Commit Graph

4692 Commits

Author SHA1 Message Date
ebaydayz
9f608fdf44 Add humanity gain for giving splint to other players
Vanilla commit:

879d6ee4bf
2016-10-14 16:26:57 -04:00
ebaydayz
01a5bbe687 Update Melee bat damage
Vanilla commit:

b3781670b4
2016-10-14 16:18:52 -04:00
ebaydayz
0da569acad Update zombie_agent.fsm
Vanilla commit:

402bb4e109
2016-10-14 16:14:43 -04:00
ebaydayz
6cf740e7d4 Update _object_damage private array
Vanilla commits:

21ea5984c9

a13e7240dc
2016-10-14 16:07:03 -04:00
ebaydayz
5e51787e59 Remove rSwitchMove in Turbo key block
Vanilla commit:

8b551681d9
2016-10-14 15:03:53 -04:00
ebaydayz
d44696be3a Delay player_death 1s if spawned from Killed EH
Vanilla commit:

96c9be3ecf
2016-10-14 12:40:19 -04:00
ebaydayz
916f1733eb Add back melee ammo after removal for BIS_fnc_inv
Vanilla commit:

516d1d538c
2016-10-13 20:26:07 -04:00
ebaydayz
7044b0095d Get player name before death
Vanilla commit:

3e8c9410c5
2016-10-13 16:01:55 -04:00
ebaydayz
0b9c4a7ade Allow physics damage from vehicle crash
Vanilla commit:

804445830f

This was exiting with 0 damage if _hit=="". It accounts for vehicles not
being damaged at all when crashing full speed into walls. It was also
causing the player to sometimes glitch out of the vehicle or into the
ground when crashing as you noticed before @icomrade.

Also fixed driver getting a humanity hit for damaging passengers in
crash. Reverting 22b2a3a since this is more reliable.
2016-10-13 13:45:01 -04:00
icomrade
c89031e089 Fix clothes change exit on gear count fail 2016-10-13 11:42:01 -04:00
icomrade
aac372d320 Remove animation for switching clothes
If the gear sync script is called during the animation, the player will
fail the gear sync and not change clothes. After removing the anim this
no longer happens. Also I think this is a BS change that only
inconveniences the player and makes something that is already cumbersome
even more so
2016-10-13 11:40:54 -04:00
icomrade
edfba1516b Fice setFace error, use player's face for SP skins 2016-10-13 11:37:50 -04:00
icomrade
32131f866c Use OA config values for _DZ weapons 2016-10-12 15:01:56 -04:00
icomrade
bf31d8f6e7 Update tree array for NAPF
thanks @ndavalos
2016-10-12 14:55:24 -04:00
ebaydayz
46a1441773 Avoid format character limit in server_hiveReadWrite
Vanilla commit:
https://github.com/DayZMod/DayZ/pull/757
2016-10-12 13:36:19 -04:00
ebaydayz
854cbefdb2 Make all player names the same color in the lobby
Vanilla commit:

8614f37ccf
2016-10-12 12:21:42 -04:00
ebaydayz
22b2a3a79f Prevent humanity hit to driver when crash damages passengers
I forgot to account for this when allowing humanity hit to players in a
vehicle:

15e923fb19
2016-10-11 19:57:14 -04:00
ebaydayz
05fa3e6a9a Update keyboard_keys after changing controls in-game
Vanilla commit:

e9b21a7e79

@icomrade we forgot to refresh keyboard_keys after the player changes
their controls in-game. The keyhandler was still using the old
keyboard_keys array since it is only set once at login time. The new
keys they set in-game wouldn't work until they relogged.
2016-10-11 15:34:10 -04:00
ebaydayz
fbb8cc645c Prevent automatic humanity morph when in vehicles
Vanilla commit:

6326f1186d
2016-10-11 13:06:57 -04:00
ebaydayz
f8f9fbc57a Play medic animation when changing clothes
Vanilla commit:

b91c850f5f
2016-10-10 16:45:57 -04:00
icomrade
6f9316e496 Merge branch 'master' of https://github.com/EpochModTeam/DayZ-Epoch 2016-10-10 16:40:05 -04:00
icomrade
920c359e46 Adjust nutrition values and exclude chainsaw
Everytime a piece of wood was spawned resulting from a chainsaw the
player would become more hungry and thirsty. Obviously in less than 10
seconds this would kill the player if they chopped multiple trees down.
2016-10-10 16:40:01 -04:00
ebaydayz
7869288f39 Reblock turbo when on foot
Vanilla commit:

5bf403bb43

See:

46af339ce5
2016-10-10 16:34:40 -04:00
icomrade
0c1e9205ab Remove fuel tank and engine salvage 2016-10-10 16:25:25 -04:00
icomrade
f663cdcb39 Use OA config definitions for DMR
fixes NVGs
2016-10-10 16:12:49 -04:00
icomrade
347c531edc Fix reversed variable 2016-10-10 15:38:09 -04:00
ebaydayz
1bb6554211 Update test build 2016-10-08 21:30:08 -04:00
ebaydayz
5fdbced171 Add more loot and zed positions for namalsk
Vanilla commits applied:

