Commit Graph

29 Commits

Author SHA1 Message Date
vbawol
407e67067d Chernarus mission.sqf
+ revert test changes disabling simulation of everything.
+ Added disable simulation server side of just NPC's
2013-04-20 09:46:20 -05:00
vbawol
3bc0bbca37 Test mission file for Chernarus
Tests show that if we add "_this enableSimulation false;" to each object
and traders in the mission.sqf we cut cpu usage in half on server by
disabling simulation all of these objects server side. Needs tested for
side effects.
2013-04-15 09:55:30 -05:00
vbawol
afe0a2d058 MPMissions 2013-03-28 10:57:30 -05:00
vbawol
11cb1c820c 0.998 released
Final testing started on 0.998. Patch notes so far:
+ Crafting now only requires a fire within 2m.
+ Safe should now drop items on ground when packed.
+ Changed humanity gains/losses based on player death so that humanity
is accounted for.
+ Fixed broken humanity hit and freetarget with player damage since
1.7.6.1.
+ Potential fix for swimming in ground.
+ !isNull and Distance checks for player zombie "feed" option.
+ Added open crate option for supply crates. Requires crowbar in
toolbelt.
+ fixed Auto Refueling Station (Dingor) #234
+ Added new pink clothes option to loot tables.
+ Added medic animation to complete trades to selling/buying weapons,
toolbelt items, backpacks, and vehicles.
+ Added medic animation to complete siphon, refueling, and fill jerry.
+ Changed number of possible siphon and refuel is based on quantity of
empty or full jerry cans.
+ Changed Player zombies V or getover animation to walkforward instead
of sitdown. This will cause the player to be stuck walking until an
attack is issued.
+ Fixed serveral lingor/dingor buildings that had incorrect classnames
in loot tables causing no loot to spawn with more recent builds.
+ Added a few building loot spawns for tavi 1.0
+ updated server SQL with latest copy from server.
2013-03-23 14:46:22 -05:00
vbawol
345f5a7da4 update mission files for 0.997 2013-03-19 15:27:36 -05:00
vbawol
18cddc8f84 0.993a
+ added more already in progress code locks.
+ Building and vault pitching now checks if player has item just before
placement.
+ Fixed vault packing status was left in an incorrect state when caneled
durning packing. Fixes #182
+ Fixed insuffucent funds message when buying vehicles. Fixes #181
+ Fix for just purchased vehicles disappering. Still have issue with
player killed if they get into vehicle to early.
+ Fixed typo in takistan and chernarus dynamic vehicle spawn config and
removed remainng boats.
2013-03-05 10:19:52 -06:00
vbawol
1be1707895 0.982
+ removed ACR requirement from missions and removed Octavia_ACR from
vehicle spawn config.
2013-02-27 10:32:35 -06:00
vbawol
6af9f62299 minor changes 0.98 2013-02-23 13:03:17 -06:00
vbawol
73594cc02c 0.98
+ Added Armored SUV to spawn tables
+ Lowered gear counts on armed suv to 400,20,10
+ Removed boats from takistan DVS table
+ Moved metals trader options to a "trade metals" menu on each trader.
+ Changed old metals trader to new Hero only trader, will have certain
clothes at first. and lower priced items.
+ Add crafting in progress lock to prevent duping.
+ changed wording of vault to safe
+ added Hero traders that only deal with 5000+ humanity
+ Updated to larger 10oz copper, silver, gold equipment icons.
+ Server Side changed allowed buildables to array
2013-02-23 08:45:41 -06:00
vbawol
68481f75b4 0.975
+ added animation to crafting
+ added staged deconstruction of buildables.
+ allow new buildables to be saved to db
+ add R3F files to other mission files.
+ add dynamic_vehicle.sqf to mission files
2013-02-21 11:29:12 -06:00
vbawol
fcada965e2 0.971
+ added color coding of backpack when selling fixes #112
+ fixed silver to gold conversion rates on bulk selling weapons and
backpacks. Fixes #114
+ add more missing weights for R3F realism. Fixes #110
+ added random direction to purchased vehicles makes it harder to get
duplicate uid not fixed 100%
2013-02-20 10:37:42 -06:00
vbawol
0dd7227d5c 0.963
+ added more missing weights
+ added large sandbag with crafting 3 sandbags + 1 wire
+ potential fix for vehicle detection at seller
+ fixed mi17 civillian skin and added test for removing gear access
+ force all spawned objects to exact position
2013-02-18 10:47:43 -06:00
vbawol
c6b90e46b0 0.96 Chernarus 2013-02-16 13:11:29 -06:00
vbawol
3785c81a35 R3F Realism 2013-02-10 08:36:26 -06:00
vbawol
ef3c573b92 0.931 chernarus mission 2013-02-07 07:45:56 -06:00
vbawol
c4fa47f4d9 0.85 2013-02-01 01:47:36 -06:00
vbawol
e24e30b15c 0.81 2013-01-29 11:27:44 -06:00
vbawol
f58858c013 0.8 2013-01-29 00:36:55 -06:00
vbawol
3636566f45 0.795 2013-01-27 21:27:51 -06:00
vbawol
9614ecaa07 add markers to trader city's on chernarus 2013-01-24 12:09:19 -06:00
vbawol
f312b895a8 0.78 2013-01-23 23:40:41 -06:00
vbawol
0610b666a8 0.75 chernarus mission tweaks 2013-01-21 11:39:18 -06:00
vbawol
1cb4388089 0.7 + 1.7.5.M1D19 2013-01-20 09:36:43 -06:00
A Clark
662d62d781 0.68 2013-01-16 14:50:53 -06:00
A Clark
2735183a45 0.66 2013-01-15 09:25:23 -06:00
A Clark
ef2920120c chenarus traders part 1 2012-12-31 07:49:27 -06:00
A Clark
4ec6be0ed5 partial trader city 2012-12-29 15:57:56 -06:00
A Clark
ba4f569233 updated Shapur and Chenarus missions to 0.5 2012-12-29 11:03:38 -06:00
Aaron Clark
76e9a0582e 0.1 2012-11-04 20:28:50 -06:00