Commit Graph

3270 Commits

Author SHA1 Message Date
vbawol
377e5207ac Merge pull request #1454 from Cinjun/master
Update 1.0.5_Updates.sql
2014-07-25 11:57:20 -05:00
Scott
3369d064e1 Update 1.0.5_Updates.sql
Corrected ClassName for CH53_DZE and BAF_Merlin_DZE.
2014-07-25 01:02:59 -05:00
Marko
f1b3104e1e Update player_build2.sqf
Would this work for adding built item code into systemchat? This way people can PageUp to view it, even after its gone from the screen.
2014-07-25 00:37:12 +02:00
Marko
e330fe17aa Update player_build.sqf
Would this work for adding built item code into systemchat? This way people can PageUp to view it, even after its gone from the screen.
2014-07-25 00:34:19 +02:00
RimBlock
613a08c770 no message 2014-07-24 21:00:41 +08:00
RimBlock
e497ae4a65 no message 2014-07-24 20:53:25 +08:00
RimBlock
3214eda74a no message 2014-07-24 20:36:51 +08:00
RimBlock
dd968044d3 Merge branch 'RC1-1.0.5.2' of https://github.com/vbawol/DayZ-Epoch into DB_backup_script
Conflicts:
	SQF/dayz_code/Configs/CfgVehicles/AIR/CH53.hpp
2014-07-24 20:30:25 +08:00
RimBlock
8e640ef5b3 Amended backup script datestamp to cope with missing 0 in 0x:xx times. 2014-07-24 20:20:23 +08:00
vbawol
bbfd03dbf7 Merge pull request #1450 from raymix/master
needs a better fix
2014-07-23 10:52:12 -05:00
raymix
bca5acf2e6 needs a better fix 2014-07-23 11:52:23 +01:00
vbawol
5193787b5f Merge pull request #1445 from Markokil321/patch-2
Update player_build.sqf
2014-07-21 13:09:44 -05:00
vbawol
092223e2c3 Merge pull request #1444 from Markokil321/patch-4
Update trade_weapons.sqf
2014-07-21 13:09:32 -05:00
Marko
273c8b8954 Update trade_weapons.sqf
Revert || back to or for text messages
2014-07-21 19:20:47 +02:00
Marko
0529324a4b Update player_build.sqf
Changed || back to or. (for messages)
2014-07-21 19:07:54 +02:00
vbawol
14918b9892 Merge pull request #1429 from ebaydayz/patch-3
Update CHANGE LOG 1.0.5.2.txt
2014-07-21 12:04:29 -05:00
vbawol
3e388880d4 Merge pull request #1441 from SJossy/patch-1
Update compiles.sqf
2014-07-20 00:18:25 -05:00
Steven
1ef1277254 Update compiles.sqf
typo in player_removeNet array
2014-07-20 11:40:02 +08:00
vbawol
4099115959 Merge pull request #1439 from ebaydayz/patch-2
Add CH53_DZE to config based traders
2014-07-19 16:56:03 -05:00
vbawol
565b9240cf Merge pull request #1438 from ebaydayz/patch-1
Use set instead of binary addition
2014-07-19 16:55:50 -05:00
ebaydayz
2c1d0825d1 Add CH53_DZE 2014-07-19 16:59:59 -04:00
ebaydayz
ed879fbef5 Update BanditHelicopterArmed.hpp
Add CH53_DZE
2014-07-19 16:56:14 -04:00
ebaydayz
bf86886835 Use set instead of binary addition
We should use set here like 1.8.1 does. It is 2x faster than binary addition:
https://community.bistudio.com/wiki/Code_Optimisation#Adding_elements_to_an_array
2014-07-19 16:45:44 -04:00
ebaydayz
37e83700a5 Update CHANGE LOG 1.0.5.2.txt 2014-07-19 16:09:01 -04:00
RimBlock
4496e16e68 Added a basic DB backup batch file
I have added a basic DB backup batch file inc instructions on its
configuration.
2014-07-19 08:29:39 +08:00
vbawol
6e1be89442 Merge pull request #1431 from raymix/master
snap building plotpole / infinite drag fix
2014-07-18 13:40:15 -05:00
armaWillRobinson
38bb95f12f redryder add 2014-07-17 13:49:57 -07:00
raymix
95077f35f8 snap optimization for large bases 2014-07-17 20:00:26 +01:00
icomrade
8a2dcfcf10 Woops 2014-07-17 14:29:57 -04:00
icomrade
33e9c7669b GetPlayerUID compile, update skin change 2014-07-17 14:29:17 -04:00
icomrade
f288fcf35a Disable user input until display is closed #1432 2014-07-16 18:51:41 -04:00
raymix
077da12271 plotpole fix for new update 2014-07-16 07:32:13 +01:00
raymix
a297cfea63 snap building plotpole / infinite drag fix 2014-07-16 06:38:27 +01:00
ebaydayz
cd3bc37202 Update CHANGE LOG 1.0.5.2.txt
Updated with all my changes as requested
2014-07-16 01:11:09 -04:00
vbawol
8294226d86 Merge pull request #1425 from ebaydayz/patch-1
Fix nearestObjects position error
2014-07-15 22:58:18 -05:00
ebaydayz
87ee176d7d Fix nearestObjects position error
_pos should be _charPos. Currently it causes this error in server RPT on 1.63.112555+ because it references the player object, not the player object's position:

