19:42:40 +02:00
Skaronator.com
b8e07f3cc2
Merge pull request #1495 from ebaydayz/patch-5
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Change count back to forEach
2014-07-31 22:34:16 +02:00
Skaronator.com
29c2b09175
Merge pull request #1494 from ebaydayz/patch-4
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Change count back to forEach
2014-07-31 22:34:13 +02:00
Skaronator.com
923b2833c9
Merge pull request #1493 from ebaydayz/patch-3
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Change count back to forEach
2014-07-31 22:34:09 +02:00
ebaydayz
6d1d4c998a
Change count back to forEach
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Can not nest count loops inside other count loops:
https://community.bistudio.com/wiki/Code_Optimisation#forEach_vs_count
2014-07-31 14:00:50 -04:00
ebaydayz
d19001d87b
Change count back to forEach
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Can not nest count loops inside other count loops:
https://community.bistudio.com/wiki/Code_Optimisation#forEach_vs_count
2014-07-31 13:45:26 -04:00
ebaydayz
445556ff12
Change count back to forEach
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Can not nest count loops inside other count loops:
https://community.bistudio.com/wiki/Code_Optimisation#forEach_vs_count
2014-07-31 13:41:02 -04:00
ebaydayz
81729c26f4
Change count back to forEach
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Can not nest count loops inside other count loops:
https://community.bistudio.com/wiki/Code_Optimisation#forEach_vs_count
2014-07-31 13:33:51 -04:00
ebaydayz
0111a8f580
Change count back to forEach
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You can not nest count loops inside other count loops:
https://community.bistudio.com/wiki/Code_Optimisation#forEach_vs_count
2014-07-31 13:14:10 -04:00
ebaydayz
0d5d0b9b8e
Change count back to forEach - fix empty safes
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See Kronzky's note:
https://community.bistudio.com/wiki/count
You can only use count to iterate through an array if all elements in the array are of the same data type. In this case you have an array with strings (type), arrays (worldspace, inventory, hitpoints) and numbers (fuel, ownerID). You need to use forEach instead.
This error explains the problem people were having with safe inventories being empty when they open them after a restart:
http://epochmod.com/forum/index.php?/topic/13423-safe-is-empty-after-restart-if-you-open-it/
https://github.com/vbawol/DayZ-Epoch/issues/1368
https://github.com/vbawol/DayZ-Epoch/issues/1422
2014-07-29 15:50:53 -04:00
vbawol
ec1308afd6
Merge pull request #1466 from ebaydayz/patch-1
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Fix typo _intentory > _inventory
2014-07-29 13:33:10 -05:00
ebaydayz
a8389ba2bc
Fix typo _intentory > _inventory
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_intentory should be _inventory
2014-07-29 14:26:48 -04:00
Mikeeeyy
a4ade23086
Update dayz_spaceInterrupt.sqf
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Changed starts at line 87 and end at line 93.
Fix for glitching through doors.
2014-07-29 17:47:29 +01:00
vbawol
fc1ce8421e
Merge pull request #1459 from raymix/master
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some missing defines
2014-07-26 15:29:25 -05:00
icomrade
f284fc1b92
Don't play anim for unconscious if in vehicle
2014-07-26 14:15:38 -04:00
raymix
411055260f
some missing defines
2014-07-26 03:36:26 +01:00
vbawol
c479fe45f3
Merge pull request #1452 from Markokil321/patch-2
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Update player_build.sqf
2014-07-25 16:02:32 -05:00
vbawol
b26aa51e32
Merge pull request #1434 from arma2WillRobinson/master
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roughly added RedRyder BB Gun
2014-07-25 12:05:47 -05:00
vbawol
e6e5da011e
Merge pull request #1453 from Markokil321/patch-4
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Update player_build2.sqf
2014-07-25 12:04:30 -05:00
vbawol
f1aa986a08
Merge pull request #1451 from RimBlock/master
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Config files - Added fuel capacity variable. DB Backup improved script.
2014-07-25 12:00:52 -05:00
Marko
f1b3104e1e
Update player_build2.sqf
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Would this work for adding built item code into systemchat? This way people can PageUp to view it, even after its gone from the screen.
