icomrade
490fb90303
Disallow salvage in DZE_SafeZonePosArray locations
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by request of JohnnyBravo666 on the epoch forums
2017-01-18 16:43:23 -05:00
ebaydayz
ec6b5eb679
Move Repair and Salvage back to fn_selfActions
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Partial revert of: 3aad4b6
Unfortunately this will not support loading external vehicle addons
(with custom UserActions) which we can not include in Epoch. Child
UserActions overwrite inherited UserActions.
2016-11-23 13:34:22 -05:00
ebaydayz
3aad4b61e9
Move some addActions to config UserActions
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Should improve client FPS while still allowing conditions and scripts to
be customized.
Some special vehicles like MV22, UH1Y, etc. have UserActions overwritten
in their configs, so please let me know if you find any others that do
not get the option to repair or salvage because UserActions is
overwritten in their config. I think I got them all.
Vanilla commits:
a8c4238c0c
350d73abe1
2016-11-20 19:47:21 -05:00
ebaydayz
916f1733eb
Add back melee ammo after removal for BIS_fnc_inv
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Vanilla commit:
516d1d538c
2016-10-13 20:26:07 -04:00
icomrade
0c1e9205ab
Remove fuel tank and engine salvage
2016-10-10 16:25:25 -04:00
ebaydayz
e5e212bbc2
Add comment about salvage vehicle work around
2016-09-09 12:58:41 -04:00
icomrade
9552ceea9e
Require part to be damaged to be removed
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see comments @ 3292d84b85
2016-07-28 12:54:30 -04:00
icomrade
bd91044e7b
Fix duplicate action check with vanilla objects
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+ typo fix
2016-07-27 11:08:50 -04:00
icomrade
49222ac415
Part 2 of salvage change
2016-07-27 11:05:26 -04:00
ebaydayz
2f98fc0451
Prevent MeleeMagazines being counted by BIS_fnc_inv
2016-05-03 13:35:50 -04:00
ebaydayz
5157228e67
Update all cutText to dayz_rollingMessages
2016-04-16 15:47:49 -04:00
ebaydayz
71b975b05e
Actions cleanup
2016-03-29 14:47:28 -04:00
icomrade
68da397c52
Finish Medical and Sleep to UiSleep
2016-03-05 22:34:25 -05:00
icomrade
b667d01c1c
Actions Done
2016-02-29 10:45:53 -05:00
icomrade
c3ed4e49e1
Replace sleep with uiSleep
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see the below links for more info. uiSleep is based off of a more
accurate method of tracking time, whereas sleep can fluctuate depending
on application performance since it is based on framerate.
https://community.bistudio.com/wiki/uiSleep
https://community.bistudio.com/wiki/sleep_vs_uiSleep
https://community.bistudio.com/wiki/sleep
2016-02-17 13:03:17 -05:00
icomrade
e54b9983dd
Replace forEach with Count
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Use count where you do not need _forEachIndex variable, it's quicker
than forEach.
2014-05-27 15:37:57 -04:00
Zac Surplice
6a58370670
small change
2013-11-27 15:42:38 +11:00
[VB]AWOL
84874daa18
added thirst and hunger loss to all medic animation
2013-11-26 16:08:10 -06:00
Zac Surplice
9a601182bb
localization #3
2013-11-07 02:05:05 +11:00
Zac Surplice
cf2cdc037a
localization #2
2013-11-06 19:34:53 +11:00
Zac Surplice
d3f7e67647
player_build.sqf Enhancements and PV renames
2013-10-07 10:56:47 +11:00
vbawol
483279c126
Organize files a bit and removed non source pbo's
2013-06-24 06:26:15 -05:00