Commit Graph

10 Commits

Author SHA1 Message Date
ebaydayz
d509c15c82 Split player_death into scheduled and unscheduled #1833
Death message was sometimes showing incorrectly due to spawn delay.

Also the sched_corpses two minute loop was occasionally deleting bodies
right away because bodyName setVariable was delayed by the time it took
PVDZ_plr_death to send (up to a few seconds). See #1825
2016-12-28 16:16:46 -05:00
icomrade
d116bfecb4 Should fix BIS_Effect eject/kill
excludes cars now
2016-10-19 13:23:44 -04:00
icomrade
14bf9f9018 Fix combat in vehicles 2016-09-10 15:34:54 -04:00
ebaydayz
6de88c7b07 Update some WeaponHolder to WeaponHolderBase 2016-03-31 11:35:33 -04:00
icomrade
6c1520b94a Fix #1440 2016-02-20 08:56:11 -05:00
icomrade
514d21bdea Remove Spawn, fix oversight 2014-03-27 14:21:22 -04:00
icomrade
2fb92a00a1 Remove useless loop/waituntil 2014-03-27 01:02:05 -04:00
icomrade
6c360073c2 Fix loot spawn + BIS_air_destruction 2014-03-21 18:19:21 -04:00
HARLAN
ed08c76345 missing compile preprocessFileLineNumbers? 2013-11-26 18:32:10 -05:00
facoptere
53ff939d43 add missing BIS effects files 2013-11-19 09:57:17 +01:00