ebaydayz
8f2ff5cb3e
Update spawnCrashSite
2016-03-26 22:02:28 -04:00
ebaydayz
cfff2454aa
Update server_monitor
2016-03-26 20:46:42 -04:00
ebaydayz
e435d41f6c
Update server_functions
...
The protective box is not needed on Chernarus.
If other maps need it we are better off spawning a permanent box around
the debug area once, instead of constantly creating new boxes every time
a player logs in.
2016-03-25 21:24:43 -04:00
ebaydayz
debb714277
object_setFixServer -> fnc_veh_setFixServer
...
Fnc_veh_handleRepair is a new version of fnc_veh_setFixServer with extra
handling. It is used in salvage and some other scripts, but not
server_monitor.
2016-03-22 16:34:08 -04:00
ebaydayz
9ce5a20417
Cleanup variables.sqf
...
Epoch variables are grouped together now for easy comparison with
vanilla.
2016-03-19 19:58:37 -04:00
ebaydayz
4bd9a9aa0b
Update public variables
...
It makes no sense to rename the identical DayZ PVs to have an E in their
name. I don't see any good reason it was done in the first place. All it
accomplishes is breaking script compatibility between the two mods and
requiring different publicvariable.txt filters. The only time it makes
sense is for custom Epoch variables that aren't used in vanilla.
All admins have to do to update custom scripts is swap the names
according to the change log.
Note I've submitted a pull request to replace PVDZ_veh_Save with
PVDZ_obj_Save in official too because they are duplicates.
2016-03-18 21:39:22 -04:00
icomrade
bad0a2e461
add 2 new vars and fix up variable names
...
DZE_HeartBeat
DZE_UseBloodTypes
2016-03-01 00:23:14 -05:00
icomrade
58acf95dc7
Server Done I Think
2016-02-29 00:29:23 -05:00
ebaydayz
ff4a227a1d
Prevent duplicate objectUIDs
...
See #1504 for the details
2016-02-24 12:31:13 -05:00
icomrade
c3ed4e49e1
Replace sleep with uiSleep
...
see the below links for more info. uiSleep is based off of a more
accurate method of tracking time, whereas sleep can fluctuate depending
on application performance since it is based on framerate.
https://community.bistudio.com/wiki/uiSleep
https://community.bistudio.com/wiki/sleep_vs_uiSleep
https://community.bistudio.com/wiki/sleep
2016-02-17 13:03:17 -05:00
ebaydayz
0d5d0b9b8e
Change count back to forEach - fix empty safes
...
See Kronzky's note:
https://community.bistudio.com/wiki/count
You can only use count to iterate through an array if all elements in the array are of the same data type. In this case you have an array with strings (type), arrays (worldspace, inventory, hitpoints) and numbers (fuel, ownerID). You need to use forEach instead.
This error explains the problem people were having with safe inventories being empty when they open them after a restart:
http://epochmod.com/forum/index.php?/topic/13423-safe-is-empty-after-restart-if-you-open-it/
https://github.com/vbawol/DayZ-Epoch/issues/1368
https://github.com/vbawol/DayZ-Epoch/issues/1422
2014-07-29 15:50:53 -04:00
ebaydayz
a8389ba2bc
Fix typo _intentory > _inventory
...
_intentory should be _inventory
2014-07-29 14:26:48 -04:00
[VB]AWOL
32146dd079
another little thing
2014-06-10 12:22:21 -05:00
[VB]AWOL
726e4e0c22
push inventory global for now
2014-06-02 14:17:27 -05:00
[VB]AWOL
13d8023e82
fixed #1290
2014-06-01 01:17:28 -05:00
icomrade
e54b9983dd
Replace forEach with Count
...
Use count where you do not need _forEachIndex variable, it's quicker
than forEach.
2014-05-27 15:37:57 -04:00
[VB]AWOL
af0da36391
remove forced profilenamespace save
...
KK said on a blog post that profile namespace variables is done
automatically but you can force it by using saveProfileNamespace command
2014-02-24 10:15:14 -06:00
[VB]AWOL
8dc7ce4250
fixed Instance already initialized
2014-02-18 10:36:23 -06:00
[VB]AWOL
d0cae9e85f
added debug for issue #1116
2014-02-13 08:50:11 -06:00
[VB]AWOL
f482bf2677
Revert "Fixed if _hiveResponse is null"
...
This reverts commit 76314d5636 .