57511ad463

7745633e8e

0e237c0274

95d3f94f88

6e4598a3e1

081620cccb
2016-10-08 19:58:58 -04:00
ebaydayz
4670f16e89 Rename _isOwner variable to _hasAccess
This is a more logical name in these cases, since friendlies and admins
are not the owner.
2016-10-08 15:57:51 -04:00
ebaydayz
e6d1e0050d Remove redundant _canDo and cursorTarget checks in selfActions
Vanilla commit:

dfb199fbc3
2016-10-08 15:36:38 -04:00
ebaydayz
534abdbdf0 Remove excessive door management config variables
Too many config variables made this unnecessarily complicated. Most
servers will want the defaults. For those that want to customize further
they can easily overwrite these files.

These seem like the most logical defaults to me. Allow all of these
people to manage and unlock by default:
- door owner
- plot owner
- plot friend
- plot admin
- door friend
- door admin

Door friends should be able to manage by default so they don't have to
wait for the owner to come back online to add someone as a door friend.

Plot friends and plot admins can get around the door by removing it and
building another one anyway, so locking them out is pointless. It is
still useful to have these as separate variables for servers that do not
require plot poles though.

Regular friendlies should not be included by default, since we have the
more fine grained plot friends and door friends lists for that. Regular
friendlies will probably be replaced by groups in the near future
anyway.

Please post a comment if there are any issues with these defaults I'm
forgetting. Thanks.
2016-10-08 14:49:59 -04:00
ebaydayz
f395f2303c Update 30m_plot_kit classname in epoch.sql #1775
@oiad #1775
2016-10-08 12:44:34 -04:00
ebaydayz
0f0dcfd522 Merge pull request #1775 from oiad/master
Rename plot pole and dze_BuildChecks changes.
2016-10-08 12:36:36 -04:00
ebaydayz
d3bd2ba4a1 Update vanilla barn loot pos
Vanilla commit:

b8eed6fc70
2016-10-08 12:07:07 -04:00
oiad
78fac87333 dze_BuildChecks changes
This changes the reasons to be more understandable about why you can't
build somewhere.
Some localization fixes to be more englishy.
2016-10-08 12:53:25 +13:00
oiad
5bc36166a7 Rename plot pole from "30m_plot_kit" to "plot_pole_kit"
Sanity change since the plot pole is not fixed at 30 meters and is
configurable.
2016-10-08 12:51:21 +13:00
ebaydayz
8a2d95295b Restrict access to show plot boundary action
Only the owner, plot owner, plot friends and plot admins should be able
to see the plot boundary. Randoms just use it for griefing.

Also renamed the targetX variables to the more appropriate doorX in
fn_check_access since they are only used if the target is a door.
2016-10-07 17:39:06 -04:00
ebaydayz
c0d7917603 Add note about Linux server 2016-10-07 15:56:27 -04:00
ebaydayz
a909d713c3 Fix death message handling of vehicle explosion 2016-10-07 15:08:00 -04:00
ebaydayz
79d2b268a8 Changed loot_spawn to use PositionAGL
Vanilla commit:

7e413848fb
2016-10-07 14:41:47 -04:00
ebaydayz
3604d77823 Fix reversed comments for RunOver/Dragged
Vanilla commit:

ef3600bd32
2016-10-07 14:19:08 -04:00
icomrade
b25b7636a7 Direct menu to cursortarget or player
Please test the living hell out of this.
2016-10-07 13:46:53 -04:00
ebaydayz
5b158b398a Fix damage handling of vehicle explosions
Vanilla commit:

589791e9f9

This was being falsely triggered before because the distance (3m) was
far too small and it was only counting fast moving vehicles. The player
can be damaged up to 25m away from the vehicle explosion.

The comment was incorrect. It can be easily checked by using the
included diag_log at the top of this file.
2016-10-07 13:42:05 -04:00
ebaydayz
b193ad925a Use more efficient check for "shot" death message
Most of the time the source will be local (zombie) or player (physics).
The next most common will be getting shot by a remote player, the least
common will be getting shot by a remote vehicle.
2016-10-06 19:13:46 -04:00
ebaydayz
7909f0089f Make minor adjustments to damage handler
These variables were moved down so they aren't checked unnecessarily
when the script exits.
2016-10-06 16:25:39 -04:00
oiad
5472eda2a8 Add M240Nest_DZ to maintain classes variable. (#1773)
* Add M240Nest_DZ to maintain classes variable.

This makes it so M240Nest can be maintained. (Which it should be)
2016-10-06 14:46:35 -04:00
ebaydayz
976314df24 Merge pull request #1774 from AirwavesMan/master
Fixed GP25 wrong text
2016-10-06 14:26:37 -04:00
A Man
e55b0b1ce5 GP25 wrong text
GP25 had the wrong description text.
2016-10-06 20:07:54 +02:00
icomrade
5381748c63 better gear menu check
should be less annoying
2016-10-05 20:13:26 -04:00
ebaydayz
50584d3ff4 Update test build 2016-10-05 17:41:40 -04:00