 6:36:48 Error in expression <ear"] call server_updateObject;
} count nearestObjects [_pos, dayz_updateObjects>
 6:36:48   Error position: <nearestObjects [_pos, dayz_updateObjects>
 6:36:48   Error 0 elements provided, 3 expected
 6:36:48 File z\addons\dayz_server\compile\server_playerSync.sqf, line 209
2014-07-15 23:54:26 -04:00
vbawol
652160a080 Merge pull request #1421 from ebaydayz/patch-2
Fix fire cleanup diag_log error
2014-07-15 21:39:34 -05:00
vbawol
fb151b961d Merge pull request #1420 from ebaydayz/patch-1
Fix undefined variable "_weapon" error
2014-07-15 21:39:14 -05:00
vbawol
60644c98b7 Merge pull request #1412 from f3cuk/patch-1
Update 1.0.5_Updates.sql
2014-07-15 21:38:40 -05:00
f3cuk
26b296b9b9 Update 1.0.5_Updates.sql 2014-07-16 04:11:01 +02:00
ebaydayz
da15f60224 Fix fire cleanup diag_log error
Looks like someone left an undefined variable in here by accident. _delQtyNull should be _delQtyFP
2014-07-13 13:34:47 -04:00
ebaydayz
0eb5f76c64 Update fnc_plyrHit.sqf
Fixed undefined variable "_weapon" error on 1.63.112555+
2014-07-13 12:18:38 -04:00
vbawol
a487fd4f78 Merge pull request #1416 from raymix/master
snap code optimization, vault points added
2014-07-12 16:38:16 -05:00
raymix
2355d6b18e snap code optimization, vault points added 2014-07-12 20:23:42 +01:00
vbawol
07b3f14c1b Merge pull request #1411 from hogscraper/test_branch
Additional update to UI
2014-07-11 14:28:14 -05:00
vbawol
83ec44e402 Merge pull request #1410 from raymix/master
optional snap building added
2014-07-11 14:27:40 -05:00
f3cuk
ef43ee707c Update 1.0.5_Updates.sql
Should prevent the "[Error] Skipping ObjectID XX load because of invalid data in db" messages in trace output for the BAF_Merlin_HC3_D (and possibly others)
2014-07-11 17:01:08 +02:00
hogscraper
572b646107 Additional update to UI
Changed routines so that all icons flash at the same time. Instead of
making several individual calls to player_guiControlFlash any icon that
needs to have flashing turned on is added to an array and then, as long
as that array is not empty,  it is passed to the function. The function
was changed to deal with an array and whichever item is array select 0
has its show state determine what all the others should be. If its on,
then all other in array are turned off with it.
Also, added a fix for _bloodVal. With current red/green icon set, if the
player has less than 3000 blood the value rounds down to 1 so that
status_blood_inside_1_ca.paa is used, (which is no picture at all). This
means the old line
if (_bloodVal < 0.2) then {
passes along an empty picture to flash. I changed this value to .4 so
that between 3000 and 5000 blood, it still uses that last sliver picture
but that one now flashes to alert player to lower blood levels.
2014-07-10 16:44:58 -04:00
raymix
2e8b9b6de8 Forgot to fetch, Urol's comment added 2014-07-10 20:56:52 +01:00
raymix
5c8da27d4d optional snap building added 2014-07-10 20:13:30 +01:00