2014-07-25 00:37:12 +02:00
Marko
e330fe17aa
Update player_build.sqf
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Would this work for adding built item code into systemchat? This way people can PageUp to view it, even after its gone from the screen.
2014-07-25 00:34:19 +02:00
RimBlock
613a08c770
no message
2014-07-24 21:00:41 +08:00
RimBlock
dd968044d3
Merge branch 'RC1-1.0.5.2' of https://github.com/vbawol/DayZ-Epoch into DB_backup_script
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Conflicts:
SQF/dayz_code/Configs/CfgVehicles/AIR/CH53.hpp
2014-07-24 20:30:25 +08:00
raymix
bca5acf2e6
needs a better fix
2014-07-23 11:52:23 +01:00
vbawol
5193787b5f
Merge pull request #1445 from Markokil321/patch-2
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Update player_build.sqf
2014-07-21 13:09:44 -05:00
Marko
273c8b8954
Update trade_weapons.sqf
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Revert || back to or for text messages
2014-07-21 19:20:47 +02:00
Marko
0529324a4b
Update player_build.sqf
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Changed || back to or. (for messages)
2014-07-21 19:07:54 +02:00
Steven
1ef1277254
Update compiles.sqf
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typo in player_removeNet array
2014-07-20 11:40:02 +08:00
vbawol
4099115959
Merge pull request #1439 from ebaydayz/patch-2
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Add CH53_DZE to config based traders
2014-07-19 16:56:03 -05:00
ebaydayz
2c1d0825d1
Add CH53_DZE
2014-07-19 16:59:59 -04:00
ebaydayz
ed879fbef5
Update BanditHelicopterArmed.hpp
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Add CH53_DZE
2014-07-19 16:56:14 -04:00
ebaydayz
bf86886835
Use set instead of binary addition
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We should use set here like 1.8.1 does. It is 2x faster than binary addition:
https://community.bistudio.com/wiki/Code_Optimisation#Adding_elements_to_an_array
2014-07-19 16:45:44 -04:00
vbawol
6e1be89442
Merge pull request #1431 from raymix/master
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snap building plotpole / infinite drag fix
2014-07-18 13:40:15 -05:00
armaWillRobinson
38bb95f12f
redryder add
2014-07-17 13:49:57 -07:00
raymix
95077f35f8
snap optimization for large bases
2014-07-17 20:00:26 +01:00
icomrade
33e9c7669b
GetPlayerUID compile, update skin change
2014-07-17 14:29:17 -04:00
icomrade
f288fcf35a
Disable user input until display is closed #1432
2014-07-16 18:51:41 -04:00
raymix
077da12271
plotpole fix for new update
2014-07-16 07:32:13 +01:00
raymix
a297cfea63
snap building plotpole / infinite drag fix
2014-07-16 06:38:27 +01:00
ebaydayz
87ee176d7d
Fix nearestObjects position error
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_pos should be _charPos. Currently it causes this error in server RPT on 1.63.112555+ because it references the player object, not the player object's position:
6:36:48 Error in expression <ear"] call server_updateObject;
} count nearestObjects [_pos, dayz_updateObjects>
6:36:48 Error position: <nearestObjects [_pos, dayz_updateObjects>
6:36:48 Error 0 elements provided, 3 expected
6:36:48 File z\addons\dayz_server\compile\server_playerSync.sqf, line 209
2014-07-15 23:54:26 -04:00
vbawol
652160a080
Merge pull request #1421 from ebaydayz/patch-2
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Fix fire cleanup diag_log error
2014-07-15 21:39:34 -05:00
ebaydayz
da15f60224
Fix fire cleanup diag_log error
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Looks like someone left an undefined variable in here by accident. _delQtyNull should be _delQtyFP
2014-07-13 13:34:47 -04:00
ebaydayz
0eb5f76c64
Update fnc_plyrHit.sqf
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Fixed undefined variable "_weapon" error on 1.63.112555+
2014-07-13 12:18:38 -04:00
raymix
2355d6b18e
snap code optimization, vault points added
2014-07-12 20:23:42 +01:00