Commit Graph

21 Commits

Author SHA1 Message Date
worldwidesorrow 601bacbd08 Update scripts.txt
Exceptions need updating after updating player_switchWeapon.
2020-02-12 01:31:34 -06:00
worldwidesorrow be26b950b4 Add files via upload
Upload Ovaron batch file and server config file.
2020-01-21 12:53:23 -06:00
worldwidesorrow 29833df10b Update scripts.txt
Since altering the zombie and loot spawning files, the exceptions need to be updated.
2020-01-12 10:03:30 -06:00
worldwidesorrow 2b992d2aa6 Update createvehicle.txt
Add exceptions for new zombie models.
2020-01-12 09:54:46 -06:00
A Man 3cb7a52696 Update 19_podagorsk.bat 2019-12-16 16:32:32 +01:00
A Man 4b5654d75c Update version numbers 2019-12-16 16:22:50 +01:00
A Man d40c53c9d9 Add missing sauerland winter config and batch 2019-12-16 13:29:30 +01:00
A Man 97eef50e67 Add Chernarus Winter template 2019-12-16 13:28:45 +01:00
worldwidesorrow b9a0d20040 Correction thanks to @RedLink-kam 2019-12-11 22:27:28 -06:00
worldwidesorrow 47f07a8c2e Remove NORRN_loadVcl, posForceUpdate, and medForceUpdate.
These variables are no longer used.
2019-12-11 21:36:33 -06:00
worldwidesorrow 2d03fb9b9b Remove variable exceptions.
The variables have been replaced by PVDZ_send.
2019-12-11 21:32:29 -06:00
A Man 49378f62b3 Remove DB traders 2019-11-16 19:06:32 +01:00
A Man 6699d8d746 Move no longer used maps to archive.
All files in the archive will no be updated. Ive added a copy of the current trader files too, so the old traders and trader cities can still be used with the current trader files.

Give me a hint if you think some of the files should be moved back.
2019-11-09 14:49:40 +01:00
ebayShopper bad2b9a285 Update scripts.txt
for A2OA\Common\Ca\data\scripts\onplayerkilled.sqf

Vanilla commit:
https://github.com/DayZMod/Battleye-Filters/commit/4f9f7e9
2019-02-03 13:25:17 -05:00
ebayShopper 156d2d043d Update publicvariableval.txt
vanilla commit:
https://github.com/DayZMod/Battleye-Filters/commit/8c43660
2019-01-20 14:16:11 -05:00
oiad c3cbca144e Add penalties for wrong safe/lockbox code
As per
https://github.com/EpochModTeam/DayZ-Epoch/commit/6f072982c3adb3655c214bae1a2f0b01e3e24e4a#diff-2b5340930b14ce1ae29d38ebc575c75a
2018-05-26 21:42:50 +12:00
ebayShopper 3c4e12149a Fix addBackpack scripts.txt exception typo
Missed a space in exception for remove.sqf

Reported by Epoch forums user Dz.Red
https://epochmod.com/forum/topic/44837-please-help-to-configure-battleye-filters-1062/
2018-01-17 18:02:54 -05:00
ebayShopper 07d8543e1d Update vanilla chop wood
Vanilla commits:
https://github.com/DayZMod/DayZ/commit/a17b0572ebcf5d744004e00b5731cae6bbe356a9
https://github.com/DayZMod/Battleye-Filters/commit/77930173105b92e670b0f9a8ccf180b7332a3eec
2018-01-17 16:43:12 -05:00
ebayShopper 02ac978f61 Update scripts.txt again 2017-12-26 19:13:49 -05:00
ebayShopper 9d7a1ba99e Update publicvariable.log
Removed two exceptions that are no longer used
2017-12-26 17:15:14 -05:00
ebayShopper 8c9d2ea44d Move server configs outside A2OA folder
This is to prevent config.cfg, BEServer.cfg and HiveExt.ini passwords
being read by in-game scripts. Also consolidated to a single folder so
we only need to maintain one copy of BattlEye filters, HiveExt.ini,
basic.cfg and server.Arma2OAProfile. These files are identical for all
maps.

Updated rotate_logs.bat with missing files
2017-12-26 16:28:38 -05:00