2014-02-12 12:58:22 -06:00
Florian Kinder
76314d5636
Fixed if _hiveResponse is null
...
13:21:08 "HIVE: trying to get objects"
13:21:08 Error in expression <ray = call compile format ["%1",_data];
_resultArray
};
server_hiveReadWriteLar>
13:21:08 Error position: <_resultArray
};
server_hiveReadWriteLar>
13:21:08 Error Undefined variable in expression: _resultarray
13:21:08 File z\addons\dayz_server\init\server_functions.sqf, line 172
13:21:08 Error in expression <ction problem... HiveExt
response:"+str(_hiveResponse));
_hiveResponse = ["",0];>
13:21:08 Error position: <_hiveResponse));
_hiveResponse = ["",0];>
13:21:08 Error Undefined variable in expression: _hiveresponse
13:21:08 File z\addons\dayz_server\system\server_monitor.sqf, line 38
2014-02-12 15:38:51 +01:00
[VB]AWOL
708787db91
Allow maintain options even on godmodebases
2014-02-09 11:09:04 -06:00
Skaronator
1ad5570552
Cleanup Banned weapon check
2014-02-09 17:23:55 +01:00
Skaronator
c3112bc12d
Include Base Building Godmode
2014-02-06 11:52:18 +01:00
Skaronator
171952e922
Start with ConfigTrader
2014-02-04 17:16:32 +01:00
Matthew McConnell
2e08e53377
Keep safe/lockbox vars server side until needed
...
The arrays for safes/lockboxes are kept on the server and when a client
goes to open the safe, a PV is sent to the server requesting the arrays.
Server sends info back.
2014-02-02 16:02:27 +00:00
[VB]AWOL
1c94205afe
private array update
2014-01-29 08:40:08 -06:00
Skaronator
ad5f494ab5
Dont need this here anymore
2014-01-28 23:35:40 +01:00
Skaronator
9c80054b12
Fix 'Logic' Typo
2014-01-28 17:39:37 +01:00
Skaronator
85783b00f7
Delay cleanup init bit more
2014-01-25 16:53:07 +01:00
Skaronator
7190991b46
Remove isSinglePlayer Mode
2014-01-24 20:27:20 +01:00
Skaronator
0f0d2e7479
Alot of better Performance
2014-01-24 20:21:15 +01:00
Skaronator
04745cd0e9
Delay cleanup exec - fix restart issue on +50 Slots server
2014-01-21 23:06:07 +01:00
[VB]AWOL
ef779ba2e0
lower animal counts and removed unused variable MaxHeliCrashes
2014-01-16 16:35:31 -06:00
Skaronator
8707ff7c97
Don't merge the array (Not sure if this is correctly)
2013-12-29 23:20:21 +01:00
Skaronator
01c579799f
Fix Issue on Slow Server with big HiveDB
2013-12-29 23:19:34 +01:00
Skaronator
24ae26e5bf
Fix minus Number in Serverside debug
2013-12-24 22:49:37 +01:00
Skaronator
092c437c63
Fix Now the new Object Streaming way + much better performance
2013-12-23 14:46:39 +01:00
Skaronator
57688bf8c1
Fix Streaming (Untested but currently way was absolutly wrong)
2013-12-23 13:38:41 +01:00
Zac Surplice
30c7af8d04
derp
2013-12-23 13:21:46 +11:00
Zac Surplice
d5a0ec41b1
some optimisations (thanks skaro for advice)
2013-12-23 13:18:03 +11:00
Zac Surplice
23d555a529
buildings before cars
2013-12-23 11:30:25 +11:00
[VB]AWOL
dc94c264f0
use _nul instead of nul
2013-11-30 08:47:15 -06:00
[VB]AWOL
5de91d86af
no longer needed here
2013-11-29 01:35:48 -06:00
[VB]AWOL
796f5008b6
cleanup and move road debris back to server
2013-11-25 15:57:57 -06:00
[VB]AWOL
fae5196a44
removed weather for now
2013-11-24 14:04:23 -06:00
[VB]AWOL
05ab8b3a1b
use functions here instead to set date weather
2013-11-18 10:24:04 -06:00
Skaronator
2e3f3168d7
Remove unneded Line
2013-11-16 13:53:30 +01:00
[VB]AWOL
7172efe960
removed old server fps counter and added new one.
2013-11-13 15:46:44 -06:00
[VB]AWOL
76cff49af5
zeroweather and large hive read for vehicles
2013-11-06 20:47:22 -06:00