ebaydayz
c2b16f0828
Consolidate DZE_ActionInProgress and r_action_count to one variable
...
There is no point in having two variables for the same purpose.
It is also pointless to keep an action count tally like r_action_count
was doing, since it is only ever checked for being 0 or 1. Any count
higher or lower than that is irrelevant.
I will make this change in vanilla too.
2016-08-25 15:38:27 -04:00
ebaydayz
fd90eda8ae
Update vanilla player build
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Vanilla development commits applied:
a2193626a0
deb7207672
2de1d90edd
8a914606cf
2016-08-21 11:58:32 -04:00
ebaydayz
f0e0f6d6e4
Temp Bypass for tents and stashes for collision checks.
...
Vanilla development commit:
143f8e4dcb
2016-08-21 11:39:19 -04:00
icomrade
2c4c75c67c
Fix crafting issue
2016-08-07 14:36:40 -04:00
icomrade
bd91044e7b
Fix duplicate action check with vanilla objects
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+ typo fix
2016-07-27 11:08:50 -04:00
icomrade
2d9097a6af
Switch all buildables to Epoch building system
...
Didn't bother switching the stash over since it doesn't appear to be
implemented yet
2016-05-10 11:21:04 -04:00
icomrade
9624979785
Fix items taking more than 1 inventory slot
2016-04-24 17:44:58 -04:00
ebaydayz
6b25d3594e
Add strings for desert dome tent
2016-04-04 14:04:21 -04:00
ebaydayz
eda82156be
Move CfgServerTrader to dayz_code\configs folder
...
Also moved the dayz_epoch_b stringtable into a dayz_epoch package in the
dayz_code stringtable.
This makes it easier to maintain and search for code strings. Epoch_b
only holds extra models and textures now.
2016-04-04 13:10:01 -04:00
ebaydayz
6ca57a099a
Move tents to Tent.hpp
...
This is better organized than having everything in Misc.hpp
2016-03-10 15:02:53 -05:00
icomrade
9d52fb0595
Should be all scope entries
2016-03-05 20:36:07 -05:00
icomrade
8cdc8e6e36
CfgMagazines - still need script tweaks for buldables
2016-02-22 13:31:14 -05:00
icomrade
f885e06c2a
CfgVehicles and Scope issues done
2016-02-21 13:14:03 -05:00
icomrade
dfb7bba743
CFG WEAPONS DONE
2016-02-21 13:09:16 -05:00