ebaydayz
12400b1a2b
Update CHANGE LOG 1.0.5.2.txt
2014-08-01 14:58:20 -04:00
ebaydayz
e52790d8fb
Update CHANGE LOG 1.0.5.2.txt
2014-08-01 14:56:41 -04:00
ebaydayz
a5e0f665e9
Update CHANGE LOG 1.0.5.2.txt
2014-08-01 13:56:49 -04:00
ebaydayz
6d1d4c998a
Change count back to forEach
...
Can not nest count loops inside other count loops:
https://community.bistudio.com/wiki/Code_Optimisation#forEach_vs_count
2014-07-31 14:00:50 -04:00
ebaydayz
d19001d87b
Change count back to forEach
...
Can not nest count loops inside other count loops:
https://community.bistudio.com/wiki/Code_Optimisation#forEach_vs_count
2014-07-31 13:45:26 -04:00
ebaydayz
445556ff12
Change count back to forEach
...
Can not nest count loops inside other count loops:
https://community.bistudio.com/wiki/Code_Optimisation#forEach_vs_count
2014-07-31 13:41:02 -04:00
ebaydayz
81729c26f4
Change count back to forEach
...
Can not nest count loops inside other count loops:
https://community.bistudio.com/wiki/Code_Optimisation#forEach_vs_count
2014-07-31 13:33:51 -04:00
ebaydayz
0111a8f580
Change count back to forEach
...
You can not nest count loops inside other count loops:
https://community.bistudio.com/wiki/Code_Optimisation#forEach_vs_count
2014-07-31 13:14:10 -04:00
ebaydayz
94aaf929f2
Update CHANGE LOG 1.0.5.2.txt
2014-07-29 15:58:38 -04:00
ebaydayz
0d5d0b9b8e
Change count back to forEach - fix empty safes
...
See Kronzky's note:
https://community.bistudio.com/wiki/count
You can only use count to iterate through an array if all elements in the array are of the same data type. In this case you have an array with strings (type), arrays (worldspace, inventory, hitpoints) and numbers (fuel, ownerID). You need to use forEach instead.
This error explains the problem people were having with safe inventories being empty when they open them after a restart:
http://epochmod.com/forum/index.php?/topic/13423-safe-is-empty-after-restart-if-you-open-it/
https://github.com/vbawol/DayZ-Epoch/issues/1368
https://github.com/vbawol/DayZ-Epoch/issues/1422
2014-07-29 15:50:53 -04:00
ebaydayz
a8389ba2bc
Fix typo _intentory > _inventory
...
_intentory should be _inventory
2014-07-29 14:26:48 -04:00
ebaydayz
2c1d0825d1
Add CH53_DZE
2014-07-19 16:59:59 -04:00
ebaydayz
ed879fbef5
Update BanditHelicopterArmed.hpp
...
Add CH53_DZE
2014-07-19 16:56:14 -04:00
ebaydayz
bf86886835
Use set instead of binary addition
...
We should use set here like 1.8.1 does. It is 2x faster than binary addition:
https://community.bistudio.com/wiki/Code_Optimisation#Adding_elements_to_an_array
2014-07-19 16:45:44 -04:00
ebaydayz
37e83700a5
Update CHANGE LOG 1.0.5.2.txt
2014-07-19 16:09:01 -04:00
ebaydayz
cd3bc37202
Update CHANGE LOG 1.0.5.2.txt
...
Updated with all my changes as requested
2014-07-16 01:11:09 -04:00
ebaydayz
87ee176d7d
Fix nearestObjects position error
...
_pos should be _charPos. Currently it causes this error in server RPT on 1.63.112555+ because it references the player object, not the player object's position:
6:36:48 Error in expression <ear"] call server_updateObject;
} count nearestObjects [_pos, dayz_updateObjects>
6:36:48 Error position: <nearestObjects [_pos, dayz_updateObjects>
6:36:48 Error 0 elements provided, 3 expected
6:36:48 File z\addons\dayz_server\compile\server_playerSync.sqf, line 209
2014-07-15 23:54:26 -04:00
ebaydayz
da15f60224
Fix fire cleanup diag_log error
...
Looks like someone left an undefined variable in here by accident. _delQtyNull should be _delQtyFP
2014-07-13 13:34:47 -04:00
ebaydayz
0eb5f76c64
Update fnc_plyrHit.sqf
...
Fixed undefined variable "_weapon" error on 1.63.112555+
2014-07-13 12:18:38 -04:00