Requires DLL Published in this commit as well as a database update.
Execute the added SQL in the 1.0.6_Updates.sql on your database.
Use Hive child 204 to update the new column
_key = format["CHILD:204:%1:%2:%3:", (getPlayerUID player),
dayZ_instance, [Array of playerUIDs of group members]];
_key call server_hiveWrite;
Since door management uses the inventory field to store doorFriends the
last condition was always returning false and locked doors would never
get damage set on them.
Updates that were in the 1.0.5.1 release are now included in the main
epoch.sql file, since all servers should have applied them by now.
All new updates since 1.0.5.1 release are now in 1.0.6_Updates.sql.
Varchar(512) was truncating certain vehicle hitpoints and preventing
vehicle loading. The HiveExt dll handles hitpoints as a string which has
a char limit far greater than 512, so simply updating the column should
fix the issue.
Also update the ChracterID column for #1371 - new Hive dll will be
required
Duplicate categories are now marked instead of being listed multiple
times. This makes the configs far easier to maintain. Admins can still
expand each individual category for further customization.
Also moved the dayz_epoch_b stringtable into a dayz_epoch package in the
dayz_code stringtable.
This makes it easier to maintain and search for code strings. Epoch_b
only holds extra models and textures now.
Tool breaking is disabled by default.
Also made all scripts use Epoch sledge, which is a different model from
vanilla sledge.
PK_DZ was a duplicate of the new PKM_DZ.
See:
634214570c
@icomrade - IMO we should use the new blood type system and take out the
config variable. It is not something that can be easily switched between
because it requires manually changing the loot tables and traders which
adds some big files to the mission. Some admins will get confused when
they change the config variable and it doesn't change the loot spawns or
traders.
Admins can make bloodBagONEG abundant on their server if they
don't like it. I think most people will want to use it since it is a
nice extra realism feature and consistent with 1.8.7. We can still leave
the ItemBloodbag class defined in cfgMagazines so admins can go back to
using it if they wish. 1.8.7 even took out the class completely.
LandRover vehicles are being ignored with this script. If you escape the '_' with '\' it will only look for the '_' character used with all build able land objects. Currently LandRover vehicles will not be unlocked or deleted, as they are ignored with the current 'Land%' match.
Should prevent the "[Error] Skipping ObjectID XX load because of invalid data in db" messages in trace output for the BAF_Merlin_HC3_D (and possibly others)